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/****************************************************************************
**
** Copyright (C) 2017 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the Qt3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:BSD$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** BSD License Usage
** Alternatively, you may use this file under the terms of the BSD license
** as follows:
**
** "Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions are
** met:
** * Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** * Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in
** the documentation and/or other materials provided with the
** distribution.
** * Neither the name of The Qt Company Ltd nor the names of its
** contributors may be used to endorse or promote products derived
** from this software without specific prior written permission.
**
**
** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
**
** $QT_END_LICENSE$
**
****************************************************************************/
import QtQuick 2.0
import QtQuick.Scene3D 2.0
import Qt3D.Render 2.0
import QtQuick.Controls 1.4
Item {
Rectangle {
id: scene
property bool colorChange: true
anchors.fill: parent
color: "#2d2d2d"
transform: Rotation {
id: sceneRotation
axis.x: 1
axis.y: 0
axis.z: 0
origin.x: scene.width / 2
origin.y: scene.height / 2
}
Rectangle {
id: controlsbg
anchors.fill: parent
anchors.leftMargin: 10
anchors.topMargin: 10
anchors.rightMargin: 1720
anchors.bottomMargin: 10
color: "grey"
Column {
anchors.fill: parent
anchors.leftMargin: 5
anchors.topMargin: 5
spacing: 10
Rectangle {
id: slidertexscale
width: 180
height: 60
color: "#2d2d2d"
Text {
id: scaletext
anchors.horizontalCenter: parent.horizontalCenter
anchors.top: parent.top
anchors.topMargin: 10
text: "TEXTURE SCALE"
color: "white"
font.bold: true
font.pointSize: 12
}
Slider {
id: slider1
anchors.fill: parent
anchors.topMargin: 30
anchors.rightMargin: 10
anchors.leftMargin: 10
value: 1.0
minimumValue: 0.3
}
}
Rectangle {
id: slidertexturespeed
width: 180
height: 60
color: "#2d2d2d"
Text {
id: texturespeedtext
anchors.horizontalCenter: parent.horizontalCenter
anchors.top: parent.top
anchors.topMargin: 10
text: "TEXTURE SPEED"
color: "white"
font.bold: true
font.pointSize: 12
}
Slider {
id: slider5
anchors.fill: parent
anchors.topMargin: 30
anchors.rightMargin: 10
anchors.leftMargin: 10
value: 1.1
maximumValue: 4.0
minimumValue: 0.0
}
}
Rectangle {
id: sliderspecularity
width: 180
height: 60
color: "#2d2d2d"
Text {
id: specularitytext
anchors.horizontalCenter: parent.horizontalCenter
anchors.top: parent.top
anchors.topMargin: 10
text: "SPECULARITY"
color: "white"
font.bold: true
font.pointSize: 12
}
Slider {
id: slider3
anchors.fill: parent
anchors.topMargin: 30
anchors.rightMargin: 10
anchors.leftMargin: 10
value: 1.0
maximumValue: 3.0
minimumValue: 0.0
}
}
Rectangle {
id: sliderdistortion
width: 180
height: 60
color: "#2d2d2d"
Text {
id: distortiontext
anchors.horizontalCenter: parent.horizontalCenter
anchors.top: parent.top
anchors.topMargin: 10
text: "DISTORTION"
color: "white"
font.bold: true
font.pointSize: 12
}
Slider {
id: slider7
anchors.fill: parent
anchors.topMargin: 30
anchors.rightMargin: 10
anchors.leftMargin: 10
value: 0.015
maximumValue: 0.1
minimumValue: 0.0
}
}
Rectangle {
id: slidernormal
width: 180
height: 60
color: "#2d2d2d"
Text {
id: normaltext
anchors.horizontalCenter: parent.horizontalCenter
anchors.top: parent.top
anchors.topMargin: 10
text: "NORMAL AMOUNT"
color: "white"
font.bold: true
font.pointSize: 12
}
Slider {
id: slider8
anchors.fill: parent
anchors.topMargin: 30
anchors.rightMargin: 10
anchors.leftMargin: 10
value: 2.2
maximumValue: 4.0
minimumValue: 0.0
}
}
Rectangle {
id: sliderwavespeed
width: 180
height: 60
color: "#2d2d2d"
Text {
id: wawespeedtext
anchors.horizontalCenter: parent.horizontalCenter
anchors.top: parent.top
anchors.topMargin: 10
text: "WAVE SPEED"
color: "white"
font.bold: true
font.pointSize: 12
}
Slider {
id: slider2
updateValueWhileDragging: false
anchors.fill: parent
anchors.topMargin: 30
anchors.rightMargin: 10
anchors.leftMargin: 10
value: 0.75
maximumValue: 4.0
minimumValue: 0.1
}
}
Rectangle {
id: sliderwaveheight
width: 180
height: 60
color: "#2d2d2d"
Text {
id: waweheighttext
anchors.horizontalCenter: parent.horizontalCenter
anchors.top: parent.top
anchors.topMargin: 10
text: "WAVE HEIGHT"
color: "white"
font.bold: true
font.pointSize: 12
}
Slider {
id: slider6
anchors.fill: parent
anchors.topMargin: 30
anchors.rightMargin: 10
anchors.leftMargin: 10
value: 0.2
maximumValue: 0.5
minimumValue: 0.02
}
}
Rectangle {
id: slidermeshrotation
width: 180
height: 60
color: "#2d2d2d"
Text {
id: meshrotationtext
anchors.horizontalCenter: parent.horizontalCenter
anchors.top: parent.top
anchors.topMargin: 10
text: "MESH ROTATION"
color: "white"
font.bold: true
font.pointSize: 12
}
Slider {
id: slider4
anchors.fill: parent
anchors.topMargin: 30
anchors.rightMargin: 10
anchors.leftMargin: 10
value: 35.0
maximumValue: 360.0
minimumValue: 0.0
}
}
}
}
Scene3D {
id: scene3d
anchors.fill: parent
anchors.leftMargin: 200
anchors.topMargin: 10
anchors.rightMargin: 10
anchors.bottomMargin: 10
focus: true
aspects: ["input", "logic"]
cameraAspectRatioMode: Scene3D.AutomaticAspectRatio
SceneRoot {
id: root
}
}
}
}
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