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/****************************************************************************
**
** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB).
** Contact: https://www.qt.io/licensing/
**
** This file is part of the Qt3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:GPL-EXCEPT$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 as published by the Free Software
** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
#include <QtTest/QTest>
#include <Qt3DCore/private/qnode_p.h>
#include <Qt3DCore/private/qscene_p.h>
#include <Qt3DCore/qentity.h>
#include <Qt3DCore/private/qnodecreatedchangegenerator_p.h>
#include <Qt3DRender/qrenderstateset.h>
#include <Qt3DRender/private/qrenderstate_p.h>
#include <Qt3DRender/qrenderstate.h>
#include <Qt3DRender/private/qrenderstateset_p.h>
#include "testpostmanarbiter.h"
class MyStateSet;
class MyStateSetPrivate : public Qt3DRender::QRenderStatePrivate
{
public :
MyStateSetPrivate()
: QRenderStatePrivate(Qt3DRender::Render::DepthTestStateMask)
{}
};
class MyStateSet : public Qt3DRender::QRenderState
{
Q_OBJECT
public:
explicit MyStateSet(Qt3DCore::QNode *parent = nullptr)
: Qt3DRender::QRenderState(*new MyStateSetPrivate(), parent)
{}
private:
Q_DECLARE_PRIVATE(MyStateSet)
};
class tst_QRenderStateSet: public QObject
{
Q_OBJECT
private Q_SLOTS:
void checkSaneDefaults()
{
QScopedPointer<Qt3DRender::QRenderStateSet> defaultstateSet(new Qt3DRender::QRenderStateSet);
QVERIFY(defaultstateSet->renderStates().isEmpty());
}
void checkCloning_data()
{
QTest::addColumn<Qt3DRender::QRenderStateSet *>("stateSet");
QTest::addColumn<QVector<Qt3DRender::QRenderState *> >("states");
Qt3DRender::QRenderStateSet *defaultConstructed = new Qt3DRender::QRenderStateSet();
QTest::newRow("defaultConstructed") << defaultConstructed << QVector<Qt3DRender::QRenderState *>();
Qt3DRender::QRenderStateSet *stateSetWithStates = new Qt3DRender::QRenderStateSet();
Qt3DRender::QRenderState *state1 = new MyStateSet();
Qt3DRender::QRenderState *state2 = new MyStateSet();
QVector<Qt3DRender::QRenderState *> states = QVector<Qt3DRender::QRenderState *>() << state1 << state2;
stateSetWithStates->addRenderState(state1);
stateSetWithStates->addRenderState(state2);
QTest::newRow("stateSetWithStates") << stateSetWithStates << states;
}
void checkCloning()
{
// GIVEN
QFETCH(Qt3DRender::QRenderStateSet*, stateSet);
QFETCH(QVector<Qt3DRender::QRenderState *>, states);
// THEN
QCOMPARE(stateSet->renderStates(), states);
// WHEN
Qt3DCore::QNodeCreatedChangeGenerator creationChangeGenerator(stateSet);
QVector<Qt3DCore::QNodeCreatedChangeBasePtr> creationChanges = creationChangeGenerator.creationChanges();
// THEN
QCOMPARE(creationChanges.size(), 1 + states.size());
const Qt3DCore::QNodeCreatedChangePtr<Qt3DRender::QRenderStateSetData> creationChangeData =
qSharedPointerCast<Qt3DCore::QNodeCreatedChange<Qt3DRender::QRenderStateSetData>>(creationChanges.first());
const Qt3DRender::QRenderStateSetData &cloneData = creationChangeData->data;
QCOMPARE(stateSet->id(), creationChangeData->subjectId());
QCOMPARE(stateSet->isEnabled(), creationChangeData->isNodeEnabled());
QCOMPARE(stateSet->metaObject(), creationChangeData->metaObject());
QCOMPARE(stateSet->renderStates().count(), cloneData.renderStateIds.count());
for (int i = 0, m = states.count(); i < m; ++i) {
Qt3DRender::QRenderState *sOrig = states.at(i);
QCOMPARE(sOrig->id(), cloneData.renderStateIds.at(i));
}
delete stateSet;
}
void checkPropertyUpdates()
{
// GIVEN
TestArbiter arbiter;
QScopedPointer<Qt3DRender::QRenderStateSet> stateSet(new Qt3DRender::QRenderStateSet());
arbiter.setArbiterOnNode(stateSet.data());
// WHEN
Qt3DRender::QRenderState *state1 = new MyStateSet();
stateSet->addRenderState(state1);
QCoreApplication::processEvents();
// THEN
QCOMPARE(arbiter.events.size(), 0);
QCOMPARE(arbiter.dirtyNodes.size(), 1);
QVERIFY(arbiter.dirtyNodes.contains(stateSet.data()));
arbiter.dirtyNodes.clear();
// WHEN
stateSet->addRenderState(state1);
QCoreApplication::processEvents();
// THEN
QCOMPARE(arbiter.events.size(), 0);
QCOMPARE(arbiter.dirtyNodes.size(), 0);
// WHEN
stateSet->removeRenderState(state1);
QCoreApplication::processEvents();
// THEN
QCOMPARE(arbiter.events.size(), 0);
QCOMPARE(arbiter.dirtyNodes.size(), 1);
QVERIFY(arbiter.dirtyNodes.contains(stateSet.data()));
arbiter.dirtyNodes.clear();
}
void checkRenderStateBookkeeping()
{
// GIVEN
QScopedPointer<Qt3DRender::QRenderStateSet> renderStateSet(new Qt3DRender::QRenderStateSet);
{
// WHEN
MyStateSet state;
renderStateSet->addRenderState(&state);
// THEN
QCOMPARE(state.parent(), renderStateSet.data());
QCOMPARE(renderStateSet->renderStates().size(), 1);
}
// THEN (Should not crash and parameter be unset)
QVERIFY(renderStateSet->renderStates().empty());
{
// WHEN
Qt3DRender::QRenderStateSet someOtherStateSet;
QScopedPointer<Qt3DRender::QRenderState> state(new MyStateSet(&someOtherStateSet));
renderStateSet->addRenderState(state.data());
// THEN
QCOMPARE(state->parent(), &someOtherStateSet);
QCOMPARE(renderStateSet->renderStates().size(), 1);
// WHEN
renderStateSet.reset();
state.reset();
// THEN Should not crash when the state is destroyed (tests for failed removal of destruction helper)
}
}
};
QTEST_MAIN(tst_QRenderStateSet)
#include "tst_qrenderstateset.moc"
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