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/****************************************************************************
**
** Copyright (C) 2017 The Qt Company Ltd.
** Contact: http://www.qt.io/licensing/
**
** This file is part of the Qt3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL3$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see http://www.qt.io/terms-conditions. For further
** information use the contact form at http://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 3 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPLv3 included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
** will be met: https://www.gnu.org/licenses/lgpl.html.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or later as published by the Free
** Software Foundation and appearing in the file LICENSE.GPL included in
** the packaging of this file. Please review the following information to
** ensure the GNU General Public License version 2.0 requirements will be
** met: http://www.gnu.org/licenses/gpl-2.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
import Qt3D.Core 2.0
import Qt3D.Render 2.9
import Qt3D.Input 2.0
import QtQuick 2.0 as QQ2
import QtQuick.Scene3D 2.0
import QtQuick.Scene2D 2.9
import QtQuick.Window 2.0 as QW2
import Qt3D.Extras 2.9
QQ2.Item {
width: 1024
height: 768
Scene3D {
id: scene
focus: true
anchors.fill: parent
aspects: ["input", "logic"]
Entity {
id: sceneRoot
Camera {
id: camera
projectionType: CameraLens.PerspectiveProjection
fieldOfView: 45
aspectRatio: scene.width / scene.height
nearPlane : 0.1
farPlane : 1000.0
position: Qt.vector3d( 0.0, 0.0, 6.0 )
upVector: Qt.vector3d( 0.0, 1.0, 0.0 )
viewCenter: Qt.vector3d( 0.0, 0.0, 0.0 )
}
Scene2D {
id: qmlTexture
output: RenderTargetOutput {
attachmentPoint: RenderTargetOutput.Color0
texture: Texture2D {
id: offscreenTexture
width: 1024
height: 1024
format: Texture.RGBA8_UNorm
generateMipMaps: true
magnificationFilter: Texture.Linear
minificationFilter: Texture.LinearMipMapLinear
wrapMode {
x: WrapMode.ClampToEdge
y: WrapMode.ClampToEdge
}
}
}
entities: [plane1]
mouseEnabled: plane1.picker.pressed
InteractiveGui {
}
}
FirstPersonCameraController {
id: controller
camera: camera
enabled: !plane1.picker.pressed
}
components: [
RenderSettings {
pickingSettings.pickMethod: PickingSettings.TrianglePicking
activeFrameGraph:
ForwardRenderer {
camera: camera
}
},
InputSettings {}
]
PlaneMesh {
id: planeMesh
width: 4
height: 4
mirrored: true
}
Entity {
id: plane1
property Transform transform: Transform {
scale: 1
translation: Qt.vector3d(0,0,0)
rotation: fromAxisAndAngle(Qt.vector3d(1,0,0), 90)
}
property Material material: TextureMaterial {
texture: offscreenTexture
}
property ObjectPicker picker: ObjectPicker {
hoverEnabled: true
dragEnabled: true
}
components: [planeMesh, material, transform, picker]
}
}
}
}
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