1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241
|
/****************************************************************************
**
** Copyright (C) 2016 The Qt Company Ltd.
** Contact: http://www.qt.io/licensing/
**
** This file is part of the Qt3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL3$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see http://www.qt.io/terms-conditions. For further
** information use the contact form at http://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 3 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPLv3 included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
** will be met: https://www.gnu.org/licenses/lgpl.html.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or later as published by the Free
** Software Foundation and appearing in the file LICENSE.GPL included in
** the packaging of this file. Please review the following information to
** ensure the GNU General Public License version 2.0 requirements will be
** met: http://www.gnu.org/licenses/gpl-2.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
import QtQuick 2.0 as Quick
import QtQuick.Layouts 1.3
import QtQuick.Controls 1.4
import QtQuick.Controls.Styles 1.4
import Qt3D.Core 2.0
import Qt3D.Render 2.0
import Qt3D.Input 2.0
import Qt3D.Extras 2.9
import Qt3D.Animation 2.9
import QtQuick.Scene3D 2.0
Quick.Item {
width: 1250
height: 900
ColumnLayout {
anchors.fill: parent
anchors.margins: 0
Quick.Rectangle {
id: background
width: 1250
height: 700
color: "red"
Scene3D {
anchors.fill: parent
multisample: true
focus: true
aspects: ["input", "logic"]
Entity {
components: [
RenderSettings {
activeFrameGraph: ForwardRenderer {
clearColor: Qt.rgba(0, 0.5, 1, 1)
camera: camera
}
},
// Event Source will be set by the Qt3DQuickWindow
InputSettings { }
]
Camera {
id: camera
projectionType: CameraLens.PerspectiveProjection
fieldOfView: 45
aspectRatio: 16/9
nearPlane : 0.1
farPlane : 1000.0
position: Qt.vector3d( 0.0, 1.0, 10.0 )
upVector: Qt.vector3d( 0.0, 1.0, 0.0 )
viewCenter: Qt.vector3d( 0.0, 0.0, 0.0 )
}
FirstPersonCameraController {
camera: camera
}
Entity {
id: scene2
components: [
Transform {
scale: 0.2
translation: Qt.vector3d(0.0, 0.0, 0.0)
},
SceneLoader {
id: animEntity
source: "qrc:/assets/gears.dae"
AnimationController {
id: animator
property bool initialized : false
onPositionChanged: {
slider.value = position
}
}
Quick.PropertyAnimation {
id: animPosition
target: animator
property: "position"
loops: Quick.Animation.Infinite
from: 0.0
}
onStatusChanged: {
console.log(status)
if (status === SceneLoader.Ready) {
animator.entity = null
animator.entity = scene2
animator.activeAnimationGroup = 0
var group = animator.getGroup(0)
animPosition.to = group.duration
animPosition.duration = group.duration * 1000
slider.maximumValue = group.duration
var animList = []
var groups = animator.animationGroups
for (var i = 0; i < groups.length; i++) {
if (groups[i].name === "")
groups[i].name = "UnnamedAnim" + i;
animList.push(groups[i].name)
}
comboBox.model = animList
animator.initialized = true
comboBox.currentIndex = 0
}
}
}
]
}
}
}
}
ComboBox {
id: animationSelector
anchors.topMargin: 10
anchors.top: background.bottom
implicitWidth: 400
model: [ "Gears", "Blend Shape" ]
onCurrentIndexChanged: {
if (animPosition.running) {
animPosition.stop()
animator.position = 0
slider.value = 0
}
if (currentText === "Gears" && animEntity.source !== "qrc:/assets/gears.dae")
animEntity.source = "qrc:/assets/gears.dae"
else if (currentText === "Blend Shape"
&& animEntity.source !== "qrc:/assets/blendshapeanimation.dae") {
animEntity.source = "qrc:/assets/blendshapeanimation.dae"
}
}
}
ComboBox {
id: comboBox
anchors.topMargin: 10
anchors.top: animationSelector.bottom
implicitWidth: 400
onCurrentIndexChanged: {
if (animator.initialized) {
animator.activeAnimationGroup = currentIndex
var group = animator.getGroup(currentIndex)
animPosition.to = group.duration
animPosition.duration = group.duration * 1000
slider.maximumValue = group.duration
}
}
}
RowLayout {
anchors.left: parent.left
Button {
text: "play"
onClicked: {
if (!animPosition.running || animPosition.paused)
animPosition.start()
}
}
Button {
text: "stop"
onClicked: {
if (animPosition.running) {
animPosition.stop()
animator.position = 0
slider.value = 0
}
}
}
Button {
text: "pause"
onClicked: {
if (!animPosition.paused && animPosition.running)
animPosition.pause()
}
}
}
Slider {
id: slider
anchors.bottomMargin: 10
anchors.left: parent.left
anchors.right: parent.right
value: 0.0
onValueChanged: {
if (pressed) {
animPosition.stop()
animator.position = value
}
}
}
}
}
|