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/****************************************************************************
**
** Copyright (C) 2017 Klaralvdalens Datakonsult AB (KDAB).
** Contact: https://www.qt.io/licensing/
**
** This file is part of the Qt3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:GPL-EXCEPT$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 as published by the Free Software
** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
#include <QtTest/QTest>
#include <Qt3DRender/private/skeleton_p.h>
#include <Qt3DRender/private/nodemanagers_p.h>
#include <Qt3DCore/qjoint.h>
#include <Qt3DCore/qskeleton.h>
#include <Qt3DCore/qskeletonloader.h>
#include <Qt3DCore/private/qnode_p.h>
#include <Qt3DCore/private/qscene_p.h>
#include <Qt3DCore/private/qbackendnode_p.h>
#include <qbackendnodetester.h>
#include <testpostmanarbiter.h>
#include <testrenderer.h>
using namespace Qt3DCore;
using namespace Qt3DRender;
using namespace Qt3DRender::Render;
Q_DECLARE_METATYPE(Qt3DRender::Render::JointInfo)
Q_DECLARE_METATYPE(Qt3DRender::Render::SkeletonData)
Q_DECLARE_METATYPE(Qt3DCore::Sqt)
class tst_Skeleton : public Qt3DCore::QBackendNodeTester
{
Q_OBJECT
private Q_SLOTS:
void checkPeerPropertyMirroring()
{
// GIVEN
TestRenderer renderer;
NodeManagers nodeManagers;
renderer.setNodeManagers(&nodeManagers);
Skeleton backendSkeleton;
backendSkeleton.setRenderer(&renderer);
backendSkeleton.setSkeletonManager(nodeManagers.skeletonManager());
QSkeletonLoader skeleton;
skeleton.setSource(QUrl::fromLocalFile("funnybones.json"));
// WHEN
simulateInitializationSync(&skeleton, &backendSkeleton);
// THEN
QCOMPARE(backendSkeleton.peerId(), skeleton.id());
QCOMPARE(backendSkeleton.isEnabled(), skeleton.isEnabled());
QCOMPARE(backendSkeleton.source(), skeleton.source());
QCOMPARE(backendSkeleton.rootJointId(), QNodeId());
// GIVEN
Skeleton backendSkeleton2;
backendSkeleton2.setRenderer(&renderer);
backendSkeleton2.setSkeletonManager(nodeManagers.skeletonManager());
QSkeleton skeleton2;
QJoint *joint = new QJoint();
skeleton2.setRootJoint(joint);
// WHEN
simulateInitializationSync(&skeleton2, &backendSkeleton2);
// THEN
QCOMPARE(backendSkeleton2.peerId(), skeleton2.id());
QCOMPARE(backendSkeleton2.isEnabled(), skeleton2.isEnabled());
QCOMPARE(backendSkeleton2.source(), QUrl());
QCOMPARE(backendSkeleton2.rootJointId(), joint->id());
}
void checkInitialAndCleanedUpState()
{
// GIVEN
TestRenderer renderer;
NodeManagers nodeManagers;
renderer.setNodeManagers(&nodeManagers);
Skeleton backendSkeleton;
backendSkeleton.setRenderer(&renderer);
backendSkeleton.setSkeletonManager(nodeManagers.skeletonManager());
// THEN
QVERIFY(backendSkeleton.peerId().isNull());
QCOMPARE(backendSkeleton.isEnabled(), false);
QCOMPARE(backendSkeleton.source(), QUrl());
QCOMPARE(backendSkeleton.status(), QSkeletonLoader::NotReady);
QCOMPARE(backendSkeleton.rootJointId(), QNodeId());
// GIVEN
QSkeletonLoader skeleton;
skeleton.setSource(QUrl::fromLocalFile("skeleton1.json"));
// WHEN
simulateInitializationSync(&skeleton, &backendSkeleton);
backendSkeleton.cleanup();
// THEN
QCOMPARE(backendSkeleton.source(), QUrl());
QCOMPARE(backendSkeleton.isEnabled(), false);
QCOMPARE(backendSkeleton.status(), QSkeletonLoader::NotReady);
QCOMPARE(backendSkeleton.rootJointId(), QNodeId());
}
void checkDirectPropertyChanges()
{
// GIVEN
TestRenderer renderer;
NodeManagers nodeManagers;
renderer.setNodeManagers(&nodeManagers);
Skeleton backendSkeleton;
backendSkeleton.setRenderer(&renderer);
backendSkeleton.setSkeletonManager(nodeManagers.skeletonManager());
backendSkeleton.setDataType(Skeleton::File);
// Initialize to ensure skeleton manager is set
QSkeletonLoader skeleton;
skeleton.setSource(QUrl::fromLocalFile("skeleton1.json"));
simulateInitializationSync(&skeleton, &backendSkeleton);
// WHEN
skeleton.setEnabled(false);
backendSkeleton.syncFromFrontEnd(&skeleton, false);
// THEN
QCOMPARE(backendSkeleton.isEnabled(), false);
// WHEN
const QUrl newSource = QUrl::fromLocalFile("terminator.json");
skeleton.setSource(newSource);
backendSkeleton.syncFromFrontEnd(&skeleton, false);
// THEN
QCOMPARE(backendSkeleton.source(), newSource);
}
void checkCreateFrontendJoint_data()
{
QTest::addColumn<QMatrix4x4>("inverseBindMatrix");
QTest::addColumn<Qt3DCore::Sqt>("localPose");
QTest::addColumn<QString>("jointName");
QTest::addColumn<QJoint *>("expectedJoint");
QMatrix4x4 m;
Qt3DCore::Sqt localPose;
QTest::newRow("default") << m << localPose << QString() << new QJoint();
const QVector3D t(1.0f, 2.0f, 3.0f);
const QQuaternion r = QQuaternion::fromAxisAndAngle(1.0f, 0.0f, 0.0f, 45.0f);
const QVector3D s(1.5f, 2.5f, 3.5f);
localPose.scale = s;
localPose.rotation = r;
localPose.translation = t;
QString name = QLatin1String("Foo");
QJoint *joint = new QJoint();
joint->setTranslation(t);
joint->setRotation(r);
joint->setScale(s);
joint->setName(name);
joint->setInverseBindMatrix(m);
QTest::newRow("localPose") << m << localPose << name << joint;
m.rotate(r);
m.scale(QVector3D(1.0f, 1.0f, 1.0f) / s);
m.translate(-t);
name = QLatin1String("Bar");
joint = new QJoint();
joint->setTranslation(t);
joint->setRotation(r);
joint->setScale(s);
joint->setInverseBindMatrix(m);
joint->setName(name);
QTest::newRow("inverseBind") << m << localPose << name << joint;
}
};
QTEST_APPLESS_MAIN(tst_Skeleton)
#include "tst_skeleton.moc"
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