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/****************************************************************************
**
** Copyright (C) 2017 Klaralvdalens Datakonsult AB (KDAB).
** Contact: https://www.qt.io/licensing/
**
** This file is part of the Qt3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:GPL-EXCEPT$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 as published by the Free Software
** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
#include <QtTest/QTest>
#include <Qt3DAnimation/private/clipanimator_p.h>
#include <Qt3DAnimation/qanimationcliploader.h>
#include <Qt3DAnimation/qchannelmapper.h>
#include <Qt3DAnimation/qclipanimator.h>
#include <Qt3DAnimation/qclock.h>
#include <Qt3DCore/private/qnode_p.h>
#include <Qt3DCore/private/qscene_p.h>
#include <Qt3DCore/private/qbackendnode_p.h>
#include <qbackendnodetester.h>
#include <testpostmanarbiter.h>
class tst_ClipAnimator: public Qt3DCore::QBackendNodeTester
{
Q_OBJECT
private Q_SLOTS:
void checkPeerPropertyMirroring()
{
// GIVEN
Qt3DAnimation::Animation::Handler handler;
Qt3DAnimation::Animation::ClipAnimator backendAnimator;
backendAnimator.setHandler(&handler);
Qt3DAnimation::QClipAnimator animator;
auto clip = new Qt3DAnimation::QAnimationClipLoader();
auto clock = new Qt3DAnimation::QClock();
animator.setClip(clip);
animator.setClock(clock);
animator.setLoopCount(10);
animator.setNormalizedTime(0.5f);
// WHEN
simulateInitializationSync(&animator, &backendAnimator);
// THEN
QCOMPARE(backendAnimator.peerId(), animator.id());
QCOMPARE(backendAnimator.isEnabled(), animator.isEnabled());
QCOMPARE(backendAnimator.clipId(), clip->id());
QCOMPARE(backendAnimator.clockId(), clock->id());
QCOMPARE(backendAnimator.isRunning(), animator.isRunning());
QCOMPARE(backendAnimator.loops(), animator.loopCount());
QCOMPARE(backendAnimator.normalizedLocalTime(), animator.normalizedTime());
}
void checkInitialAndCleanedUpState()
{
// GIVEN
Qt3DAnimation::Animation::Handler handler;
Qt3DAnimation::Animation::ClipAnimator backendAnimator;
backendAnimator.setHandler(&handler);
// THEN
QVERIFY(backendAnimator.peerId().isNull());
QCOMPARE(backendAnimator.isEnabled(), false);
QCOMPARE(backendAnimator.clipId(), Qt3DCore::QNodeId());
QCOMPARE(backendAnimator.clockId(), Qt3DCore::QNodeId());
QCOMPARE(backendAnimator.isRunning(), false);
QCOMPARE(backendAnimator.loops(), 1);
QCOMPARE(backendAnimator.normalizedLocalTime(), -1.0);
// GIVEN
Qt3DAnimation::QClipAnimator animator;
auto clip = new Qt3DAnimation::QAnimationClipLoader();
auto clock = new Qt3DAnimation::QClock();
animator.setClip(clip);
animator.setClock(clock);
animator.setRunning(true);
animator.setLoopCount(25);
animator.setNormalizedTime(1.0f);
// WHEN
simulateInitializationSync(&animator, &backendAnimator);
backendAnimator.setClipId(Qt3DCore::QNodeId::createId());
backendAnimator.setClockId(Qt3DCore::QNodeId::createId());
backendAnimator.cleanup();
// THEN
QCOMPARE(backendAnimator.clipId(), Qt3DCore::QNodeId());
QCOMPARE(backendAnimator.clockId(), Qt3DCore::QNodeId());
QCOMPARE(backendAnimator.isEnabled(), false);
QCOMPARE(backendAnimator.isRunning(), false);
QCOMPARE(backendAnimator.loops(), 1);
QCOMPARE(backendAnimator.normalizedLocalTime(), -1.0f);
}
void checkPropertyChanges()
{
// GIVEN
Qt3DAnimation::QClipAnimator animator;
Qt3DAnimation::Animation::Handler handler;
Qt3DAnimation::Animation::ClipAnimator backendAnimator;
backendAnimator.setHandler(&handler);
simulateInitializationSync(&animator, &backendAnimator);
// WHEN
animator.setEnabled(false);
backendAnimator.syncFromFrontEnd(&animator, false);
// THEN
QCOMPARE(backendAnimator.isEnabled(), false);
// WHEN
auto newClip = new Qt3DAnimation::QAnimationClipLoader();
animator.setClip(newClip);
backendAnimator.syncFromFrontEnd(&animator, false);
// THEN
QCOMPARE(backendAnimator.clipId(), newClip->id());
// WHEN
auto newMapper = new Qt3DAnimation::QChannelMapper();
animator.setChannelMapper(newMapper);
backendAnimator.syncFromFrontEnd(&animator, false);
// THEN
QCOMPARE(backendAnimator.mapperId(), newMapper->id());
// WHEN
auto clock = new Qt3DAnimation::QClock();
animator.setClock(clock);
backendAnimator.syncFromFrontEnd(&animator, false);
// THEN
QCOMPARE(backendAnimator.clockId(), clock->id());
// WHEN
animator.setRunning(true);
backendAnimator.syncFromFrontEnd(&animator, false);
// THEN
QCOMPARE(backendAnimator.isRunning(), true);
// WHEN
animator.setLoopCount(64);
backendAnimator.syncFromFrontEnd(&animator, false);
// THEN
QCOMPARE(backendAnimator.loops(), 64);
// WHEN
animator.setNormalizedTime(0.5f);
backendAnimator.syncFromFrontEnd(&animator, false);
// THEN
QVERIFY(qFuzzyCompare(backendAnimator.normalizedLocalTime(), 0.5f));
}
};
QTEST_APPLESS_MAIN(tst_ClipAnimator)
#include "tst_clipanimator.moc"
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