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/****************************************************************************
**
** Copyright (C) 2016 Klaralvdalens Datakonsult AB (KDAB).
** Contact: https://www.qt.io/licensing/
**
** This file is part of the Qt3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 3 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL3 included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or (at your option) the GNU General
** Public license version 3 or any later version approved by the KDE Free
** Qt Foundation. The licenses are as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-2.0.html and
** https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
#include "qmlscenereader.h"
#include <QQmlEngine>
#include <QQmlComponent>
#include <QDebug>
QT_BEGIN_NAMESPACE
QmlSceneReader::QmlSceneReader(const QUrl &source)
: m_qmlEngine(new QQmlEngine)
, m_component(new QQmlComponent(m_qmlEngine.data(), source, QQmlComponent::PreferSynchronous))
, m_root(nullptr)
{
loadComplete();
}
QmlSceneReader::~QmlSceneReader()
{}
// Caller needs to delete m_root
QObject *QmlSceneReader::root() const
{
return m_root;
}
void QmlSceneReader::loadComplete()
{
if (m_component->isError()) {
const auto errors = m_component->errors();
for (const QQmlError &error : errors) {
QMessageLogger(error.url().toString().toLatin1().constData(), error.line(), 0).warning()
<< error;
}
return;
}
m_root = m_component->create();
if (m_component->isError()) {
const auto errors = m_component->errors();
for (const QQmlError &error : errors) {
QMessageLogger(error.url().toString().toLatin1().constData(), error.line(), 0).warning()
<< error;
}
}
}
QT_END_NAMESPACE
#include "moc_qmlscenereader.cpp"
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