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/****************************************************************************
**
** Copyright (C) 2016 Paul Lemire
** Contact: https://www.qt.io/licensing/
**
** This file is part of the Qt3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:GPL-EXCEPT$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 as published by the Free Software
** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
#include <QtTest/QTest>
#include <Qt3DCore/qentity.h>
#include <Qt3DCore/private/qaspectjobmanager_p.h>
#include <Qt3DCore/private/qnodevisitor_p.h>
#include <Qt3DCore/private/qnode_p.h>
#include <Qt3DRender/private/nodemanagers_p.h>
#include <Qt3DRender/private/managers_p.h>
#include <Qt3DRender/private/entity_p.h>
#include <Qt3DRender/qrenderaspect.h>
#include <Qt3DRender/private/qrenderaspect_p.h>
#include <materialparametergathererjob_p.h>
#include <Qt3DRender/private/technique_p.h>
#include <Qt3DRender/private/techniquemanager_p.h>
#include <Qt3DExtras/qphongmaterial.h>
QT_BEGIN_NAMESPACE
namespace Qt3DRender {
class TestAspect : public Qt3DRender::QRenderAspect
{
public:
TestAspect(Qt3DCore::QNode *root)
: Qt3DRender::QRenderAspect(Qt3DRender::QRenderAspect::Synchronous)
, m_jobManager(new Qt3DCore::QAspectJobManager())
{
Qt3DCore::QAbstractAspectPrivate::get(this)->m_jobManager = m_jobManager.data();
QRenderAspect::onRegistered();
QVector<Qt3DCore::NodeTreeChange> nodes;
Qt3DCore::QNodeVisitor v;
v.traverse(root, [&nodes](Qt3DCore::QNode *node) {
Qt3DCore::QNodePrivate *d = Qt3DCore::QNodePrivate::get(node);
d->m_typeInfo = const_cast<QMetaObject*>(Qt3DCore::QNodePrivate::findStaticMetaObject(node->metaObject()));
d->m_hasBackendNode = true;
nodes.push_back({
node->id(),
Qt3DCore::QNodePrivate::get(node)->m_typeInfo,
Qt3DCore::NodeTreeChange::Added,
node
});
});
for (const auto &node: nodes)
d_func()->createBackendNode(node);
const auto handles = nodeManagers()->techniqueManager()->activeHandles();
for (const auto handle: handles) {
Render::Technique *technique = nodeManagers()->techniqueManager()->data(handle);
technique->setCompatibleWithRenderer(true);
}
}
~TestAspect()
{
QRenderAspect::onUnregistered();
}
Qt3DRender::Render::NodeManagers *nodeManagers() const
{
return d_func()->m_renderer->nodeManagers();
}
Render::OpenGL::MaterialParameterGathererJobPtr materialGathererJob() const
{
Render::OpenGL::MaterialParameterGathererJobPtr job = Render::OpenGL::MaterialParameterGathererJobPtr::create();
job->setNodeManagers(nodeManagers());
return job;
}
void onRegistered() { QRenderAspect::onRegistered(); }
void onUnregistered() { QRenderAspect::onUnregistered(); }
private:
QScopedPointer<Qt3DCore::QAspectJobManager> m_jobManager;
};
} // namespace Qt3DRender
QT_END_NAMESPACE
namespace {
Qt3DCore::QEntity *buildTestScene(int entityCount)
{
Qt3DCore::QEntity *root = new Qt3DCore::QEntity();
for (int i = 0; i < entityCount; ++i) {
Qt3DCore::QEntity *entity = new Qt3DCore::QEntity(root);
Qt3DExtras::QPhongMaterial *material = new Qt3DExtras::QPhongMaterial();
entity->addComponent(material);
}
return root;
}
} // anonymous
class tst_BenchMaterialParameterGathering : public QObject
{
Q_OBJECT
private Q_SLOTS:
void parameterGathering()
{
// GIVEN
QScopedPointer<Qt3DRender::TestAspect> aspect(new Qt3DRender::TestAspect(buildTestScene(2000)));
// WHEN
Qt3DRender::Render::OpenGL::MaterialParameterGathererJobPtr gatheringJob = aspect->materialGathererJob();
gatheringJob->setHandles(aspect->nodeManagers()->materialManager()->activeHandles());
QBENCHMARK {
gatheringJob->run();
}
QVERIFY(!gatheringJob->materialToPassAndParameter().empty());
}
};
QTEST_MAIN(tst_BenchMaterialParameterGathering)
#include "tst_bench_materialparametergathering.moc"
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