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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"><html><head><meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1"><title>Qt Tutorial - t11/cannon.cpp</title>
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<h1 align=center>Source code for <a href="t11.html">tutorial 11</a>: cannon.cpp</h1><br clear="all">
<hr> <pre>/****************************************************************
**
** Implementation CannonField class, Qt tutorial 11
**
****************************************************************/
#include "cannon.h"
#include <<a href="qtimer-h.html">qtimer.h</a>>
#include <<a href="qpainter-h.html">qpainter.h</a>>
#include <<a href="qpixmap-h.html">qpixmap.h</a>>
#include <math.h>
CannonField::CannonField( <a href="qwidget.html">QWidget</a> *parent, const char *name )
: <a href="qwidget.html">QWidget</a>( parent, name )
{
ang = 45;
f = 0;
timerCount = 0;
autoShootTimer = new <a href="qtimer.html">QTimer</a>( this, "movement handler" );
<a href="qobject.html#7f8e37">connect</a>( autoShootTimer, SIGNAL(timeout()),
this, SLOT(<a href=#499>moveShot</a>()) );
shoot_ang = 0;
shoot_f = 0;
<a href="qwidget.html#d7e4b9">setPalette</a>( <a href="qpalette.html">QPalette</a>( <a href="qcolor.html">QColor</a>( 250, 250, 200) ) );
}
void <a name="496"></a>CannonField::setAngle( int degrees )
{
if ( degrees < 5 )
degrees = 5;
if ( degrees > 70 )
degrees = 70;
if ( ang == degrees )
return;
ang = degrees;
<a href="qwidget.html#7569b1">repaint</a>( cannonRect(), FALSE );
emit angleChanged( ang );
}
void <a name="497"></a>CannonField::setForce( int newton )
{
if ( newton < 0 )
newton = 0;
if ( f == newton )
return;
f = newton;
emit forceChanged( f );
}
void <a name="498"></a>CannonField::shoot()
{
if ( autoShootTimer->isActive() )
return;
timerCount = 0;
shoot_ang = ang;
shoot_f = f;
autoShootTimer->start( 50 );
}
void <a name="499"></a>CannonField::moveShot()
{
<a href="qregion.html">QRegion</a> r( <a href=#504>shotRect</a>() );
timerCount++;
<a href="qrect.html">QRect</a> shotR = shotRect();
if ( shotR.<a href="qrect.html#fccae7">x</a>() > width() || shotR.<a href="qrect.html#f448f7">y</a>() > height() )
autoShootTimer->stop();
else
r = r.<a href="qrect.html#81e8a3">unite</a>( <a href="qregion.html">QRegion</a>( shotR ) );
<a href="qwidget.html#7569b1">repaint</a>( r );
}
void <a name="500"></a>CannonField::paintEvent( <a href="qpaintevent.html">QPaintEvent</a> *e )
{
<a href="qrect.html">QRect</a> updateR = e-><a href="qpaintevent.html#2d6e18">rect</a>();
<a href="qpainter.html">QPainter</a> p( this );
if ( updateR.<a href="qrect.html#5b3d2b">intersects</a>( <a href=#503>cannonRect</a>() ) )
<a href=#502>paintCannon</a>( &p );
if ( autoShootTimer->isActive() &&
updateR.<a href="qrect.html#5b3d2b">intersects</a>( <a href=#504>shotRect</a>() ) )
<a href=#501>paintShot</a>( &p );
}
void <a name="501"></a>CannonField::paintShot( <a href="qpainter.html">QPainter</a> *p )
{
p-><a href="qpainter.html#3e0cc8">setBrush</a>( black );
p-><a href="qpainter.html#0183e4">setPen</a>( NoPen );
p-><a href="qpainter.html#4c0077">drawRect</a>( <a href=#504>shotRect</a>() );
}
const QRect barrelRect(33, -4, 15, 8);
void <a name="502"></a>CannonField::paintCannon( <a href="qpainter.html">QPainter</a> *p )
{
<a href="qrect.html">QRect</a> cr = cannonRect();
<a href="qpixmap.html">QPixmap</a> pix( cr.<a href="qrect.html#507cd9">size</a>() );
pix.<a href="qpixmap.html#6910a0">fill</a>( this, cr.<a href="qrect.html#349186">topLeft</a>() );
<a href="qpainter.html">QPainter</a> tmp( &pix );
tmp.<a href="qpainter.html#3e0cc8">setBrush</a>( blue );
tmp.<a href="qpainter.html#0183e4">setPen</a>( NoPen );
tmp.<a href="qpainter.html#eb778c">translate</a>( 0, pix.<a href="qpixmap.html#d5bb33">height</a>() - 1 );
tmp.<a href="qpainter.html#3ca7a2">drawPie</a>( <a href="qrect.html">QRect</a>( -35,-35, 70, 70 ), 0, 90*16 );
tmp.<a href="qpainter.html#b5205c">rotate</a>( -ang );
tmp.<a href="qpainter.html#4c0077">drawRect</a>( barrelRect );
tmp.<a href="qpainter.html#365784">end</a>();
p-><a href="qpainter.html#c64b89">drawPixmap</a>( cr.<a href="qrect.html#349186">topLeft</a>(), pix );
}
<a href="qrect.html">QRect</a> <a name="503"></a>CannonField::cannonRect() const
{
<a href="qrect.html">QRect</a> r( 0, 0, 50, 50 );
r.<a href="qrect.html#8df149">moveBottomLeft</a>( <a href="qwidget.html#75ae71">rect</a>().bottomLeft() );
return r;
}
<a href="qrect.html">QRect</a> <a name="504"></a>CannonField::shotRect() const
{
const double gravity = 4;
double time = timerCount / 4.0;
double velocity = shoot_f;
double radians = shoot_ang*3.14159265/180;
double velx = velocity*cos( radians );
double vely = velocity*sin( radians );
double x0 = ( barrelRect.right() + 5 )*cos(radians);
double y0 = ( barrelRect.right() + 5 )*sin(radians);
double x = x0 + velx*time;
double y = y0 + vely*time - 0.5*gravity*time*time;
<a href="qrect.html">QRect</a> r = QRect( 0, 0, 6, 6 );
r.<a href="qrect.html#03af30">moveCenter</a>( <a href="qpoint.html">QPoint</a>( qRound(x), <a href="qwidget.html#e3c588">height</a>() - 1 - qRound(y) ) );
return r;
}
<a href="qsizepolicy.html">QSizePolicy</a> <a name="505"></a>CannonField::sizePolicy() const
{
return QSizePolicy( QSizePolicy::Expanding, QSizePolicy::Expanding );
}
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