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/****************************************************************************
**
** Copyright (C) 2019 Klaralvdalens Datakonsult AB (KDAB).
** Contact: https://www.qt.io/licensing/
**
** This file is part of the Qt3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 3 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL3 included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or (at your option) the GNU General
** Public license version 3 or any later version approved by the KDE Free
** Qt Foundation. The licenses are as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-2.0.html and
** https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
import Qt3D.Core 2.0
import Qt3D.Render 2.0
import Qt3D.Extras 2.0
import Qt3D.Input 2.0
import QtQuick 2.0 as QQ2
import QtQuick 2.12
Entity {
id: sceneRoot
Camera {
id: camera
projectionType: CameraLens.OrthographicProjection
left: -2
right: 2
top: 2
bottom: -2
nearPlane: 0.1
farPlane: 1000.0
position: Qt.vector3d(0.0, 0.0, 1.0)
upVector: Qt.vector3d(0.0, 1.0, 0.0)
viewCenter: Qt.vector3d(0.0, 0.0, 0.0)
}
RenderTarget {
id: renderTargetFBO
attachments : [
RenderTargetOutput {
attachmentPoint : RenderTargetOutput.Color0
texture : Texture2DMultisample {
id : colorAttachment
width : scene3d.width
height : scene3d.height
format : Texture.RGBA8_UNorm
generateMipMaps : false
samples: 1
}
},
RenderTargetOutput {
attachmentPoint : RenderTargetOutput.Depth
texture : Texture2DMultisample {
width : scene3d.width
height : scene3d.height
format : Texture.D32F
generateMipMaps : false
samples: 1
}
}
]
}
components: [
RenderSettings {
activeFrameGraph: FrameGraph {
id: framegraph
camera: camera
fbo: renderTargetFBO
}
renderPolicy: RenderSettings.Always
}
]
Entity {
id: firstPassEntities
Entity {
components: [
Transform {
translation: Qt.vector3d(0,0,-2)
},
Material1 {
color: "red"
},
SphereMesh {
}
]
}
Entity {
components: [
Transform {
translation: Qt.vector3d(1,0,-1)
},
Material2 {
color: "green"
},
SphereMesh {
}
]
}
}
Entity {
id: secondPassEntities
components: [framegraph.layer]
Entity {
components: [
Transform {
translation: Qt.vector3d(0,0,-4)
scale: 0.5
},
Material1 {
ColorAnimation on color {
from: "black"
to: "purple"
duration: 2000
loops: Animation.Infinite
}
},
SphereMesh {
}
]
}
Entity {
components: [
Transform {
translation: Qt.vector3d(1,0,-3)
scale: 0.5
},
Material2 {
color: "orange"
},
SphereMesh {
}
]
}
}
PostProcess {
colorTexture: colorAttachment
}
}
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