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<td align="right" valign="center"><img src="logo32.png" align="right" width="64" height="32" border="0"></td></tr></table><h1 align=center>qsound.h</h1>
<p>This is the verbatim text of the qsound.h include file. It is provided only for illustration; the copyright remains with Trolltech.
<hr>
<pre>
/****************************************************************************
** $Id: qt/qsound.h 3.3.7 edited Aug 31 2005 $
**
** Definition of QSound class and QAuServer internal class
**
** Created : 000117
**
** Copyright (C) 1999-2005 Trolltech AS. All rights reserved.
**
** This file is part of the kernel module of the Qt GUI Toolkit.
**
** This file may be distributed under the terms of the Q Public License
** as defined by Trolltech AS of Norway and appearing in the file
** LICENSE.QPL included in the packaging of this file.
**
** This file may be distributed and/or modified under the terms of the
** GNU General Public License version 2 as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL included in the
** packaging of this file.
**
** Licensees holding valid Qt Enterprise Edition or Qt Professional Edition
** licenses may use this file in accordance with the Qt Commercial License
** Agreement provided with the Software.
**
** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
**
** See http://www.trolltech.com/pricing.html or email sales@trolltech.com for
** information about Qt Commercial License Agreements.
** See http://www.trolltech.com/qpl/ for QPL licensing information.
** See http://www.trolltech.com/gpl/ for GPL licensing information.
**
** Contact info@trolltech.com if any conditions of this licensing are
** not clear to you.
**
**********************************************************************/
#ifndef QSOUND_H
#define QSOUND_H
#ifndef QT_H
#include "qobject.h"
#endif // QT_H
#ifndef QT_NO_SOUND
class QSoundData;
class Q_EXPORT QSound : public QObject {
Q_OBJECT
public:
static bool isAvailable();
static void play(const QString& filename);
QSound(const QString& filename, QObject* parent=0, const char* name=0);
~QSound();
/* Coming soon...
?
QSound(int hertz, Type type=Mono);
int play(const ushort* data, int samples);
bool full();
signal void notFull();
?
*/
#ifndef QT_NO_COMPAT
static bool available() { return isAvailable(); }
#endif
int loops() const;
int loopsRemaining() const;
void setLoops(int);
QString fileName() const;
bool isFinished() const;
public slots:
void play();
void stop();
private:
QSoundData* d;
friend class QAuServer;
};
/*
QAuServer is an INTERNAL class. If you wish to provide support for
additional audio servers, you can make a subclass of QAuServer to do
so, HOWEVER, your class may need to be re-engineered to some degree
with each new Qt release, including minor releases.
QAuBucket is whatever you want.
*/
class QAuBucket {
public:
virtual ~QAuBucket();
};
class QAuServer : public QObject {
Q_OBJECT
public:
QAuServer(QObject* parent, const char* name);
~QAuServer();
virtual void init(QSound*);
virtual void play(const QString& filename);
virtual void play(QSound*)=0;
virtual void stop(QSound*)=0;
virtual bool okay()=0;
protected:
void setBucket(QSound*, QAuBucket*);
QAuBucket* bucket(QSound*);
int decLoop(QSound*);
};
#endif // QT_NO_SOUND
#endif
</pre>
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