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/****************************************************************************
**
** Copyright (C) 2015 Paul Lemire <paul.lemire350@gmail.com>
** Contact: https://www.qt.io/licensing/
**
** This file is part of the Qt3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:BSD$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** BSD License Usage
** Alternatively, you may use this file under the terms of the BSD license
** as follows:
**
** "Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions are
** met:
** * Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** * Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in
** the documentation and/or other materials provided with the
** distribution.
** * Neither the name of The Qt Company Ltd nor the names of its
** contributors may be used to endorse or promote products derived
** from this software without specific prior written permission.
**
**
** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
**
** $QT_END_LICENSE$
**
****************************************************************************/
import Qt3D.Core 2.0
import Qt3D.Render 2.0
import Qt3D.Input 2.0
import Qt3D.Logic 2.0
import QtQml 2.2
Entity {
id: root
property Camera camera
property real linearSpeed: 10.0
property real orbitSpeed: -180.0
property real lookSpeed: 180.0
property bool firstPersonMode: true
QtObject {
id: d
readonly property vector3d firstPersonUp: Qt.vector3d(0, 1, 0)
property bool leftMouseButtonPressed: false
property bool rightMouseButtonPressed: false
property real vx: 0;
property real vy: 0;
property real vz: 0;
property real dx: 0
property real dy: 0
property bool fineMotion: false
}
KeyboardDevice {
id: keyboardSourceDevice
}
MouseDevice {
id: mouseSourceDevice
sensitivity: d.fineMotion ? 0.01 : 0.1
}
LogicalDevice {
id: cameraControlDevice
actions: [
Action {
name: "LMB"
inputs: [
ActionInput {
sourceDevice: mouseSourceDevice
buttons: [MouseEvent.LeftButton]
}
]
},
Action {
name: "RMB"
inputs: [
ActionInput {
sourceDevice: mouseSourceDevice
buttons: [MouseEvent.RightButton]
}
]
},
Action {
name: "fineMotion"
inputs: [
ActionInput {
sourceDevice: keyboardSourceDevice
buttons: [Qt.Key_Shift]
}
]
}
] // actions
axes: [
// Rotation
Axis {
name: "RX"
inputs: [
AnalogAxisInput {
sourceDevice: mouseSourceDevice
axis: MouseDevice.X
}
]
},
Axis {
name: "RY"
inputs: [
AnalogAxisInput {
sourceDevice: mouseSourceDevice
axis: MouseDevice.Y
}
]
},
// Translation
Axis {
name: "TX"
inputs: [
ButtonAxisInput {
sourceDevice: keyboardSourceDevice
buttons: [Qt.Key_Left]
scale: -1.0
},
ButtonAxisInput {
sourceDevice: keyboardSourceDevice
buttons: [Qt.Key_Right]
scale: 1.0
}
]
},
Axis {
name: "TZ"
inputs: [
ButtonAxisInput {
sourceDevice: keyboardSourceDevice
buttons: [Qt.Key_Up]
scale: 1.0
},
ButtonAxisInput {
sourceDevice: keyboardSourceDevice
buttons: [Qt.Key_Down]
scale: -1.0
}
]
},
Axis {
name: "TY"
inputs: [
ButtonAxisInput {
sourceDevice: keyboardSourceDevice
buttons: [Qt.Key_PageUp]
scale: 1.0
},
ButtonAxisInput {
sourceDevice: keyboardSourceDevice
buttons: [Qt.Key_PageDown]
scale: -1.0
}
]
}
] // axes
}
components: [
AxisActionHandler {
id: handler
logicalDevice: cameraControlDevice
onAxisValueChanged: {
switch (name) {
case "TX": {
d.vx = axisValue * linearSpeed
break;
}
case "TY": {
d.vy = axisValue * linearSpeed
break;
}
case "TZ": {
d.vz = axisValue * linearSpeed
break;
}
case "RX": {
d.dx = axisValue;
break;
}
case "RY": {
d.dy = axisValue;
break;
}
}
}
onActionStarted: {
switch (name) {
case "LMB": {
d.leftMouseButtonPressed = true;
break;
}
case "RMB": {
d.rightMouseButtonPressed = true;
break;
}
case "fineMotion": {
console.log("fineMotion started")
d.fineMotion = true;
break;
}
}
}
onActionFinished: {
switch (name) {
case "LMB": {
d.leftMouseButtonPressed = false;
break;
}
case "RMB": {
d.rightMouseButtonPressed = false;
break;
}
case "fineMotion": {
console.log("fineMotion finished")
d.fineMotion = false;
break;
}
}
}
},
FrameAction {
onTriggered: {
// The time difference since the last frame is passed in as the
// argument dt. It is a floating point value in units of seconds.
root.camera.translate(Qt.vector3d(d.vx, d.vy, d.vz).times(dt))
if (d.leftMouseButtonPressed) {
if (root.firstPersonMode)
root.camera.pan(root.lookSpeed * d.dx * dt, d.firstPersonUp)
else
root.camera.pan(root.lookSpeed * d.dx * dt)
root.camera.tilt(root.lookSpeed * d.dy * dt)
} else if (d.rightMouseButtonPressed) {
if (root.firstPersonMode)
root.camera.panAboutViewCenter(root.lookSpeed * d.dx * dt, d.firstPersonUp)
else
root.camera.panAboutViewCenter(root.lookSpeed * d.dx * dt)
root.camera.tiltAboutViewCenter(root.orbitSpeed * d.dy * dt)
}
}
}
] // components
}
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