File: wine1FS.glsl

package info (click to toggle)
qt3d-opensource-src 5.7.1%2Bdfsg-2
  • links: PTS, VCS
  • area: main
  • in suites: stretch
  • size: 34,416 kB
  • ctags: 27,051
  • sloc: cpp: 178,121; ansic: 5,373; xml: 30; makefile: 27
file content (17 lines) | stat: -rw-r--r-- 472 bytes parent folder | download | duplicates (9)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
precision highp float;
varying vec3 v_normal;
uniform vec4 u_ambient;
uniform vec4 u_diffuse;
uniform float u_transparency;
void main(void) {
vec3 normal = normalize(v_normal);
vec4 color = vec4(0., 0., 0., 0.);
vec4 diffuse = vec4(0., 0., 0., 1.);
vec4 ambient;
ambient = u_ambient;
diffuse = u_diffuse;
diffuse.xyz *= max(dot(normal,vec3(0.,0.,1.)), 0.);
color.xyz += diffuse.xyz;
color = vec4(color.rgb * diffuse.a, diffuse.a * u_transparency);
gl_FragColor = color;
}