File: output.gl3

package info (click to toggle)
qt3d-opensource-src 5.15.2%2Bdfsg-2
  • links: PTS, VCS
  • area: main
  • in suites: bullseye
  • size: 129,676 kB
  • sloc: cpp: 348,593; ansic: 12,729; python: 467; objc: 244; javascript: 158; pascal: 155; xml: 28; makefile: 25
file content (29 lines) | stat: -rw-r--r-- 581 bytes parent folder | download | duplicates (7)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
#version 150 core

in vec2 texCoord;
uniform sampler2D texture;
uniform float lightIntensity;
in vec3 worldPosition;
uniform float exposure;
vec4 lightModel(const in vec3 baseColor,
                const in vec3 pos,
                const in float intensity)
{
    ...
}

#line 9
vec4 lightModel(const in vec3 baseColor,
                const in vec3 pos,
                const in float intensity)
{
    ...
}

#line 11
out vec4 fragColor;

void main()
{
    fragColor = (((((lightModel(((texture2D(texture, texCoord))), worldPosition, lightIntensity)))) * pow(2.0, exposure)));
}