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Qt Toolkit - qgl.h include file
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<h1 align=center>qgl.h</h1><br clear="all">
This is the verbatim text of the qgl.h include file.  It is
provided only for illustration; the copyright
remains with Trolltech.
<hr>
<pre>
/****************************************************************************
** $Id: qt/src/opengl/qgl.h   2.3.1   edited 2001-01-26 $
**
** Definition of OpenGL classes for Qt
**
** Created : 970112
**
** Copyright (C) 1992-2000 Trolltech AS.  All rights reserved.
**
** This file is part of the opengl module of the Qt GUI Toolkit.
**
** This file may be distributed under the terms of the Q Public License
** as defined by Trolltech AS of Norway and appearing in the file
** LICENSE.QPL included in the packaging of this file.
**
** This file may be distributed and/or modified under the terms of the
** GNU General Public License version 2 as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL included in the
** packaging of this file.
**
** Licensees holding valid Qt Enterprise Edition licenses may use this
** file in accordance with the Qt Commercial License Agreement provided
** with the Software.
**
** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
**
** See http://www.trolltech.com/pricing.html or email sales@trolltech.com for
**   information about Qt Commercial License Agreements.
** See http://www.trolltech.com/qpl/ for QPL licensing information.
** See http://www.trolltech.com/gpl/ for GPL licensing information.
**
** Contact info@trolltech.com if any conditions of this licensing are
** not clear to you.
**
**********************************************************************/
#ifndef QGL_H
#define QGL_H
#ifndef QT_H
#include <qwidget.h>
#endif // QT_H
#define QGL_VERSION     450
#define QGL_VERSION_STR "4.5"
Q_EXPORT const char *qGLVersion();
#if !(defined(Q_WGL) || defined(Q_GLX))
#if defined(_OS_WIN32_)
#define Q_WGL
#else
#define Q_GLX
#endif
#endif
#if defined(Q_WGL)
#include <qt_windows.h>
#endif
#include <GL/gl.h>
#include <GL/glu.h>
class QGLColorMap;
class <a href="qpixmap.html">QPixmap</a>;
#if defined(Q_GLX)
class QGLOverlayWidget;
#endif
// Namespace class:
class Q_EXPORT <a href="qgl.html">QGL</a>
{
public:
    enum FormatOption {
        DoubleBuffer            = 0x0001,
        DepthBuffer             = 0x0002,
        Rgba                    = 0x0004,
        AlphaChannel            = 0x0008,
        AccumBuffer             = 0x0010,
        StencilBuffer           = 0x0020,
        StereoBuffers           = 0x0040,
        DirectRendering         = 0x0080,
        HasOverlay              = 0x0100,
        SingleBuffer            = DoubleBuffer  << 16,
        NoDepthBuffer           = DepthBuffer   << 16,
        ColorIndex              = Rgba          << 16,
        NoAlphaChannel          = AlphaChannel  << 16,
        NoAccumBuffer           = AccumBuffer   << 16,
        NoStencilBuffer         = StencilBuffer << 16,
        NoStereoBuffers         = StereoBuffers << 16,
        IndirectRendering       = DirectRendering << 16,
        NoOverlay               = HasOverlay << 16
    };
};
class Q_EXPORT <a href="qglformat.html">QGLFormat</a> : public <a href="qgl.html">QGL</a>
{
public:
    QGLFormat();
    QGLFormat( int options, int plane = 0 );
    bool                doubleBuffer() const;
    void                setDoubleBuffer( bool enable );
    bool                depth() const;
    void                setDepth( bool enable );
    bool                rgba() const;
    void                setRgba( bool enable );
    bool                alpha() const;
    void                setAlpha( bool enable );
    bool                accum() const;
    void                setAccum( bool enable );
    bool                stencil() const;
    void                setStencil( bool enable );
    bool                stereo() const;
    void                setStereo( bool enable );
    bool                directRendering() const;
    void                setDirectRendering( bool enable );
    bool                hasOverlay() const;
    void                setOverlay( bool enable );
    int                 plane() const;
    void                setPlane( int plane );
    void                setOption( FormatOption opt );
    bool                testOption( FormatOption opt ) const;
    
    static QGLFormat    defaultFormat();
    static void         setDefaultFormat( const QGLFormat& f );
    static QGLFormat    defaultOverlayFormat();
    static void         setDefaultOverlayFormat( const QGLFormat& f );
    static bool         hasOpenGL();
    static bool         hasOpenGLOverlays();
    friend Q_EXPORT bool operator==( const QGLFormat&, const QGLFormat& );
    friend Q_EXPORT bool operator!=( const QGLFormat&, const QGLFormat& );
    
private:
    uint opts;
    int pln;
};
Q_EXPORT bool operator==( const QGLFormat&, const QGLFormat& );
Q_EXPORT bool operator!=( const QGLFormat&, const QGLFormat& );
class Q_EXPORT <a href="qglcontext.html">QGLContext</a> : public <a href="qgl.html">QGL</a>
{
public:
    QGLContext( const QGLFormat& format, QPaintDevice* device );
    virtual ~QGLContext();
    virtual bool        create( const QGLContext* shareContext = 0 );
    bool                isValid() const;
    bool                isSharing() const;
    virtual void        reset();
    QGLFormat           format() const;
    virtual void        setFormat( const QGLFormat& format );
    virtual void        makeCurrent();
    virtual void        swapBuffers() const;
    QPaintDevice*       device() const;
    QColor              overlayTransparentColor() const;
    static const QGLContext*    currentContext();
protected:
    virtual bool        chooseContext( const QGLContext* shareContext = 0 );
    virtual void        doneCurrent();
    
#if defined(Q_WGL)
    virtual int         choosePixelFormat( void* pfd, HDC pdc );
#elif defined(Q_GLX)
    virtual void*       tryVisual( const QGLFormat& f, int bufDepth = 1 );
    virtual void*       chooseVisual();
#endif
    bool                deviceIsPixmap() const;
    bool                windowCreated() const;
    void                setWindowCreated( bool on );
    bool                initialized() const;
    void                setInitialized( bool on );
    uint                colorIndex( const QColor& c ) const;
protected:
#if defined(Q_WGL)
    HGLRC               rc;
    HDC                 dc;
    WId                 win;
    int                 pixelFormatId;
    QGLColorMap*                cmap;
#elif defined(Q_GLX)
    void*               vi;
    void*               cx;
    Q_UINT32            gpm;
#endif
    QGLFormat           glFormat;
private:
    bool                valid;
    bool                sharing;
    bool                initDone;
    bool                crWin;
    QPaintDevice*       paintDevice;
    QColor              transpColor;
    static QGLContext*  currentCtx;
    friend class QGLWidget;
    
private:        // Disabled copy constructor and operator=
    QGLContext() {}
    QGLContext( const QGLContext& ) {}
    QGLContext&         operator=( const QGLContext& ) { return *this; }
};
class Q_EXPORT <a href="qglwidget.html">QGLWidget</a> : public <a href="qwidget.html">QWidget</a>, public <a href="qgl.html">QGL</a>
{
    Q_OBJECT
public:
    QGLWidget( QWidget* parent=0, const char* name=0,
               const QGLWidget* shareWidget = 0, WFlags f=0 );
    QGLWidget( const QGLFormat& format, QWidget* parent=0, const char* name=0,
               const QGLWidget* shareWidget = 0, WFlags f=0 );
   ~QGLWidget();
    void                qglColor( const QColor& c ) const;
    void                qglClearColor( const QColor& c ) const;
    bool                isValid() const;
    bool                isSharing() const;
    virtual void        makeCurrent();
    bool                doubleBuffer() const;
    virtual void        swapBuffers();
    QGLFormat           format() const;
#if 1
    virtual void        setFormat( const QGLFormat& format ); // OBSOLETE
#endif
    const QGLContext*   context() const;
#if 1
    virtual void        setContext( QGLContext* context,
                                    const QGLContext* shareContext = 0,
                                    bool deleteOldContext = TRUE ); // OBSOLETE
#endif
    virtual QPixmap     renderPixmap( int w = 0, int h = 0,
                                      bool useContext = FALSE );
    virtual void        makeOverlayCurrent();
    const QGLContext*   overlayContext() const;
    void                setMouseTracking( bool enable );
    static QImage       convertToGLFormat( const QImage& img );
public slots:
    virtual void        updateGL();
    virtual void        updateOverlayGL();
protected:
    virtual void        initializeGL();
    virtual void        resizeGL( int w, int h );
    virtual void        paintGL();
    virtual void        initializeOverlayGL();
    virtual void        resizeOverlayGL( int w, int h );
    virtual void        paintOverlayGL();
    void                setAutoBufferSwap( bool on );
    bool                autoBufferSwap() const;
    void                paintEvent( QPaintEvent* );
    void                resizeEvent( QResizeEvent* );
    virtual void        glInit();
    virtual void        glDraw();
    
private:
    void                init( const QGLFormat& fmt,
                              const QGLWidget* shareWidget );
    bool                renderCxPm( QPixmap* pm );
    QGLContext*         glcx;
    bool                autoSwap;
#if defined(Q_WGL)
    QGLContext*         olcx;
#elif defined(Q_GLX)
    QGLOverlayWidget*   olw;
    friend class QGLOverlayWidget;
#endif
private:        // Disabled copy constructor and operator=
#if defined(Q_DISABLE_COPY)
    QGLWidget( const QGLWidget& );
    QGLWidget&          operator=( const QGLWidget& );
#endif
};
//
// QGLFormat inline functions
//
inline bool QGLFormat::doubleBuffer() const
{
    return testOption( DoubleBuffer );
}
inline bool QGLFormat::depth() const
{
    return testOption( DepthBuffer );
}
inline bool QGLFormat::rgba() const
{
    return testOption( Rgba );
}
inline bool QGLFormat::alpha() const
{
    return testOption( AlphaChannel );
}
inline bool QGLFormat::accum() const
{
    return testOption( AccumBuffer );
}
inline bool QGLFormat::stencil() const
{
    return testOption( StencilBuffer );
}
inline bool QGLFormat::stereo() const
{
    return testOption( StereoBuffers );
}
inline bool QGLFormat::directRendering() const
{
    return testOption( DirectRendering );
}
inline bool QGLFormat::hasOverlay() const
{
    return testOption( HasOverlay );
}
//
// QGLContext inline functions
//
inline bool QGLContext::isValid() const
{
    return valid;
}
inline bool QGLContext::isSharing() const
{
    return sharing;
}
inline QGLFormat QGLContext::format() const
{
    return glFormat;
}
inline QPaintDevice* QGLContext::device() const
{
    return paintDevice;
}
inline bool QGLContext::deviceIsPixmap() const
{
    return paintDevice->devType() == QInternal::Pixmap;
}
inline bool QGLContext::windowCreated() const
{
    return crWin;
}
inline void QGLContext::setWindowCreated( bool on )
{
    crWin = on;
}
inline bool QGLContext::initialized() const
{
    return initDone;
}
inline void QGLContext::setInitialized( bool on )
{
    initDone = on;
}
inline const QGLContext* QGLContext::currentContext()
{
    return currentCtx;
}
//
// QGLWidget inline functions
//
inline QGLFormat QGLWidget::format() const
{
    return glcx->format();
}
inline const QGLContext *QGLWidget::context() const
{
    return glcx;
}
inline bool QGLWidget::doubleBuffer() const
{
    return glcx->format().doubleBuffer();
}
inline void QGLWidget::setAutoBufferSwap( bool on )
{
    autoSwap = on;
}
inline bool QGLWidget::autoBufferSwap() const
{
    return autoSwap;
}
#endif // QGL_H
</pre>
<p><address><hr><div align="center">
<table width="100%" cellspacing="0" border="0"><tr>
<td>Copyright  2000 Trolltech<td><a href="http://www.trolltech.com/trademarks.html">Trademarks</a>
<td align="right"><div align="right">Qt version 2.3.1</div>
</table></div></address></body></html>
 
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