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<h1 align=center>QCanvasPixmapArray Class Reference<br><small>[ <a href="canvas.html">canvas module</a> ]</small></h1><br clear="all">
<p>
An array of <a href="qcanvaspixmap.html">QCanvasPixmap</a> to have multiple frames for animation.
<a href="#details">More...</a>
<p>
<code>#include <<a href="qcanvas-h.html">qcanvas.h</a>></code>
<p><a href="qcanvaspixmaparray-members.html">List of all member functions.</a>
<h2>Public Members</h2>
<ul>
<li><div class="fn"><a href="#52c7a8"><b>QCanvasPixmapArray</b></a>()</div>
<li><div class="fn"><a href="#e20f1e"><b>QCanvasPixmapArray</b></a>(constQString&datafilenamepattern, intframecount=0)</div>
<li><div class="fn"><a href="#dd28d3"><b>QCanvasPixmapArray</b></a>(QList<QPixmap>, QList<QPoint>hotspots)</div>
<li><div class="fn"><a href="#69675c"><b>~QCanvasPixmapArray</b></a>()</div>
<li><div class="fn">bool<a href="#f2b65a"><b>readPixmaps</b></a>(constQString&datafilenamepattern, intframecount=0)</div>
<li><div class="fn">bool<a href="#bebe48"><b>readCollisionMasks</b></a>(constQString&filenamepattern)</div>
<li><div class="fn">int<a href="#3f4f24"><b>operator!</b></a>()</div>
<li><div class="fn">QCanvasPixmap*<a href="#4a7a5e"><b>image</b></a>(inti)const</div>
<li><div class="fn">void<a href="#4e3820"><b>setImage</b></a>(inti, QCanvasPixmap*p)</div>
<li><div class="fn">uint<a href="#811835"><b>count</b></a>()const</div>
</ul>
<hr><h2><a name="details"></a>Detailed Description</h2>
An array of <a href="qcanvaspixmap.html">QCanvasPixmap</a> to have multiple frames for animation.
<p>
This allows sprite objects
to have multiple frames for animation.
<p>QCanvasPixmaps for sprite objects are collected into
QCanvasPixmapArrays, which are
the set of images a sprite will use, indexed by the sprite's
frame. This allows sprites to simply have animated forms.
<hr><h2>Member Function Documentation</h2>
<h3 class="fn"><a name="52c7a8"></a>QCanvasPixmapArray::QCanvasPixmapArray()</h3>
<p>Constructs a null array. You should call <a href="#f2b65a">readPixmaps</a>() before using it
further.
<h3 class="fn"><a name="dd28d3"></a>QCanvasPixmapArray::QCanvasPixmapArray(<a href="qlist.html">QList</a><<a href="qpixmap.html">QPixmap</a>>list, <a href="qlist.html">QList</a><<a href="qpoint.html">QPoint</a>>hotspots)</h3>
<p>Constructs a QCanvasPixmapArray from QPixmaps.
<h3 class="fn"><a name="e20f1e"></a>QCanvasPixmapArray::QCanvasPixmapArray(const<a href="qstring.html">QString</a>&datafilenamepattern, intfc=0)</h3>
<p>Constructs a QCanvasPixmapArray from files. See <a href="#f2b65a">readPixmaps</a>() for details.
<h3 class="fn"><a name="69675c"></a>QCanvasPixmapArray::~QCanvasPixmapArray()</h3>
<p>Destructs the pixmap array.
<h3 class="fn">uint<a name="811835"></a>QCanvasPixmapArray::count()const</h3>
<p>Returns the length of the array.
<h3 class="fn"><a href="qcanvaspixmap.html">QCanvasPixmap</a>*<a name="4a7a5e"></a>QCanvasPixmapArray::image(inti)const</h3>
<p>Returns the <em>i-th</em> pixmap in the array.
<h3 class="fn">int<a name="3f4f24"></a>QCanvasPixmapArray::operator!()</h3>
<p>Constructor failure check.
<h3 class="fn">bool<a name="bebe48"></a>QCanvasPixmapArray::readCollisionMasks(const<a href="qstring.html">QString</a>&fname)</h3>
<p>When testing sprite collision detection
the default is to use the image mask of the sprite. By using
readCollisionMasks(), an alternate mask can be used. The images
must be 1-bit deep.
<h3 class="fn">bool<a name="f2b65a"></a>QCanvasPixmapArray::readPixmaps(const<a href="qstring.html">QString</a>&datafilenamepattern, intfc=0)</h3>
<p>Sets the array to <em>fc</em> pixmaps, read from files.
<p>If <em>fc</em> is not 0, the
filenames should contain a "%1",
strings such as "foo%1.png". The actual
filenames are formed by replacing the %1 with each integer
from 0 to fc-1, with leading zeroes sufficient for 4 digits.
eg. foo0000.png, foo0001.png, foo0002.png, etc.
<h3 class="fn">void<a name="4e3820"></a>QCanvasPixmapArray::setImage(inti, <a href="qcanvaspixmap.html">QCanvasPixmap</a>*p)</h3>
<p>Replaces the <em>i-th</em> pixmap by <em>p.</em> Note that <em>p</em>
becomes owned by the array - it will be deleted later.
<p>If <em>i</em> is more than <a href="#811835">count</a>()-1, the array is extended to make room.
<hr><p>
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