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/****************************************************************************
**
** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
** Contact: https://www.qt.io/licensing/
**
** This file is part of the Qt3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:GPL-EXCEPT$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 as published by the Free Software
** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
#include <QtTest/QtTest>
#include <Qt3DCore/QAbstractAspect>
#include <Qt3DCore/qaspectengine.h>
#include <Qt3DCore/qentity.h>
#include <Qt3DCore/qtransform.h>
using namespace Qt3DCore;
class PrintRootAspect : public QAbstractAspect
{
Q_OBJECT
public:
explicit PrintRootAspect(QObject *parent = 0)
: QAbstractAspect(parent)
, m_rootEntityId()
{
qDebug() << Q_FUNC_INFO;
}
private:
void onRegistered() override
{
qDebug() << Q_FUNC_INFO;
}
void onEngineStartup() override
{
qDebug() << Q_FUNC_INFO;
m_rootEntityId = rootEntityId();
}
void onEngineShutdown() override
{
qDebug() << Q_FUNC_INFO;
}
QVector<QAspectJobPtr> jobsToExecute(qint64) override \
{
if (m_rootEntityId)
qDebug() << Q_FUNC_INFO << m_rootEntityId;
return QVector<QAspectJobPtr>();
}
QNodeId m_rootEntityId;
};
#define FAKE_ASPECT(ClassName) \
class ClassName : public QAbstractAspect \
{ \
Q_OBJECT \
public: \
explicit ClassName(QObject *parent = 0) \
: QAbstractAspect(parent) {} \
\
private: \
void onRegistered() override {} \
void onEngineStartup() override {} \
void onEngineShutdown() override {} \
\
QVector<QAspectJobPtr> jobsToExecute(qint64) override \
{ \
return QVector<QAspectJobPtr>(); \
} \
\
QVariant executeCommand(const QStringList &args) override \
{ \
if (args.size() >= 2 && args.first() == QLatin1String("echo")) { \
QStringList list = args; \
list.removeFirst(); \
return QString("%1 said '%2'").arg(metaObject()->className()).arg(list.join(QLatin1Char(' '))); \
} \
\
return QVariant(); \
} \
};
FAKE_ASPECT(FakeAspect)
FAKE_ASPECT(FakeAspect2)
FAKE_ASPECT(FakeAspect3)
QT3D_REGISTER_ASPECT("fake", FakeAspect)
QT3D_REGISTER_ASPECT("otherfake", FakeAspect2)
class tst_QAspectEngine : public QObject
{
Q_OBJECT
public:
tst_QAspectEngine() : QObject() {}
~tst_QAspectEngine() {}
private Q_SLOTS:
// TODO: Add more QAspectEngine tests
void constructionDestruction()
{
QAspectEngine *engine = new QAspectEngine;
QVERIFY(engine->rootEntity() == nullptr);
delete engine;
}
void setRootEntity()
{
QAspectEngine *engine = new QAspectEngine;
QEntity *e = new QEntity;
e->setObjectName("root");
engine->setRootEntity(QEntityPtr(e));
QSharedPointer<QEntity> root = engine->rootEntity();
QVERIFY(root == e);
QVERIFY(root->objectName() == "root");
root = QSharedPointer<QEntity>();
QVERIFY(engine->rootEntity()->objectName() == "root");
delete engine;
}
void shouldNotCrashInNormalStartupShutdownSequence()
{
#ifdef Q_OS_MACOS
QSKIP("Test frequently times out. See QTBUG-80660.");
#endif
// GIVEN
// An initialized aspect engine...
QAspectEngine engine;
// ...and a simple aspect
PrintRootAspect *aspect = new PrintRootAspect;
// WHEN
// We register the aspect
engine.registerAspect(aspect);
// THEN
const auto registeredAspects = engine.aspects();
QCOMPARE(registeredAspects.size(), 1);
QCOMPARE(registeredAspects.first(), aspect);
// WHEN
QEntityPtr entity(new QEntity);
entity->setObjectName("RootEntity");
// we set a scene root entity
engine.setRootEntity(entity);
QEventLoop eventLoop;
QTimer::singleShot(1000, &eventLoop, SLOT(quit()));
eventLoop.exec();
// THEN
// we don't crash and...
const auto rootEntity = engine.rootEntity();
QCOMPARE(rootEntity, entity);
// WHEN
// we set an empty/null scene root...
engine.setRootEntity(QEntityPtr());
QTimer::singleShot(600, &eventLoop, SLOT(quit()));
// ...and allow events to process...
eventLoop.exec();
// THEN
// ... we don't crash.
// TODO: Add more tests to check for
// * re-setting a scene
// * deregistering aspects
// * destroying the aspect engine
}
void shouldNotCrashWhenEntityIsAddedThenImmediatelyDeleted()
{
// GIVEN
// An initialized aspect engine...
QAspectEngine engine;
// ...and a simple aspect
PrintRootAspect *aspect = new PrintRootAspect;
// WHEN
// We register the aspect
engine.registerAspect(aspect);
// THEN
const auto registeredAspects = engine.aspects();
QCOMPARE(registeredAspects.size(), 1);
QCOMPARE(registeredAspects.first(), aspect);
// WHEN
QEntityPtr entity(new QEntity);
entity->setObjectName("RootEntity");
// we set a scene root entity
engine.setRootEntity(entity);
QEventLoop eventLoop;
QTimer::singleShot(1000, &eventLoop, SLOT(quit()));
eventLoop.exec();
// THEN
// we don't crash and...
const auto rootEntity = engine.rootEntity();
QCOMPARE(rootEntity, entity);
// WHEN
// we create a child node and delete within the same spin of
// the event loop
Qt3DCore::QEntity *childEntity = new Qt3DCore::QEntity(entity.data());
delete childEntity;
entity = nullptr;
QTimer::singleShot(600, &eventLoop, SLOT(quit()));
// ...and allow events to process...
eventLoop.exec();
// ...and we don't crash when the childEntity is removed from the
// post construction init routines
}
void shouldNotCrashOnShutdownWhenComponentIsCreatedWithParentBeforeItsEntity()
{
// GIVEN
QEntity *root = new QEntity;
// A component parented to an entity...
QComponent *component = new Qt3DCore::QTransform(root);
// ... created *before* the entity it will be added to.
QEntity *entity = new QEntity(root);
entity->addComponent(component);
// An initialized engine (so that the arbiter has been fed)
QAspectEngine engine;
// WHEN
engine.setRootEntity(QEntityPtr(root));
// THEN
// Nothing particular happen on exit, especially no crash
}
void shouldRegisterAspectsByName()
{
// GIVEN
QAspectEngine engine;
// THEN
QVERIFY(engine.aspects().isEmpty());
// WHEN
engine.registerAspect("fake");
// THEN
QCOMPARE(engine.aspects().size(), 1);
QVERIFY(qobject_cast<FakeAspect*>(engine.aspects().first()));
}
void shouldListLoadedAspects()
{
// GIVEN
QAspectEngine engine;
// THEN
QCOMPARE(engine.executeCommand("list aspects").toString(),
QString("No loaded aspect"));
// WHEN
engine.registerAspect("fake");
// THEN
QCOMPARE(engine.executeCommand("list aspects").toString(),
QString("fake"));
// WHEN
engine.registerAspect("otherfake");
// THEN
QCOMPARE(engine.executeCommand("list aspects").toString(),
QString("fake\notherfake"));
// WHEN
engine.registerAspect(new FakeAspect3);
// THEN
QCOMPARE(engine.executeCommand("list aspects").toString(),
QString("fake\notherfake\n<unnamed>"));
}
void shouldDelegateCommandsToAspects()
{
// GIVEN
QAspectEngine engine;
engine.registerAspect("fake");
engine.registerAspect("otherfake");
engine.registerAspect(new FakeAspect3);
// WHEN
QVariant output = engine.executeCommand("fake echo foo bar");
// THEN
QVERIFY(output.isValid());
QCOMPARE(output.toString(), QString("FakeAspect said 'foo bar'"));
// WHEN
output = engine.executeCommand("otherfake echo fizz buzz");
// THEN
QVERIFY(output.isValid());
QCOMPARE(output.toString(), QString("FakeAspect2 said 'fizz buzz'"));
// WHEN
output = engine.executeCommand("mehfake echo fizz buzz");
// THEN
QVERIFY(!output.isValid());
// WHEN
output = engine.executeCommand("fake mooh fizz buzz");
// THEN
QVERIFY(!output.isValid());
}
};
QTEST_MAIN(tst_QAspectEngine)
#include "tst_qaspectengine.moc"
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