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/****************************************************************************
**
** Copyright (C) 2016 Klaralvdalens Datakonsult AB (KDAB).
** Contact: https://www.qt.io/licensing/
**
** This file is part of the Qt3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:GPL-EXCEPT$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 as published by the Free Software
** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
#include <QtTest/QTest>
#include <qbackendnodetester.h>
#include "testdevice.h"
#include <Qt3DInput/private/actioninput_p.h>
#include <Qt3DInput/private/inputhandler_p.h>
#include <Qt3DInput/QActionInput>
class tst_ActionInput : public Qt3DCore::QBackendNodeTester
{
Q_OBJECT
private Q_SLOTS:
void shouldMirrorPeerProperties()
{
// GIVEN
Qt3DInput::Input::ActionInput backendActionInput;
Qt3DInput::QActionInput actionInput;
TestDevice sourceDevice;
actionInput.setButtons(QVector<int>() << (1 << 8));
actionInput.setSourceDevice(&sourceDevice);
// WHEN
simulateInitializationSync(&actionInput, &backendActionInput);
// THEN
QCOMPARE(backendActionInput.peerId(), actionInput.id());
QCOMPARE(backendActionInput.isEnabled(), actionInput.isEnabled());
QCOMPARE(backendActionInput.buttons(), actionInput.buttons());
QCOMPARE(backendActionInput.sourceDevice(), sourceDevice.id());
}
void shouldHaveInitialAndCleanedUpStates()
{
// GIVEN
Qt3DInput::Input::ActionInput backendActionInput;
// THEN
QVERIFY(backendActionInput.peerId().isNull());
QVERIFY(backendActionInput.buttons().isEmpty());
QCOMPARE(backendActionInput.isEnabled(), false);
QCOMPARE(backendActionInput.sourceDevice(), Qt3DCore::QNodeId());
// GIVEN
Qt3DInput::QActionInput actionInput;
TestDevice sourceDevice;
actionInput.setButtons(QVector<int>() << (1 << 8));
actionInput.setSourceDevice(&sourceDevice);
// WHEN
simulateInitializationSync(&actionInput, &backendActionInput);
backendActionInput.cleanup();
// THEN
QVERIFY(backendActionInput.buttons().isEmpty());
QCOMPARE(backendActionInput.isEnabled(), false);
QCOMPARE(backendActionInput.sourceDevice(), Qt3DCore::QNodeId());
}
void shouldHandlePropertyChanges()
{
// GIVEN
Qt3DInput::QActionInput actionInput;
Qt3DInput::Input::ActionInput backendActionInput;
simulateInitializationSync(&actionInput, &backendActionInput);
// WHEN
actionInput.setButtons(QVector<int>() << 64);
backendActionInput.syncFromFrontEnd(&actionInput, false);
// THEN
QCOMPARE(backendActionInput.buttons(), QVector<int>() << 64);
// WHEN
actionInput.setEnabled(false);
backendActionInput.syncFromFrontEnd(&actionInput, false);
// THEN
QCOMPARE(backendActionInput.isEnabled(), false);
// WHEN
TestDevice device;
actionInput.setSourceDevice(&device);
backendActionInput.syncFromFrontEnd(&actionInput, false);
// THEN
QCOMPARE(backendActionInput.sourceDevice(), device.id());
}
void shouldDealWithKeyPresses()
{
// GIVEN
TestDeviceIntegration deviceIntegration;
TestDevice *device = deviceIntegration.createPhysicalDevice("keyboard");
TestDeviceBackendNode *deviceBackend = deviceIntegration.physicalDevice(device->id());
Qt3DInput::Input::InputHandler handler;
handler.addInputDeviceIntegration(&deviceIntegration);
Qt3DInput::Input::ActionInput backendActionInput;
Qt3DInput::QActionInput actionInput;
actionInput.setEnabled(true);
actionInput.setButtons(QVector<int>() << Qt::Key_Space << Qt::Key_Return);
actionInput.setSourceDevice(device);
simulateInitializationSync(&actionInput, &backendActionInput);
// WHEN
deviceBackend->setButtonPressed(Qt::Key_Up, true);
// THEN
QCOMPARE(backendActionInput.process(&handler, 1000000000), false);
// WHEN
deviceBackend->setButtonPressed(Qt::Key_Space, true);
// THEN
QCOMPARE(backendActionInput.process(&handler, 1000000000), true);
// WHEN
deviceBackend->setButtonPressed(Qt::Key_Return, true);
// THEN
QCOMPARE(backendActionInput.process(&handler, 1000000000), true);
// WHEN
deviceBackend->setButtonPressed(Qt::Key_Space, false);
// THEN
QCOMPARE(backendActionInput.process(&handler, 1000000000), true);
// WHEN
deviceBackend->setButtonPressed(Qt::Key_Up, false);
// THEN
QCOMPARE(backendActionInput.process(&handler, 1000000000), true);
// WHEN
deviceBackend->setButtonPressed(Qt::Key_Return, false);
// THEN
QCOMPARE(backendActionInput.process(&handler, 1000000000), false);
}
void shouldNotProcessWhenDisabled()
{
// GIVEN
TestDeviceIntegration deviceIntegration;
TestDevice *device = deviceIntegration.createPhysicalDevice("keyboard");
TestDeviceBackendNode *deviceBackend = deviceIntegration.physicalDevice(device->id());
Qt3DInput::Input::InputHandler handler;
handler.addInputDeviceIntegration(&deviceIntegration);
Qt3DInput::Input::ActionInput backendActionInput;
Qt3DInput::QActionInput actionInput;
actionInput.setEnabled(false);
actionInput.setButtons(QVector<int>() << Qt::Key_Space << Qt::Key_Return);
actionInput.setSourceDevice(device);
simulateInitializationSync(&actionInput, &backendActionInput);
// WHEN
deviceBackend->setButtonPressed(Qt::Key_Space, true);
// THEN
QCOMPARE(backendActionInput.process(&handler, 1000000000), false);
}
};
QTEST_APPLESS_MAIN(tst_ActionInput)
#include "tst_actioninput.moc"
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