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%{Cpp:LicenseTemplate}\
#ifndef %{GUARD}
#define %{GUARD}
@if '%{Base}' === 'QNode'
#include <Qt3DCore/qnode.h>
@elsif '%{Base}' === 'QComponent'
#include <Qt3DCore/qcomponent.h>
@elsif '%{Base}' === 'QEntity'
#include <Qt3DCore/qentity.h>
@endif
QT_BEGIN_NAMESPACE
%{JS: Cpp.openNamespaces('%{Class}')}
class %{CN}Private;
@if '%{Base}'
class %{CN} : public Qt3DCore::%{Base}
@else
class %{CN}
@endif
{
@if %{isQObject}
Q_OBJECT
// TODO: Add property declarations
@endif
public:
@if '%{Base}' === 'QNode' || '%{Base}' === 'QComponent' || '%{Base}' === 'QEntity'
explicit %{CN}(Qt3DCore::QNode *parent = nullptr);
@else
%{CN}();
@endif
~%{CN}();
public Q_SLOTS:
Q_SIGNALS:
@if '%{Base}' === 'QNode' || '%{Base}' === 'QComponent' || '%{Base}' === 'QEntity'
protected:
%{CN}(%{CN}Private &dd, Qt3DCore::QNode *parent = nullptr);
private:
Q_DECLARE_PRIVATE(%{CN})
Qt3DCore::QNodeCreatedChangeBasePtr createNodeCreationChange() const override;
@endif
};
%{JS: Cpp.closeNamespaces('%{Class}')}
QT_END_NAMESPACE
#endif // %{GUARD}\
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