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/****************************************************************************
**
** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
** Contact: https://www.qt.io/licensing/
**
** This file is part of the Qt3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:BSD$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** BSD License Usage
** Alternatively, you may use this file under the terms of the BSD license
** as follows:
**
** "Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions are
** met:
** * Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** * Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in
** the documentation and/or other materials provided with the
** distribution.
** * Neither the name of The Qt Company Ltd nor the names of its
** contributors may be used to endorse or promote products derived
** from this software without specific prior written permission.
**
**
** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
**
** $QT_END_LICENSE$
**
****************************************************************************/
import QtQuick 2.0 as Quick
import Qt3D.Core 2.0
import Qt3D.Render 2.0
import Qt3D.Examples 2.0
import Qt3D.Input 2.0
import Qt3D.Extras 2.0
Entity
{
components: [
RenderSettings {
activeFrameGraph: ForwardRenderer {
clearColor: Qt.rgba(0, 0.5, 1, 1)
camera: camera
}
},
// Event Source will be set by the Qt3DQuickWindow
InputSettings { }
]
Camera {
id: camera
projectionType: CameraLens.PerspectiveProjection
fieldOfView: 45
aspectRatio: 16/9
nearPlane : 0.1
farPlane : 1000.0
position: Qt.vector3d( 0.0, 0.0, 40.0 )
upVector: Qt.vector3d( 0.0, 1.0, 0.0 )
viewCenter: Qt.vector3d( 0.0, 0.0, 0.0 )
}
FirstPersonCameraController {
camera: camera
}
// test_scene.dae contains three named nodes. Once the asynchronous loading of the
// scene completes, we look up some of them.
SceneHelper {
id: sceneHelper
}
Quick.Component {
id: animParamComp
Quick.SequentialAnimation {
id: seqAnim
loops: Quick.Animation.Infinite
property variant target: null
Quick.ColorAnimation {
target: seqAnim.target
property: "value"
from: Qt.rgba(0, 0, 0, 1)
to: Qt.rgba(1, 1, 1, 1)
duration: 2000
}
Quick.ColorAnimation {
target: seqAnim.target
property: "value"
from: Qt.rgba(1, 1, 1, 1)
to: Qt.rgba(0, 0, 0, 1)
duration: 1000
}
}
}
Quick.Component {
id: animRotComp
Quick.QtObject {
id: rotationData
property real userAngle: 0.0
property vector3d axis: Qt.vector3d(0, 0, 1)
Quick.NumberAnimation on userAngle {
from: 0
to: 360
duration: 5000
loops: Quick.Animation.Infinite
}
}
}
Entity {
components: [
Transform {
matrix: {
var m = Qt.matrix4x4();
m.rotate(90, Qt.vector3d(0, 1, 0));
return m;
}
},
SceneLoader {
id: sceneLoader
source: "qrc:/assets/test_scene.dae"
onStatusChanged: {
console.log("SceneLoader status: " + status);
if (status == SceneLoader.Ready) {
console.log("Scene is ready");
// Now find the torus and animate one of the material effect's parameters.
var e = sceneHelper.findEntity(sceneLoader, "Torus");
console.log("Found entity: " + e + " its components are:");
for (var i = 0; i < e.components.length; ++i) {
console.log(" " + e.components[i]);
if (e.components[i].effect !== undefined) {
var p = e.components[i].effect.parameters;
if (p !== undefined) {
for (var j = 0; j < p.length; ++j) {
if (p[j].name === "kd") {
var anim = animParamComp.createObject(p[j]);
anim.target = p[j];
anim.running = true;
break;
}
}
}
}
}
// Add an animated rotation transform to make Suzanne orbit around.
e = sceneHelper.findEntity(sceneLoader, "Suzanne");
var t = sceneHelper.findComponent(e, "Qt3DCore::QTransform");
if (!t)
return;
// Add object with animation data as a child
var suzanneAnim = animRotComp.createObject(t);
// Query the existing transformation. We will use parts of this in
// the replacement animation
var origTranslation = t.translation;
var origRotation = t.rotation;
var origScale = t.scale;
console.log("origTranslation = " + origTranslation);
console.log("origRotation = " + origRotation);
console.log("origScale = " + origScale);
// Make a deep copy of the original translation. This will not be updated when the
// transformation's translation property gets updated due to the animation.
var constantTranslation = Qt.vector3d(origTranslation.x, origTranslation.y, origTranslation.z);
t.matrix = Qt.binding(function() {
var m = Qt.matrix4x4();
m.rotate(suzanneAnim.userAngle, suzanneAnim.axis);
m.translate(constantTranslation);
m.rotate(90, Qt.vector3d(1, 0, 0));
m.scale(origScale);
return m;
})
}
}
}
]
}
Entity {
components: [
Transform {
scale: 0.2
translation: Qt.vector3d(0.0, -15.0, 0.0)
},
SceneLoader {
source: "qrc:/assets/obj/material-sphere.obj"
}
]
}
}
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