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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
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Qt Toolkit - qnetworkprotocol.h include file
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<h1 align=center>qnetworkprotocol.h</h1><br clear="all">
This is the verbatim text of the qnetworkprotocol.h include file.  It is
provided only for illustration; the copyright
remains with Trolltech.
<hr>
<pre>
/****************************************************************************
** &#36;Id&#58; qt/src/kernel/qnetworkprotocol.h   2.3.2   edited 2001-01-26 $
**
** Definition of QNetworkProtocol class
**
** Created : 950429
**
** Copyright (C) 1992-2000 Trolltech AS.  All rights reserved.
**
** This file is part of the kernel module of the Qt GUI Toolkit.
**
** This file may be distributed under the terms of the Q Public License
** as defined by Trolltech AS of Norway and appearing in the file
** LICENSE.QPL included in the packaging of this file.
**
** This file may be distributed and/or modified under the terms of the
** GNU General Public License version 2 as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL included in the
** packaging of this file.
**
** Licensees holding valid Qt Enterprise Edition or Qt Professional Edition
** licenses may use this file in accordance with the Qt Commercial License
** Agreement provided with the Software.
**
** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
**
** See http://www.trolltech.com/pricing.html or email sales@trolltech.com for
**   information about Qt Commercial License Agreements.
** See http://www.trolltech.com/qpl/ for QPL licensing information.
** See http://www.trolltech.com/gpl/ for GPL licensing information.
**
** Contact info@trolltech.com if any conditions of this licensing are
** not clear to you.
**
**********************************************************************/

#ifndef QNETWORKPROTOCOL_H
#define QNETWORKPROTOCOL_H

#ifndef QT_H
#include "qurlinfo.h"
#include &lt;qstring.h&gt;
#include &lt;qdict.h&gt;
#include &lt;qdir.h&gt;
#include &lt;qstringlist.h&gt;
#include &lt;qobject.h&gt;
#include &lt;qqueue.h&gt;
#endif // QT_H

#ifndef QT_NO_NETWORKPROTOCOL

class <a href="qnetworkprotocol.html">QNetworkProtocol</a>;
class <a href="qnetworkoperation.html">QNetworkOperation</a>;
class <a href="qtimer.html">QTimer</a>;
struct QNetworkProtocolPrivate;
class <a href="qurloperator.html">QUrlOperator</a>;

class Q_EXPORT QNetworkProtocolFactoryBase
{
public:
   virtual QNetworkProtocol *createObject() = 0;

};

template&lt; class Protocol &gt;
class QNetworkProtocolFactory : public QNetworkProtocolFactoryBase
{
public:
    QNetworkProtocol *createObject() {
        return new Protocol;
    }

};

typedef QDict&lt; QNetworkProtocolFactoryBase &gt; QNetworkProtocolDict;

class Q_EXPORT <a href="qnetworkprotocol.html">QNetworkProtocol</a> : public <a href="qobject.html">QObject</a>
{
    Q_OBJECT

public:
    enum State {
        StWaiting = 0,
        StInProgress,
        StDone,
        StFailed,
        StStopped
    };

    enum Operation {
        OpListChildren = 1,
        OpMkdir = 2,
        OpRemove = 4,
        OpRename = 8,
        OpGet = 32,
        OpPut = 64
    };

    enum ConnectionState {
        ConHostFound,
        ConConnected,
        ConClosed
    };

    enum Error {
        // no error
        NoError = 0,
        // general errors
        ErrValid,
        ErrUnknownProtocol,
        ErrUnsupported,
        ErrParse,
        // errors on connect
        ErrLoginIncorrect,
        ErrHostNotFound,
        // protocol errors
        ErrListChlidren,
        ErrMkdir,
        ErrRemove,
        ErrRename,
        ErrGet,
        ErrPut,
        ErrFileNotExisting,
        ErrPermissionDenied
    };

    QNetworkProtocol();
    virtual ~QNetworkProtocol();

    virtual void setUrl( QUrlOperator *u );

    virtual void setAutoDelete( bool b, int i = 10000 );
    bool autoDelete() const;

    static void registerNetworkProtocol( const QString &amp;protocol,
                                         QNetworkProtocolFactoryBase *protocolFactory );
    static QNetworkProtocol *getNetworkProtocol( const QString &amp;protocol );
    static bool hasOnlyLocalFileSystem();

    virtual int supportedOperations() const;
    virtual void addOperation( QNetworkOperation *op );

    QUrlOperator *url() const;
    QNetworkOperation *operationInProgress() const;
    virtual void clearOperationQueue();
    virtual void stop();

signals:
    void data( const QByteArray &amp;, QNetworkOperation *res );
    void connectionStateChanged( int state, const QString &amp;data );
    void finished( QNetworkOperation *res );
    void start( QNetworkOperation *res );
    void newChildren( const QValueList&lt;QUrlInfo&gt; &amp;, QNetworkOperation *res );
    void newChild( const QUrlInfo &amp;, QNetworkOperation *res );
    void createdDirectory( const QUrlInfo &amp;, QNetworkOperation *res );
    void removed( QNetworkOperation *res );
    void itemChanged( QNetworkOperation *res );
    void dataTransferProgress( int bytesDone, int bytesTotal, QNetworkOperation *res );

protected:
    virtual void processOperation( QNetworkOperation *op );
    virtual void operationListChildren( QNetworkOperation *op );
    virtual void operationMkDir( QNetworkOperation *op );
    virtual void operationRemove( QNetworkOperation *op );
    virtual void operationRename( QNetworkOperation *op );
    virtual void operationGet( QNetworkOperation *op );
    virtual void operationPut( QNetworkOperation *op );
    virtual bool checkConnection( QNetworkOperation *op );

private:
    QNetworkProtocolPrivate *d;

private slots:
    void processNextOperation( QNetworkOperation *old );
    void startOps();
    void emitNewChildren( const QUrlInfo &amp;i, QNetworkOperation *op );

    void removeMe();

};

struct QNetworkOperationPrivate;
class Q_EXPORT <a href="qnetworkoperation.html">QNetworkOperation</a> : public <a href="qobject.html">QObject</a>
{
    Q_OBJECT
    friend class QUrlOperator;

public:
    QNetworkOperation( QNetworkProtocol::Operation operation,
                    const QString &amp;arg0, const QString &amp;arg1,
                    const QString &amp;arg2 );
    QNetworkOperation( QNetworkProtocol::Operation operation,
                    const QByteArray &amp;arg0, const QByteArray &amp;arg1,
                    const QByteArray &amp;arg2 );
    ~QNetworkOperation();

    void setState( QNetworkProtocol::State state );
    void setProtocolDetail( const QString &amp;detail );
    void setErrorCode( int ec );
    void setArg( int num, const QString &amp;arg );
    void setRawArg( int num, const QByteArray &amp;arg );

    QNetworkProtocol::Operation operation() const;
    QNetworkProtocol::State state() const;
    QString arg( int num ) const;
    QByteArray rawArg( int num ) const;
    QString protocolDetail() const;
    int errorCode() const;

    void free();

private slots:
    void deleteMe();

private:
    QByteArray &amp;raw( int num ) const;

    QNetworkOperationPrivate *d;

};

#endif // QT_NO_NETWORKPROTOCOL

#endif // QNETWORKPROTOCOL_H

</pre>
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<table width="100%" cellspacing="0" border="0"><tr>
<td>Copyright  2001 Trolltech<td><a href="http://www.trolltech.com/trademarks.html">Trademarks</a>
<td align="right"><div align="right">Qt version 2.3.2</div>
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