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/****************************************************************************
** $Id: qt/src/kernel/qtimer.cpp 2.3.1 edited 2001-05-11 $
**
** Implementation of QTimer class
**
** Created : 931111
**
** Copyright (C) 1992-2000 Trolltech AS. All rights reserved.
**
** This file is part of the kernel module of the Qt GUI Toolkit.
**
** This file may be distributed under the terms of the Q Public License
** as defined by Trolltech AS of Norway and appearing in the file
** LICENSE.QPL included in the packaging of this file.
**
** This file may be distributed and/or modified under the terms of the
** GNU General Public License version 2 as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL included in the
** packaging of this file.
**
** Licensees holding valid Qt Enterprise Edition or Qt Professional Edition
** licenses may use this file in accordance with the Qt Commercial License
** Agreement provided with the Software.
**
** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
**
** See http://www.trolltech.com/pricing.html or email sales@trolltech.com for
** information about Qt Commercial License Agreements.
** See http://www.trolltech.com/qpl/ for QPL licensing information.
** See http://www.trolltech.com/gpl/ for GPL licensing information.
**
** Contact info@trolltech.com if any conditions of this licensing are
** not clear to you.
**
**********************************************************************/
#include "qtimer.h"
#include "qsignal.h"
#include "qobjectlist.h"
#include "qobjectdict.h"
// NOT REVISED
/*!
\class QTimer qtimer.h
\brief The QTimer class provides timer signals and single-shot timers.
\ingroup time
\ingroup event
It uses \link QTimerEvent timer events\endlink internally to provide a
more versatile timer. QTimer is very easy to use, create a QTimer, call
start() to start it and connect its timeout() to the appropriate slots,
then when the time is up it will emit timeout().
Note that a QTimer object is destroyed automatically when its parent
object is destroyed.
Example:
\code
QTimer *timer = new QTimer( myObject );
connect( timer, SIGNAL(timeout()),
myObject, SLOT(timerDone()) );
timer->start( 2000, TRUE ); // 2 seconds single-shot
\endcode
As a special case, a QTimer with timeout 0 times out as soon as all
the events in the window system's event queue have been processed.
This can be used to do heavy work while providing a snappy
user interface: \code
QTimer *t = new QTimer( myObject );
connect( t, SIGNAL(timeout()), SLOT(processOneThing()) );
t->start( 0, FALSE );
\endcode
myObject->processOneThing() will be called repeatedly and should
return quickly (typically after processing one data item) so that Qt
can deliver events to widgets, and stop the timer as soon as it has
done all its work. This is the traditional way of implementing heavy
work in GUI applications; multi-threading is now becoming available
on more and more platforms and we expect that null events will
eventually be replaced by threading.
Note that QTimer's accuracy depends on the underlying operating
system and hardware. Most platforms support an accuracy of 20ms;
some provide more. If Qt is unable to deliver the requested number
of timer clicks, it will silently discard some.
An alternative to using QTimer is to call QObject::startTimer() for
your object and reimplement the QObject::timerEvent() event handler
in your class (which must of course inherit QObject). The
disadvantage is that timerEvent() does not support such high-level
features as single-shot timers or signals.
*/
const int INV_TIMER = -1; // invalid timer id
/*!
Constructs a timer with a \e parent and a \e name.
Notice that the destructor of the parent object will destroy this timer
object.
*/
QTimer::QTimer( QObject *parent, const char *name )
: QObject( parent, name ), id(INV_TIMER), single(FALSE)
{
}
/*!
Destructs the timer.
*/
QTimer::~QTimer()
{
if ( id != INV_TIMER ) // stop running timer
stop();
}
/*!
\fn void QTimer::timeout()
This signal is emitted when the timer is activated.
*/
/*!
\fn bool QTimer::isActive() const
Returns TRUE if the timer is running (pending), or FALSE is the timer is
idle.
*/
/*!
Starts the timer with a \e msecs milliseconds timeout.
If \e sshot is TRUE, the timer will be activated only once,
otherwise it will continue until it is stopped.
Any pending timer will be stopped.
\sa stop(), changeInterval(), isActive()
*/
int QTimer::start( int msec, bool sshot )
{
if ( id >=0 && !msec && single && sshot)
return id;
if ( id != INV_TIMER ) // stop running timer
stop();
single = sshot;
return id = startTimer( msec );
}
/*!
Changes the timeout interval to \e msec milliseconds.
If the timer signal is pending, it will be stopped and restarted,
otherwise it will be started.
\sa start(), isActive()
*/
void QTimer::changeInterval( int msec )
{
if ( id == INV_TIMER ) { // create new timer
start( msec );
} else {
killTimer( id ); // restart timer
id = startTimer( msec );
}
}
/*!
Stops the timer.
\sa start()
*/
void QTimer::stop()
{
if ( id != INV_TIMER ) {
killTimer( id );
id = INV_TIMER;
}
}
/*!\reimp
*/
bool QTimer::event( QEvent *e )
{
if ( e->type() != QEvent::Timer ) // ignore all other events
return FALSE;
if ( single ) // stop single shot timer
stop();
emit timeout(); // emit timeout signal
return TRUE;
}
/*
The QSingleShotTimer class is an internal class for implementing
QTimer::singleShot(). It starts a timer and emits the signal
and kills itself when it gets the timeout.
*/
static QObjectList *sst_list = 0; // list of single shot timers
void sst_cleanup()
{
if ( sst_list ) {
sst_list->setAutoDelete( TRUE );
delete sst_list;
sst_list = 0;
}
}
void sst_init()
{
if ( !sst_list ) {
sst_list = new QObjectList;
CHECK_PTR( sst_list );
qAddPostRoutine( sst_cleanup );
}
}
class QSingleShotTimer : public QObject
{
public:
bool start( int msec, QObject *r, const char * m );
protected:
bool event( QEvent * );
private:
QSignal signal;
int timerId;
};
extern int qStartTimer( int interval, QObject *obj ); // implemented in qapp_xxx.cpp
extern bool qKillTimer( int id );
bool QSingleShotTimer::start( int msec, QObject *r, const char *m )
{
timerId = 0;
if ( signal.connect(r, m) )
timerId = qStartTimer( msec, (QObject *)this );
return timerId != 0;
}
bool QSingleShotTimer::event( QEvent * )
{
qKillTimer( timerId ); // no more timeouts
signal.activate(); // emit the signal
signal.disconnect( 0, 0 );
sst_list->insert( 0, this ); // store in free list
return TRUE;
}
/*!
This static function calls a slot after a given time interval.
It is very convenient to use this function because you do not need to
bother with a \link QObject::timerEvent() timerEvent\endlink or to
create a local QTimer object.
Example:
\code
#include <qapplication.h>
#include <qtimer.h>
int main( int argc, char **argv )
{
QApplication a( argc, argv );
QTimer::singleShot( 10*60*1000, &a, SLOT(quit()) );
... // create and show your widgets
return a.exec();
}
\endcode
This sample program automatically terminates after 10 minutes (i.e.
600000 milliseconds).
*/
void QTimer::singleShot( int msec, QObject *receiver, const char *member )
{
if ( !sst_list )
sst_init();
QSingleShotTimer *sst;
if ( sst_list->isEmpty() ) { // create new ss timer
sst = new QSingleShotTimer;
} else { // use existing one
sst = (QSingleShotTimer *)sst_list->take( 0 );
}
sst->start(msec, receiver, member);
}
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