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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"><html><head><meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1"><title>Qt Tutorial - t11/cannon.h</title>
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<h1 align=center>Source code for <a href="t11.html">tutorial 11</a>: cannon.h</h1><br clear="all">
<hr> <pre>/****************************************************************
**
** Definition of CannonField class, Qt tutorial 11
**
****************************************************************/

#ifndef CANNON_H
#define CANNON_H

class QTimer;

#include &lt;<a href="qwidget-h.html">qwidget.h</a>&gt;

class CannonField : public QWidget
{
    Q_OBJECT
public:
    CannonField( <a href="qwidget.html">QWidget</a> *parent=0, const char *name=0 );

    int   angle() const { return ang; }
    int   force() const { return f; }
    <a href="qsizepolicy.html">QSizePolicy</a> sizePolicy() const;

public slots:
    void  setAngle( int degrees );
    void  setForce( int newton );
    void  shoot();

private slots:
    void  moveShot();

signals:
    void  angleChanged( int );
    void  forceChanged( int );

protected:
    void  paintEvent( <a href="qpaintevent.html">QPaintEvent</a> * );

private:
    void  paintShot( <a href="qpainter.html">QPainter</a> * );
    void  paintCannon( <a href="qpainter.html">QPainter</a> * );
    <a href="qrect.html">QRect</a> cannonRect() const;
    <a href="qrect.html">QRect</a> shotRect() const;

    int ang;
    int f;

    int timerCount;
    <a href="qtimer.html">QTimer</a> * autoShootTimer;
    float shoot_ang;
    float shoot_f;
};

#endif // CANNON_H
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