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/****************************************************************************
**
** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB).
** Contact: https://www.qt.io/licensing/
**
** This file is part of the Qt3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:BSD$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** BSD License Usage
** Alternatively, you may use this file under the terms of the BSD license
** as follows:
**
** "Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions are
** met:
** * Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** * Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in
** the documentation and/or other materials provided with the
** distribution.
** * Neither the name of The Qt Company Ltd nor the names of its
** contributors may be used to endorse or promote products derived
** from this software without specific prior written permission.
**
**
** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
**
** $QT_END_LICENSE$
**
****************************************************************************/
import Qt3D.Core 2.0
import Qt3D.Render 2.0
import Qt3D.Input 2.0
import Qt3D.Extras 2.0
import QtQuick 2.4 as QQ2
Entity {
id: sceneRoot
Camera {
id: camera
projectionType: CameraLens.PerspectiveProjection
fieldOfView: 45
aspectRatio: 800/600
nearPlane : 0.1
farPlane : 1000.0
position: Qt.vector3d( 0.0, 0.0, 40.0 )
upVector: Qt.vector3d( 0.0, 1.0, 0.0 )
viewCenter: Qt.vector3d( 0.0, 0.0, 0.0 )
}
FirstPersonCameraController { camera: camera }
components: [
RenderSettings {
activeFrameGraph: ForwardRenderer{
camera: camera
clearColor: Qt.rgba(0.0, 0.5, 1, 1)
}
},
// Event Source will be set by the Qt3DQuickWindow
InputSettings { }
]
Entity {
id: lightEntity
property Transform transform: Transform {
translation: Qt.vector3d(1.0, 1.0, 0.0)
}
property PointLight light: PointLight {
id: light
color: "white"
constantAttenuation: 1.0
linearAttenuation: 0.0
quadraticAttenuation: 0.0
}
components: [transform, light]
}
TorusMesh {
id: torusMesh
radius: 5
minorRadius: 1
rings: 100
slices: 20
}
SphereMesh {
id: sphereMesh
radius: 3
}
Transform {
id: sphereTransform
translation: Qt.vector3d(10, 0, 0)
}
Transform {
id: cylinderTransform
translation: Qt.vector3d(-10, 0, 0)
}
Entity {
id: torusEntity
components: [ torusMesh, phongMaterial ]
}
Entity {
id: sphereEntity
components: [ sphereMesh, alphaMaterial, sphereTransform ]
}
Entity {
id: cylinderEntity
components: [ sphereMesh, alphaMaterial, cylinderTransform ]
}
PhongAlphaMaterial {
id: alphaMaterial
shininess: 75.0
ambient: "black"
diffuse: "blue"
specular: "white"
QQ2.NumberAnimation {
duration: 2000
loops: QQ2.Animation.Infinite
target: alphaMaterial
property: "alpha"
from: 0.0
to: 1.0
running: true
}
}
PhongMaterial {
id: phongMaterial
}
}
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