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/****************************************************************************
**
** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB).
** Contact: https://www.qt.io/licensing/
**
** This file is part of the Qt3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:GPL-EXCEPT$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 as published by the Free Software
** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
#include <QtTest/QtTest>
#include <Qt3DRender/qgeometryfactory.h>
#include <Qt3DRender/qgeometry.h>
class MeshFunctorA : public Qt3DRender::QGeometryFactory
{
public:
MeshFunctorA()
{}
~MeshFunctorA()
{}
Qt3DRender::QGeometry *operator ()() Q_DECL_OVERRIDE
{
return nullptr;
}
bool operator ==(const Qt3DRender::QGeometryFactory &other) const Q_DECL_OVERRIDE
{
return functor_cast<MeshFunctorA>(&other);
}
QT3D_FUNCTOR(MeshFunctorA)
};
class MeshFunctorB : public Qt3DRender::QGeometryFactory
{
public:
MeshFunctorB()
{}
~MeshFunctorB()
{}
Qt3DRender::QGeometry *operator ()() Q_DECL_OVERRIDE
{
return nullptr;
}
bool operator ==(const Qt3DRender::QGeometryFactory &other) const Q_DECL_OVERRIDE
{
return functor_cast<MeshFunctorB>(&other);
}
QT3D_FUNCTOR(MeshFunctorB)
};
class MeshFunctorASub : public MeshFunctorA
{
public:
MeshFunctorASub()
{}
~MeshFunctorASub()
{}
bool operator ==(const Qt3DRender::QGeometryFactory &other) const Q_DECL_OVERRIDE
{
return functor_cast<MeshFunctorASub>(&other);
}
QT3D_FUNCTOR(MeshFunctorASub)
};
class tst_MeshFunctors : public QObject
{
Q_OBJECT
private Q_SLOTS:
void functorComparison()
{
// GIVEN
QScopedPointer<MeshFunctorA> functorA(new MeshFunctorA);
QScopedPointer<MeshFunctorB> functorB(new MeshFunctorB);
QScopedPointer<MeshFunctorASub> functorASub(new MeshFunctorASub);
// THEN
QVERIFY(!(*functorA == *functorB));
QVERIFY(!(*functorA == *functorASub));
QVERIFY(!(*functorB == *functorA));
QVERIFY(!(*functorB == *functorASub));
QVERIFY(!(*functorASub == *functorA));
QVERIFY(!(*functorASub == *functorB));
QVERIFY(*functorA == *functorA);
QVERIFY(*functorB == *functorB);
QVERIFY(*functorASub == *functorASub);
}
};
QTEST_APPLESS_MAIN(tst_MeshFunctors)
#include "tst_meshfunctors.moc"
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