1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138
|
#############################################################################
##
## Copyright (C) 2017 Klaralvdalens Datakonsult AB (KDAB).
## Contact: https://www.qt.io/licensing/
##
## This file is part of the Qt3D module of the Qt Toolkit.
##
## $QT_BEGIN_LICENSE:LGPL$
## Commercial License Usage
## Licensees holding valid commercial Qt licenses may use this file in
## accordance with the commercial license agreement provided with the
## Software or, alternatively, in accordance with the terms contained in
## a written agreement between you and The Qt Company. For licensing terms
## and conditions see https://www.qt.io/terms-conditions. For further
## information use the contact form at https://www.qt.io/contact-us.
##
## GNU Lesser General Public License Usage
## Alternatively, this file may be used under the terms of the GNU Lesser
## General Public License version 3 as published by the Free Software
## Foundation and appearing in the file LICENSE.LGPL3 included in the
## packaging of this file. Please review the following information to
## ensure the GNU Lesser General Public License version 3 requirements
## will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
##
## GNU General Public License Usage
## Alternatively, this file may be used under the terms of the GNU
## General Public License version 2.0 or (at your option) the GNU General
## Public license version 3 or any later version approved by the KDE Free
## Qt Foundation. The licenses are as published by the Free Software
## Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
## included in the packaging of this file. Please review the following
## information to ensure the GNU General Public License requirements will
## be met: https://www.gnu.org/licenses/gpl-2.0.html and
## https://www.gnu.org/licenses/gpl-3.0.html.
##
## $QT_END_LICENSE$
##
#############################################################################
# Required Blender information.
bl_info = {
"name": "Qt3D Path Exporter",
"author": "Sean Harmer <sean.harmer@kdab.com>, Robert Brock <robert.brock@kdab.com>",
"version": (0, 1),
"blender": (2, 78, 0),
"location": "File > Export > Qt3D Path Exporter (.json)",
"description": "Export path to json to use with Qt3D",
"warning": "",
"wiki_url": "",
"tracker_url": "",
"category": "Import-Export"
}
import bpy
import os
import struct
import mathutils
import math
import json
from array import array
from bpy_extras.io_utils import ExportHelper
from bpy.props import (
BoolProperty,
FloatProperty,
StringProperty,
EnumProperty,
)
from collections import defaultdict
def jsonBuilder():
pathList = []
name = ""
obj = bpy.context.object
curve = obj.data
spline = curve.splines.active
for point in spline.points:
# add the stuff
pathList.append({"position": str("%.0f, %.0f, %.0f" % (point.co[0] * -1,
point.co[2],
point.co[1]))})
return pathList
class Qt3DPathDataConverter:
def pathInfoToJson(self):
# Pass 1 - collect data we need to produce the output in pass 2
print(">>> About to enter Objects")
jsonData = json.dumps({ "splines": jsonBuilder()}, indent=2, sort_keys=True, separators=(',', ': '))
return jsonData
class Qt3DTDPathExporter(bpy.types.Operator, ExportHelper):
"""Qt3D Exporter"""
bl_idname = "export_scene.qt3d_td_path_exporter";
bl_label = "Qt3DPathExporter";
bl_options = {'PRESET'};
filename_ext = ""
use_filter_folder = True
def __init__(self):
pass
def execute(self, context):
print("In Execute" + bpy.context.scene.name)
self.userpath = self.properties.filepath
# unselect all
bpy.ops.object.select_all(action='DESELECT')
converter = Qt3DPathDataConverter()
fileContent = converter.pathInfoToJson()
with open(self.userpath + ".json", '+w') as f:
f.write(fileContent)
return {'FINISHED'}
def createBlenderMenu(self, context):
self.layout.operator(Qt3DPathExporter.bl_idname, text="Qt3D Path Export(.json)")
# Register against Blender
def register():
bpy.utils.register_class(Qt3DPathExporter)
bpy.types.INFO_MT_file_export.append(createBlenderMenu)
def unregister():
bpy.utils.unregister_class(Qt3DPathExporter)
bpy.types.INFO_MT_file_export.remove(createBlenderMenu)
# Handle running the script from Blender's text editor.
if (__name__ == "__main__"):
register();
bpy.ops.export_scene.qt3d_path_exporter();
|