1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180
|
/****************************************************************************
**
** Copyright (C) 2016 The Qt Company Ltd.
** Contact: http://www.qt.io/licensing/
**
** This file is part of the Qt3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL3$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see http://www.qt.io/terms-conditions. For further
** information use the contact form at http://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 3 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPLv3 included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
** will be met: https://www.gnu.org/licenses/lgpl.html.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or later as published by the Free
** Software Foundation and appearing in the file LICENSE.GPL included in
** the packaging of this file. Please review the following information to
** ensure the GNU General Public License version 2.0 requirements will be
** met: http://www.gnu.org/licenses/gpl-2.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
#include <QGuiApplication>
#include <QPropertyAnimation>
#include <Qt3DInput/QInputAspect>
#include <Qt3DRender/qcamera.h>
#include <Qt3DExtras/qcylindermesh.h>
#include <Qt3DExtras/QPhongMaterial>
#include <Qt3DExtras/QMorphPhongMaterial>
#include <Qt3DAnimation/QVertexBlendAnimation>
#include <Qt3DAnimation/QMorphTarget>
#include <Qt3DExtras/QCylinderGeometry>
#include <Qt3DCore/qentity.h>
#include <Qt3DCore/qtransform.h>
#include <Qt3DCore/qaspectengine.h>
#include <Qt3DExtras/qt3dwindow.h>
#include <Qt3DExtras/QForwardRenderer>
#include <Qt3DExtras/qfirstpersoncameracontroller.h>
int main(int argc, char **argv)
{
QGuiApplication app(argc, argv);
Qt3DExtras::Qt3DWindow view;
// Root entity
Qt3DCore::QEntity *rootEntity = new Qt3DCore::QEntity();
// Camera
Qt3DRender::QCamera *camera = view.camera();
camera->lens()->setPerspectiveProjection(45.0f, 16.0f/9.0f, 0.1f, 1000.0f);
camera->setPosition(QVector3D(0, 2, 20.0f));
camera->setUpVector(QVector3D(0, 1, 0));
camera->setViewCenter(QVector3D(0, 0, 0));
// For camera controls
Qt3DExtras::QFirstPersonCameraController *cameraController
= new Qt3DExtras::QFirstPersonCameraController(rootEntity);
cameraController->setCamera(camera);
view.defaultFrameGraph()->setCamera(camera);
view.defaultFrameGraph()->setClearColor(Qt::gray);
// Transform for mesh
Qt3DCore::QTransform *transform = new Qt3DCore::QTransform;
transform->setTranslation(QVector3D(0,-1,-1));
// Base mesh to morph
Qt3DExtras::QCylinderMesh *mesh = new Qt3DExtras::QCylinderMesh(rootEntity);
mesh->setRings(6);
mesh->setSlices(20);
// create morh targets from geometry
Qt3DExtras::QCylinderGeometry *cylinder1 = new Qt3DExtras::QCylinderGeometry(rootEntity);
Qt3DExtras::QCylinderGeometry *cylinder2 = new Qt3DExtras::QCylinderGeometry(rootEntity);
Qt3DExtras::QCylinderGeometry *cylinder3 = new Qt3DExtras::QCylinderGeometry(rootEntity);
cylinder1->setRings(6);
cylinder1->setSlices(20);
cylinder1->setLength(2.0f);
cylinder1->setRadius(1.0f);
cylinder2->setRings(6);
cylinder2->setSlices(20);
cylinder2->setLength(1.0f);
cylinder2->setRadius(5.0f);
cylinder3->setRings(6);
cylinder3->setSlices(20);
cylinder3->setLength(9.0f);
cylinder3->setRadius(1.0f);
QStringList attributes;
attributes.push_back(Qt3DRender::QAttribute::defaultPositionAttributeName());
attributes.push_back(Qt3DRender::QAttribute::defaultNormalAttributeName());
QVector<Qt3DAnimation::QMorphTarget*> morphTargets;
morphTargets.push_back(Qt3DAnimation::QMorphTarget::fromGeometry(cylinder1, attributes));
morphTargets.push_back(Qt3DAnimation::QMorphTarget::fromGeometry(cylinder2, attributes));
morphTargets.push_back(Qt3DAnimation::QMorphTarget::fromGeometry(cylinder3, attributes));
morphTargets.push_back(morphTargets.first());
Qt3DAnimation::QVertexBlendAnimation *animation = new Qt3DAnimation::QVertexBlendAnimation;
QVector<float> times;
times.push_back(0.0f);
times.push_back(5.0f);
times.push_back(8.0f);
times.push_back(12.0f);
animation->setTargetPositions(times);
animation->setTarget(mesh);
animation->setMorphTargets(morphTargets);
// Material
Qt3DExtras::QMorphPhongMaterial *material = new Qt3DExtras::QMorphPhongMaterial(rootEntity);
material->setDiffuse(Qt::red);
QObject::connect(animation, &Qt3DAnimation::QVertexBlendAnimation::interpolatorChanged,
material, &Qt3DExtras::QMorphPhongMaterial::setInterpolator);
// Cylinder
Qt3DCore::QEntity *morphingEntity = new Qt3DCore::QEntity(rootEntity);
morphingEntity->addComponent(mesh);
morphingEntity->addComponent(transform);
morphingEntity->addComponent(material);
// Cylinder shape data
Qt3DExtras::QCylinderMesh *cylinderMesh = new Qt3DExtras::QCylinderMesh();
cylinderMesh->setRadius(1);
cylinderMesh->setLength(3);
cylinderMesh->setRings(100);
cylinderMesh->setSlices(20);
// Transform for cylinder
Qt3DCore::QTransform *cylinderTransform = new Qt3DCore::QTransform;
cylinderTransform->setScale(0.5f);
cylinderTransform->setRotation(QQuaternion::fromAxisAndAngle(QVector3D(1, 0, 0), 45.0f));
// Material
Qt3DExtras::QPhongMaterial *cylinderMaterial = new Qt3DExtras::QPhongMaterial(rootEntity);
cylinderMaterial->setDiffuse(Qt::red);
// Cylinder
Qt3DCore::QEntity *cylinder = new Qt3DCore::QEntity(rootEntity);
cylinder->addComponent(cylinderMesh);
cylinder->addComponent(cylinderTransform);
cylinder->addComponent(cylinderMaterial);
QPropertyAnimation* anim = new QPropertyAnimation(animation);
anim->setDuration(5000);
anim->setEndValue(QVariant::fromValue(12.0f));
anim->setStartValue(QVariant::fromValue(0.0f));
anim->setLoopCount(-1);
anim->setTargetObject(animation);
anim->setPropertyName("position");
anim->start();
// Set root object of the scene
view.setRootEntity(rootEntity);
view.show();
return app.exec();
}
|