1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213
|
/****************************************************************************
**
** Copyright (C) 2017 Klaralvdalens Datakonsult AB (KDAB).
** Contact: https://www.qt.io/licensing/
**
** This file is part of the Qt3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:GPL-EXCEPT$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 as published by the Free Software
** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
#include <QtTest/QTest>
#include <qbackendnodetester.h>
#include <Qt3DAnimation/private/handler_p.h>
#include <Qt3DAnimation/private/channelmapping_p.h>
#include <Qt3DAnimation/qchannelmapping.h>
#include <Qt3DAnimation/qskeletonmapping.h>
#include <Qt3DAnimation/private/qchannelmapping_p.h>
#include <Qt3DCore/qentity.h>
#include <Qt3DCore/qtransform.h>
#include <Qt3DCore/qskeleton.h>
#include <Qt3DCore/private/qnode_p.h>
#include <Qt3DCore/private/qscene_p.h>
#include <Qt3DCore/private/qbackendnode_p.h>
#include "testpostmanarbiter.h"
class tst_TargetEntity : public Qt3DCore::QEntity
{
Q_OBJECT
Q_PROPERTY(QVector2D foo MEMBER m_foo NOTIFY fooChanged)
signals:
void fooChanged();
private:
QVector2D m_foo;
};
class tst_ChannelMapping : public Qt3DCore::QBackendNodeTester
{
Q_OBJECT
private Q_SLOTS:
void checkPeerPropertyMirroring()
{
// GIVEN
Qt3DAnimation::Animation::Handler handler;
Qt3DAnimation::Animation::ChannelMapping backendMapping;
backendMapping.setHandler(&handler);
Qt3DAnimation::QChannelMapping mapping;
auto target = new tst_TargetEntity;
mapping.setChannelName(QLatin1String("Location"));
mapping.setTarget(target);
mapping.setProperty(QLatin1String("foo"));
// WHEN
simulateInitializationSync(&mapping, &backendMapping);
// THEN
QCOMPARE(backendMapping.peerId(), mapping.id());
QCOMPARE(backendMapping.isEnabled(), mapping.isEnabled());
QCOMPARE(backendMapping.channelName(), mapping.channelName());
QCOMPARE(backendMapping.targetId(), mapping.target()->id());
QVERIFY(qstrcmp(backendMapping.propertyName(), mapping.property().toLatin1().constData()) == 0);
QVERIFY(qstrcmp(backendMapping.propertyName(), "foo") == 0);
QCOMPARE(backendMapping.componentCount(), 2);
QCOMPARE(backendMapping.type(), static_cast<int>(QVariant::Vector2D));
QCOMPARE(backendMapping.mappingType(), Qt3DAnimation::Animation::ChannelMapping::ChannelMappingType);
// GIVEN
Qt3DAnimation::Animation::ChannelMapping backendSkeletonMapping;
backendSkeletonMapping.setHandler(&handler);
Qt3DAnimation::QSkeletonMapping skeletonMapping;
auto skeleton = new Qt3DCore::QSkeleton;
skeletonMapping.setSkeleton(skeleton);
// WHEN
simulateInitializationSync(&skeletonMapping, &backendSkeletonMapping);
// THEN
QCOMPARE(backendSkeletonMapping.peerId(), skeletonMapping.id());
QCOMPARE(backendSkeletonMapping.isEnabled(), skeletonMapping.isEnabled());
QCOMPARE(backendSkeletonMapping.skeletonId(), skeletonMapping.skeleton()->id());
QCOMPARE(backendSkeletonMapping.mappingType(), Qt3DAnimation::Animation::ChannelMapping::SkeletonMappingType);
}
void checkInitialAndCleanedUpState()
{
// GIVEN
Qt3DAnimation::Animation::Handler handler;
Qt3DAnimation::Animation::ChannelMapping backendMapping;
backendMapping.setHandler(&handler);
// THEN
QVERIFY(backendMapping.peerId().isNull());
QCOMPARE(backendMapping.isEnabled(), false);
QCOMPARE(backendMapping.channelName(), QString());
QCOMPARE(backendMapping.targetId(), Qt3DCore::QNodeId());
QCOMPARE(backendMapping.propertyName(), nullptr);
QCOMPARE(backendMapping.componentCount(), 0);
QCOMPARE(backendMapping.type(), static_cast<int>(QVariant::Invalid));
QCOMPARE(backendMapping.skeletonId(), Qt3DCore::QNodeId());
QCOMPARE(backendMapping.mappingType(), Qt3DAnimation::Animation::ChannelMapping::ChannelMappingType);
// GIVEN
Qt3DAnimation::QChannelMapping mapping;
auto target = new tst_TargetEntity;
mapping.setChannelName(QLatin1String("Location"));
mapping.setTarget(target);
mapping.setProperty(QLatin1String("foo"));
// WHEN
simulateInitializationSync(&mapping, &backendMapping);
backendMapping.setSkeletonId(Qt3DCore::QNodeId::createId());
backendMapping.cleanup();
// THEN
QCOMPARE(backendMapping.isEnabled(), false);
QCOMPARE(backendMapping.channelName(), QString());
QCOMPARE(backendMapping.targetId(), Qt3DCore::QNodeId());
QCOMPARE(backendMapping.propertyName(), nullptr);
QCOMPARE(backendMapping.componentCount(), 0);
QCOMPARE(backendMapping.type(), static_cast<int>(QVariant::Invalid));
QCOMPARE(backendMapping.skeletonId(), Qt3DCore::QNodeId());
QCOMPARE(backendMapping.mappingType(), Qt3DAnimation::Animation::ChannelMapping::ChannelMappingType);
}
void checkPropertyChanges()
{
// GIVEN
Qt3DAnimation::QChannelMapping mapping;
Qt3DAnimation::Animation::Handler handler;
Qt3DAnimation::Animation::ChannelMapping backendMapping;
backendMapping.setHandler(&handler);
simulateInitializationSync(&mapping, &backendMapping);
// WHEN
mapping.setEnabled(false);
backendMapping.syncFromFrontEnd(&mapping, false);
// THEN
QCOMPARE(backendMapping.isEnabled(), false);
// WHEN
const QString channelName(QLatin1String("Translation"));
mapping.setChannelName(channelName);
backendMapping.syncFromFrontEnd(&mapping, false);
// THEN
QCOMPARE(backendMapping.channelName(), channelName);
// WHEN
const auto target = new Qt3DCore::QTransform();
mapping.setTarget(target);
mapping.setProperty("translation");
backendMapping.syncFromFrontEnd(&mapping, false);
// THEN
QCOMPARE(backendMapping.targetId(), target->id());
QCOMPARE(backendMapping.type(), static_cast<int>(QVariant::Vector3D));
QCOMPARE(backendMapping.componentCount(), 3);
const char *testName = "translation";
QCOMPARE(qstrcmp(testName, backendMapping.propertyName()), 0);
}
void checkSkeletonPropertyUpdate()
{
// GIVEN
Qt3DAnimation::QSkeletonMapping mapping;
Qt3DAnimation::Animation::Handler handler;
Qt3DAnimation::Animation::ChannelMapping backendMapping;
backendMapping.setHandler(&handler);
simulateInitializationSync(&mapping, &backendMapping);
// WHEN
mapping.setEnabled(false);
backendMapping.syncFromFrontEnd(&mapping, false);
// THEN
QCOMPARE(backendMapping.isEnabled(), false);
// WHEN
auto skeleton = new Qt3DCore::QSkeleton;
mapping.setSkeleton(skeleton);
backendMapping.syncFromFrontEnd(&mapping, false);
// THEN
QCOMPARE(backendMapping.skeletonId(), skeleton->id());
}
};
QTEST_MAIN(tst_ChannelMapping)
#include "tst_channelmapping.moc"
|