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/****************************************************************************
**
** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB).
** Contact: https://www.qt.io/licensing/
**
** This file is part of the Qt3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:GPL-EXCEPT$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 as published by the Free Software
** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
#include <QtTest/QTest>
#include <Qt3DCore/QEntity>
#include <Qt3DCore/private/qnode_p.h>
#include <Qt3DCore/private/qscene_p.h>
#include <Qt3DCore/qbackendnodepropertychange.h>
#include <Qt3DRender/private/qboundingvolumedebug_p.h>
#include "testpostmanarbiter.h"
#if 0
class MyBoundingVolumeDebug : public Qt3DRender::QBoundingVolumeDebug
{
Q_OBJECT
public:
MyBoundingVolumeDebug(Qt3DCore::QNode *parent = nullptr)
: Qt3DRender::QBoundingVolumeDebug(parent)
{}
void sceneChangeEvent(const Qt3DCore::QSceneChangePtr &change) final
{
Qt3DRender::QBoundingVolumeDebug::sceneChangeEvent(change);
}
private:
friend class tst_ObjectPicker;
};
// We need to call QNode::clone which is protected
// So we sublcass QNode instead of QObject
class tst_QBoundingVolumeDebug : public Qt3DCore::QNode
{
Q_OBJECT
public:
tst_QBoundingVolumeDebug()
{
}
~tst_QBoundingVolumeDebug()
{
QNode::cleanup();
}
private Q_SLOTS:
void checkCloning_data()
{
QTest::addColumn<Qt3DRender::QBoundingVolumeDebug *>("bvD");
Qt3DRender::QBoundingVolumeDebug *bvD = new Qt3DRender::QBoundingVolumeDebug();
QTest::newRow("empty bvd") << bvD;
bvD = new Qt3DRender::QBoundingVolumeDebug();
bvD->setRecursive(true);
QTest::newRow("recursive_bvd") << bvD;
}
// TODO: Avoid cloning here
// void checkCloning()
// {
// // GIVEN
// QFETCH(Qt3DRender::QBoundingVolumeDebug *, bvD);
// // WHEN
// Qt3DRender::QBoundingVolumeDebug *clone = static_cast<Qt3DRender::QBoundingVolumeDebug *>(QNode::clone(bvD));
// QCoreApplication::processEvents();
// // THEN
// QVERIFY(clone != nullptr);
// QCOMPARE(bvD->id(), clone->id());
// QCOMPARE(bvD->recursive(), clone->recursive());
// }
void checkPropertyUpdates()
{
// GIVEN
QScopedPointer<Qt3DRender::QBoundingVolumeDebug> bvD(new Qt3DRender::QBoundingVolumeDebug());
TestArbiter arbiter(bvD.data());
// WHEN
bvD->setRecursive(true);
QCoreApplication::processEvents();
// THEN
QCOMPARE(arbiter.events.size(), 1);
Qt3DCore::QNodePropertyChangePtr change = arbiter.events.last().staticCast<Qt3DCore::QNodePropertyChange>();
QCOMPARE(change->propertyName(), "recursive");
QCOMPARE(change->value().toBool(), true);
QCOMPARE(change->type(), Qt3DCore::NodeUpdated);
arbiter.events.clear();
// WHEN
bvD->setRecursive(true);
QCoreApplication::processEvents();
// THEN
QCOMPARE(arbiter.events.size(), 0);
// WHEN
bvD->setRecursive(false);
QCoreApplication::processEvents();
// THEN
QCOMPARE(arbiter.events.size(), 1);
change = arbiter.events.last().staticCast<Qt3DCore::QNodePropertyChange>();
QCOMPARE(change->propertyName(), "recursive");
QCOMPARE(change->value().toBool(), false);
QCOMPARE(change->type(), Qt3DCore::NodeUpdated);
arbiter.events.clear();
}
void checkBackendUpdates()
{
// GIVEN
QScopedPointer<Qt3DCore::QEntity> entity(new Qt3DCore::QEntity());
MyBoundingVolumeDebug *bvD(new MyBoundingVolumeDebug(entity.data()));
entity->addComponent(bvD);
// THEN
QCoreApplication::processEvents();
QCOMPARE(entity->children().count(), 1);
QCOMPARE(bvD->children().count(), 0);
// WHEN
// Create Backend Change and distribute it to frontend node
Qt3DCore::QBackendNodePropertyChangePtr e(new Qt3DCore::QBackendNodePropertyChange(bvD->id()));
e->setPropertyName("center");
bvD->sceneChangeEvent(e);
QCoreApplication::processEvents();
// THEN
QCOMPARE(entity->children().count(), 2);
QCOMPARE(bvD->children().count(), 0);
}
};
QTEST_MAIN(tst_QBoundingVolumeDebug)
#include "tst_qboundingvolumedebug.moc"
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