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<h1 class="title">Game.qml Example File</h1>
<span class="small-subtitle">demos/mobile/quickhit/Game.qml</span>
<!-- $$$demos/mobile/quickhit/Game.qml-description -->
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<pre class="qml"> <span class="comment">/****************************************************************************
**
** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
** This file is part of the QtDeclarative module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:BSD$
** You may use this file under the terms of the BSD license as follows:
**
** "Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions are
** met:
** * Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** * Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in
** the documentation and/or other materials provided with the
** distribution.
** * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor
** the names of its contributors may be used to endorse or promote
** products derived from this software without specific prior written
** permission.
**
** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
** $QT_END_LICENSE$
**
****************************************************************************/</span>
import QtQuick 1.0
import "Game.js" as GameScript
<span class="type"><a href="qml-item.html">Item</a></span> {
<span class="name">id</span>: <span class="name">gameArea</span>
<span class="name">width</span>: <span class="number">360</span>; <span class="name">height</span>: <span class="number">640</span> <span class="comment">// NOTE: have to exists some default sizes</span>
<span class="name">anchors</span>.fill: <span class="name">parent</span>
<span class="name">objectName</span>: <span class="string">"gameArea"</span>
<span class="comment">// Who win, you or computer</span>
property <span class="type">bool</span> <span class="name">gameOverProperty</span>: <span class="number">false</span>
<span class="comment">// for info message to user</span>
property <span class="type">variant</span> <span class="name">messageBox</span>
<span class="comment">// Level activated signal for Qt side to load activated level</span>
signal <span class="type">levelActivated</span>(int index)
<span class="comment">// Pause whole game, if level is loaded</span>
<span class="keyword">function</span> <span class="name">pauseGame</span>() {
<span class="keyword">if</span> (<span class="name">GameScript</span>.<span class="name">levelPlugin</span>) {
<span class="name">GameScript</span>.<span class="name">pauseGame</span>(<span class="number">true</span>)
<span class="name">myShip</span>.<span class="name">focus</span> <span class="operator">=</span> <span class="number">false</span>
<span class="name">btnPause</span>.<span class="name">opacity</span> <span class="operator">=</span> <span class="number">0</span>
<span class="name">menu</span>.<span class="name">showPauseMenu</span>()
}
}
<span class="comment">// Qt side call this for QML take new level into use</span>
<span class="keyword">function</span> <span class="name">levelReadyForCreation</span>() {
<span class="comment">// Hide menu</span>
<span class="name">menu</span>.<span class="name">hideMenu</span>()
<span class="comment">// Show message</span>
<span class="name">message</span>.<span class="name">showMessage</span>(<span class="string">"Loading Level..."</span>,<span class="number">2000</span>)
<span class="comment">// Wait before create level</span>
<span class="name">levelCreationTimer</span>.<span class="name">restart</span>()
}
<span class="comment">// Fires ememy missile. Function is called from Qt side</span>
<span class="keyword">function</span> <span class="name">fireEnemyMissile</span>(<span class="name">aXpox</span>, aFromYpos, aToYpos) {
<span class="name">GameScript</span>.<span class="name">fireEnemyMissile</span>(<span class="name">aXpox</span>, <span class="name">aFromYpos</span>, <span class="name">aToYpos</span>)
}
<span class="comment">// Game Over handling. Function is called from Qt side</span>
<span class="keyword">function</span> <span class="name">gameOver</span>(<span class="name">youWin</span>) {
<span class="comment">// Stop GameEngine timers</span>
<span class="name">GameEngine</span>.<span class="name">enableEngineTimer</span>(<span class="number">false</span>)
<span class="name">gameOverProperty</span> <span class="operator">=</span> <span class="name">youWin</span>
<span class="name">GameScript</span>.<span class="name">hideMissiles</span>()
<span class="name">gameOverTimer</span>.<span class="name">restart</span>()
<span class="comment">//GameEngine.vibra()</span>
}
<span class="comment">// End game and show menu</span>
<span class="keyword">function</span> <span class="name">endGame</span>(<span class="name">showMessage</span>) {
<span class="name">backgroundPic</span>.<span class="name">opacity</span> <span class="operator">=</span> <span class="number">1</span>
<span class="comment">// Stop GameEngine timers</span>
<span class="name">GameEngine</span>.<span class="name">enableEngineTimer</span>(<span class="number">false</span>)
<span class="comment">// Do game over</span>
<span class="name">GameScript</span>.<span class="name">gameOver</span>()
<span class="name">GameScript</span>.<span class="name">hideMissiles</span>()
<span class="comment">// Clear GameEngine QML objects</span>
<span class="name">GameEngine</span>.<span class="name">clearQmlObjects</span>()
<span class="name">myShip</span>.<span class="name">opacity</span> <span class="operator">=</span> <span class="number">0</span>
<span class="name">myShip</span>.<span class="name">focus</span> <span class="operator">=</span> <span class="number">false</span>
<span class="name">btnPause</span>.<span class="name">opacity</span> <span class="operator">=</span> <span class="number">0</span>
<span class="name">idMainLogo</span>.<span class="name">opacity</span> <span class="operator">=</span> <span class="number">1</span>
<span class="name">menu</span>.<span class="name">showLevelMenu</span>()
<span class="keyword">if</span> (<span class="name">showMessage</span>) {
<span class="name">message</span>.<span class="name">showMessage</span>(<span class="string">"Game End"</span>,<span class="number">2000</span>)
}
}
<span class="comment">// Timer for level creationing</span>
<span class="type"><a href="qml-timer.html">Timer</a></span> {
<span class="name">id</span>: <span class="name">levelCreationTimer</span>
<span class="name">interval</span>: <span class="number">1000</span>; <span class="name">running</span>: <span class="number">false</span>; <span class="name">repeat</span>: <span class="number">false</span>
<span class="name">onTriggered</span>: {
<span class="name">btnPause</span>.<span class="name">opacity</span> <span class="operator">=</span> <span class="number">1</span>
<span class="name">myShip</span>.<span class="name">opacity</span> <span class="operator">=</span> <span class="number">1</span>
<span class="name">myShip</span>.<span class="name">focus</span> <span class="operator">=</span> <span class="number">true</span>
<span class="comment">// Create new level</span>
var <span class="name">ret</span> = <span class="name">GameScript</span>.<span class="name">createLevel</span>()
<span class="keyword">if</span> (<span class="name">ret</span><span class="operator">==</span><span class="number">0</span>) {
<span class="name">backgroundPic</span>.<span class="name">opacity</span> <span class="operator">=</span> <span class="number">0</span>
<span class="comment">// Find QML object for GameEngine</span>
<span class="name">GameEngine</span>.<span class="name">findQmlObjects</span>()
<span class="comment">// Enable GameEngine timer</span>
<span class="name">GameEngine</span>.<span class="name">enableEngineTimer</span>(<span class="number">true</span>)
} else {
<span class="comment">// Level cannot be created!</span>
<span class="name">endGame</span>(<span class="number">false</span>)
}
}
}
<span class="comment">// Timer for game over</span>
<span class="type"><a href="qml-timer.html">Timer</a></span> {
<span class="name">id</span>: <span class="name">gameOverTimer</span>
<span class="name">interval</span>: <span class="number">1500</span>; <span class="name">running</span>: <span class="number">false</span>; <span class="name">repeat</span>: <span class="number">false</span>
<span class="name">onTriggered</span>: {
<span class="name">backgroundPic</span>.<span class="name">opacity</span> <span class="operator">=</span> <span class="number">1</span>
<span class="name">idMainLogo</span>.<span class="name">opacity</span> <span class="operator">=</span> <span class="number">1</span>
<span class="comment">// Do game over</span>
<span class="name">GameScript</span>.<span class="name">gameOver</span>()
<span class="comment">// Clear GameEngine QML objects</span>
<span class="name">GameEngine</span>.<span class="name">clearQmlObjects</span>()
<span class="name">menu</span>.<span class="name">showLevelMenu</span>()
<span class="keyword">if</span> (<span class="name">gameOverProperty</span>) {
<span class="name">GameEngine</span>.<span class="name">playInternalSound</span>(<span class="number">4</span>)
<span class="name">message</span>.<span class="name">showMessage</span>(<span class="string">"Game Over, You win!"</span>,<span class="number">2000</span>)
} else {
<span class="name">GameEngine</span>.<span class="name">playInternalSounds</span>(<span class="number">3</span>,<span class="number">3</span>)
<span class="name">message</span>.<span class="name">showMessage</span>(<span class="string">"Game Over, You lose"</span>,<span class="number">2000</span>)
}
}
}
<span class="comment">// Menu signal to slot connections</span>
<span class="type"><a href="qml-connections.html">Connections</a></span> {
<span class="name">target</span>: <span class="name">menu</span>
<span class="comment">// Level selected</span>
<span class="name">onLevelSelected</span>: {
<span class="comment">// Stop bigship animation</span>
<span class="name">bigShipAnim</span>.<span class="name">stop</span>()
<span class="name">bigShip</span>.<span class="name">opacity</span> <span class="operator">=</span> <span class="number">0</span>
<span class="comment">// Hide logo</span>
<span class="name">idMainLogo</span>.<span class="name">opacity</span> <span class="operator">=</span> <span class="number">0</span>
<span class="comment">// Signal level activated</span>
<span class="name">gameArea</span>.<span class="name">levelActivated</span>(<span class="name">levelIndex</span>)
}
<span class="comment">// Level resumed selected</span>
<span class="name">onResumeSelected</span>: {
<span class="name">menu</span>.<span class="name">hideMenu</span>()
<span class="name">GameScript</span>.<span class="name">pauseGame</span>(<span class="number">false</span>)
<span class="name">myShip</span>.<span class="name">focus</span> <span class="operator">=</span> <span class="number">true</span>
}
}
<span class="comment">// This component creation completed</span>
<span class="name">Component</span>.onCompleted: {
<span class="comment">// Show main Level selection menu</span>
<span class="name">menu</span>.<span class="name">showLevelMenu</span>()
<span class="comment">// Start big ship animation</span>
<span class="name">bigShipAnim</span>.<span class="name">restart</span>()
<span class="comment">// Set variable</span>
<span class="name">messageBox</span> <span class="operator">=</span> <span class="name">message</span>
<span class="comment">// Play game start sound</span>
<span class="name">GameEngine</span>.<span class="name">gameStartSound</span>()
<span class="comment">// Fade splash screen</span>
<span class="name">fadeAnim</span>.<span class="name">restart</span>()
<span class="comment">// Rotate splash logo</span>
<span class="name">rotAnim</span>.<span class="name">restart</span>()
}
<span class="comment">// Background image for the game</span>
<span class="type"><a href="qml-image.html">Image</a></span> {
<span class="name">id</span>: <span class="name">backgroundPic</span>
<span class="name">z</span>:<span class="number">1</span>
<span class="name">source</span>: <span class="string">"qrc:/gfx/background2.png"</span>
<span class="name">fillMode</span>: <span class="name">Image</span>.<span class="name">PreserveAspectCrop</span>
<span class="name">smooth</span>: <span class="number">true</span>
<span class="name">anchors</span>.fill: <span class="name">parent</span>
}
<span class="type"><a href="qml-image.html">Image</a></span> {
<span class="name">id</span>: <span class="name">bigShip</span>
<span class="name">source</span>: <span class="string">"qrc:/gfx/bigship.png"</span>
<span class="name">z</span>:<span class="number">1.5</span>
<span class="name">smooth</span>: <span class="number">true</span>
<span class="name">x</span>: <span class="name">width</span> <span class="operator">*</span> -<span class="number">1</span>
<span class="name">y</span>: <span class="name">parent</span>.<span class="name">height</span> <span class="operator">*</span> <span class="number">0.55</span>
}
<span class="type"><a href="qml-sequentialanimation.html">SequentialAnimation</a></span> {
<span class="name">id</span>: <span class="name">bigShipAnim</span>;
<span class="type"><a href="qml-numberanimation.html">NumberAnimation</a></span> {<span class="name">target</span>:<span class="name">bigShip</span>; <span class="name">property</span>:<span class="string">"x"</span>; <span class="name">to</span>:<span class="name">gameArea</span>.<span class="name">width</span>; <span class="name">easing</span>.type: <span class="name">Easing</span>.<span class="name">Linear</span>; <span class="name">duration</span>: <span class="number">80000</span> }
<span class="type"><a href="qml-propertyaction.html">PropertyAction</a></span> {<span class="name">target</span>:<span class="name">bigShip</span>; <span class="name">properties</span>: <span class="string">"opacity"</span>; <span class="name">value</span>: <span class="number">0</span>}
}
<span class="comment">// Enemies grid</span>
<span class="type"><a href="qml-item.html">Item</a></span> {
<span class="comment">// This is general level QML plaseholder</span>
<span class="comment">// Into this is level QML created in createLevel()</span>
<span class="name">id</span>:<span class="name">levelId</span>
<span class="name">anchors</span>.fill: <span class="name">parent</span>
<span class="name">z</span>:<span class="number">2</span>
}
<span class="type"><a href="qml-image.html">Image</a></span> {
<span class="name">id</span>: <span class="name">idMainLogo</span>
<span class="name">z</span>:<span class="number">19</span>
<span class="name">source</span>: <span class="string">"qrc:/gfx/quickhit_logo.png"</span>
<span class="name">smooth</span>: <span class="number">true</span>
<span class="name">anchors</span>.horizontalCenter: <span class="name">gameArea</span>.<span class="name">horizontalCenter</span>
<span class="name">y</span>:<span class="name">gameArea</span>.<span class="name">height</span> <span class="operator">/</span> <span class="number">10</span> <span class="operator">*</span> <span class="number">1</span>
}
<span class="comment">// Game menu</span>
<span class="type">Menu</span> {
<span class="name">z</span>:<span class="number">20</span>
<span class="name">id</span>:<span class="name">menu</span>
<span class="name">width</span>: <span class="name">gameArea</span>.<span class="name">width</span> <span class="operator">/</span> <span class="number">5</span> <span class="operator">*</span> <span class="number">4</span>
<span class="name">height</span>: <span class="name">gameArea</span>.<span class="name">height</span> <span class="operator">/</span> <span class="number">10</span> <span class="operator">*</span> <span class="number">4</span>
<span class="name">anchors</span>.verticalCenter: <span class="name">gameArea</span>.<span class="name">verticalCenter</span>
<span class="name">anchors</span>.horizontalCenter: <span class="name">gameArea</span>.<span class="name">horizontalCenter</span>
}
<span class="comment">// My ship</span>
<span class="type">MyShip</span> {
<span class="name">z</span>:<span class="number">10</span>
<span class="name">id</span>: <span class="name">myShip</span>
<span class="name">opacity</span>: <span class="number">0</span>
}
<span class="comment">// Mouse area of your ship</span>
<span class="type"><a href="qml-mousearea.html">MouseArea</a></span> {
<span class="comment">//anchors.fill: parent</span>
<span class="name">width</span>: <span class="name">parent</span>.<span class="name">width</span>
<span class="name">height</span>: <span class="name">myShip</span>.<span class="name">height</span>
<span class="name">x</span>:<span class="number">0</span>
<span class="name">y</span>:<span class="name">gameArea</span>.<span class="name">height</span> <span class="operator">-</span> <span class="name">myShip</span>.<span class="name">height</span>
<span class="name">drag</span>.target: <span class="name">myShip</span>
<span class="name">drag</span>.axis: <span class="name">Drag</span>.<span class="name">XAxis</span>
<span class="name">drag</span>.minimumX: <span class="number">0</span>
<span class="name">drag</span>.maximumX: <span class="name">gameArea</span>.<span class="name">width</span> <span class="operator">-</span> <span class="name">myShip</span>.<span class="name">width</span>
property <span class="type">int</span> <span class="name">startPos</span>: <span class="number">0</span>
property <span class="type">int</span> <span class="name">dragCount</span>: <span class="number">0</span>
<span class="name">onPressed</span>: {
<span class="name">startPos</span> <span class="operator">=</span> <span class="name">mouseX</span>
<span class="name">dragCount</span> <span class="operator">=</span> <span class="number">0</span>
}
<span class="name">onPositionChanged</span>: {
<span class="comment">//dragCount = Math.abs(mouseX-startPos)</span>
}
<span class="name">onReleased</span>: {
<span class="comment">//if (dragCount<20) {</span>
<span class="name">myShip</span>.<span class="name">fire</span>()
<span class="comment">//}</span>
}
}
<span class="comment">// Pause button</span>
<span class="type">Button</span> {
<span class="name">id</span>: <span class="name">btnSound</span>
<span class="name">z</span>:<span class="number">12</span>
<span class="comment">//animationEnabled: false</span>
<span class="name">anchors</span>.top: <span class="name">parent</span>.<span class="name">top</span>
<span class="name">anchors</span>.topMargin: <span class="number">10</span>
<span class="name">buttonPath</span>: <span class="string">"qrc:/gfx/soundOn.png"</span>
<span class="name">buttonId</span>: <span class="number">4</span>
<span class="name">width</span>: <span class="name">gameArea</span>.<span class="name">width</span> <span class="operator">/</span> <span class="number">10</span>
<span class="name">height</span>: <span class="name">gameArea</span>.<span class="name">width</span> <span class="operator">/</span> <span class="number">10</span>
<span class="name">x</span>: <span class="name">gameArea</span>.<span class="name">width</span> <span class="operator">-</span> <span class="name">width</span> <span class="operator">-</span> <span class="number">15</span>
<span class="name">opacity</span>: <span class="number">1</span>
<span class="type"><a href="qml-connections.html">Connections</a></span> {
<span class="name">target</span>: <span class="name">btnSound</span>
<span class="name">onBtnClicked</span>: {
<span class="keyword">if</span> (<span class="name">btnSound</span>.<span class="name">buttonId</span><span class="operator">==</span><span class="number">4</span>) {
<span class="comment">// Sound off</span>
<span class="name">btnSound</span>.<span class="name">buttonPath</span> <span class="operator">=</span> <span class="string">"qrc:/gfx/soundOff.png"</span>
<span class="name">btnSound</span>.<span class="name">buttonId</span> <span class="operator">=</span> <span class="number">5</span>
<span class="name">GameEngine</span>.<span class="name">enableSounds</span>(<span class="number">false</span>)
} else {
<span class="comment">// Sound on</span>
<span class="name">btnSound</span>.<span class="name">buttonPath</span> <span class="operator">=</span> <span class="string">"qrc:/gfx/soundOn.png"</span>
<span class="name">btnSound</span>.<span class="name">buttonId</span> <span class="operator">=</span> <span class="number">4</span>
<span class="name">GameEngine</span>.<span class="name">enableSounds</span>(<span class="number">true</span>)
}
}
}
}
<span class="comment">// Pause button</span>
<span class="type">Button</span> {
<span class="name">id</span>: <span class="name">btnPause</span>
<span class="name">z</span>:<span class="number">13</span>
<span class="name">anchors</span>.top: <span class="name">parent</span>.<span class="name">top</span>
<span class="name">anchors</span>.topMargin: <span class="number">10</span>
<span class="name">buttonPath</span>: <span class="string">"qrc:/gfx/pause.png"</span>
<span class="name">buttonId</span>: <span class="number">3</span>
<span class="name">width</span>: <span class="name">gameArea</span>.<span class="name">width</span> <span class="operator">/</span> <span class="number">10</span>
<span class="name">height</span>: <span class="name">gameArea</span>.<span class="name">width</span> <span class="operator">/</span> <span class="number">10</span>
<span class="name">x</span>: <span class="name">gameArea</span>.<span class="name">width</span> <span class="operator">-</span> <span class="name">width</span> <span class="operator">-</span> <span class="name">btnPause</span>.<span class="name">width</span> <span class="operator">-</span> <span class="number">15</span><span class="operator">*</span><span class="number">2</span>
<span class="name">opacity</span>: <span class="number">0</span>
<span class="type"><a href="qml-connections.html">Connections</a></span> {
<span class="name">target</span>: <span class="name">btnPause</span>
<span class="name">onBtnClicked</span>: {
<span class="name">GameScript</span>.<span class="name">pauseGame</span>(<span class="number">true</span>)
<span class="name">myShip</span>.<span class="name">focus</span> <span class="operator">=</span> <span class="number">false</span>
<span class="name">btnPause</span>.<span class="name">opacity</span> <span class="operator">=</span> <span class="number">0</span>
<span class="name">menu</span>.<span class="name">showPauseMenu</span>()
}
}
}
<span class="comment">// Hidden missiles ready for to be launched</span>
<span class="type">Missile</span> {
<span class="name">z</span>:<span class="number">3</span>
<span class="name">id</span>: <span class="name">missile_1</span>
<span class="name">x</span>:<span class="number">0</span>
<span class="name">y</span>:<span class="number">10</span>
}
<span class="type">Missile</span> {
<span class="name">z</span>:<span class="number">4</span>
<span class="name">id</span>: <span class="name">missile_2</span>
<span class="name">x</span>: <span class="number">20</span>
<span class="name">y</span>:<span class="number">10</span>
}
<span class="type">Missile</span> {
<span class="name">z</span>:<span class="number">5</span>
<span class="name">id</span>: <span class="name">missile_3</span>
<span class="name">x</span>: <span class="number">40</span>
<span class="name">y</span>:<span class="number">10</span>
}
<span class="type">Missile</span> {
<span class="name">z</span>:<span class="number">6</span>
<span class="name">id</span>: <span class="name">missile_4</span>
<span class="name">x</span>: <span class="number">60</span>
<span class="name">y</span>:<span class="number">10</span>
}
<span class="type">Missile</span> {
<span class="name">z</span>:<span class="number">7</span>
<span class="name">id</span>: <span class="name">missile_5</span>
<span class="name">x</span>: <span class="number">80</span>
<span class="name">y</span>:<span class="number">10</span>
}
<span class="type">Missile</span> {
<span class="name">z</span>:<span class="number">8</span>
<span class="name">objectName</span>: <span class="string">"enemy_missile"</span>
<span class="name">id</span>: <span class="name">enemy_missile_1</span>
<span class="name">enemyMissile</span>: <span class="number">true</span>
}
<span class="type">Missile</span> {
<span class="name">z</span>:<span class="number">9</span>
<span class="name">objectName</span>: <span class="string">"enemy_missile"</span>
<span class="name">id</span>: <span class="name">enemy_missile_2</span>
<span class="name">enemyMissile</span>: <span class="number">true</span>
}
<span class="comment">// Messages to the user</span>
<span class="type">Message</span> {
<span class="name">id</span>: <span class="name">message</span>
<span class="name">z</span>:<span class="number">21</span>
}
<span class="comment">// Splach screen</span>
<span class="type"><a href="qml-rectangle.html">Rectangle</a></span> {
<span class="name">id</span>: <span class="name">blackFace</span>
<span class="name">x</span>:-<span class="number">2</span>
<span class="name">y</span>:<span class="number">0</span>
<span class="name">width</span>: <span class="name">parent</span>.<span class="name">width</span> <span class="operator">+</span> <span class="number">2</span>
<span class="name">height</span>: <span class="name">parent</span>.<span class="name">height</span>
<span class="name">z</span>:<span class="number">100</span>
<span class="name">color</span>: <span class="string">"black"</span>
<span class="name">opacity</span>: <span class="number">1</span>
<span class="type"><a href="qml-mousearea.html">MouseArea</a></span> {
<span class="name">anchors</span>.fill: <span class="name">parent</span>
<span class="name">onPressed</span>: {
<span class="name">mouse</span>.<span class="name">accepted</span> <span class="operator">=</span> <span class="number">true</span>
<span class="name">fadeAnim</span>.<span class="name">stop</span>()
<span class="name">blackFace</span>.<span class="name">opacity</span> <span class="operator">=</span> <span class="number">0</span>
}
}
<span class="type"><a href="qml-image.html">Image</a></span> {
<span class="name">id</span>: <span class="name">idLogo</span>
<span class="name">source</span>: <span class="string">"qrc:/gfx/quickhit_logo.png"</span>
<span class="name">smooth</span>: <span class="number">true</span>
<span class="name">anchors</span>.horizontalCenter: <span class="name">parent</span>.<span class="name">horizontalCenter</span>
<span class="name">anchors</span>.verticalCenter: <span class="name">parent</span>.<span class="name">verticalCenter</span>
<span class="name">opacity</span>: <span class="number">0</span>
}
<span class="type"><a href="qml-numberanimation.html">NumberAnimation</a></span> { <span class="name">id</span>: <span class="name">rotAnim</span>; <span class="name">target</span>: <span class="name">idLogo</span>; <span class="name">property</span>: <span class="string">"rotation"</span>; <span class="name">to</span>: <span class="number">20</span>; <span class="name">duration</span>: <span class="number">9000</span> }
}
<span class="comment">// Splach screen animation</span>
<span class="type"><a href="qml-sequentialanimation.html">SequentialAnimation</a></span> {
<span class="name">id</span>: <span class="name">fadeAnim</span>
<span class="type"><a href="qml-pauseanimation.html">PauseAnimation</a></span> {<span class="name">duration</span>: <span class="number">1000</span> }
<span class="type"><a href="qml-numberanimation.html">NumberAnimation</a></span> {<span class="name">target</span>: <span class="name">idLogo</span>; <span class="name">property</span>: <span class="string">"opacity"</span>; <span class="name">from</span>: <span class="number">0</span>; <span class="name">to</span>: <span class="number">1</span>; <span class="name">duration</span>: <span class="number">2000</span> }
<span class="type"><a href="qml-pauseanimation.html">PauseAnimation</a></span> {<span class="name">duration</span>: <span class="number">2000</span> }
<span class="type"><a href="qml-numberanimation.html">NumberAnimation</a></span> {<span class="name">target</span>: <span class="name">idLogo</span>; <span class="name">property</span>: <span class="string">"opacity"</span>; <span class="name">from</span>: <span class="number">1</span>; <span class="name">to</span>: <span class="number">0</span>; <span class="name">duration</span>: <span class="number">2000</span> }
<span class="type"><a href="qml-numberanimation.html">NumberAnimation</a></span> {<span class="name">target</span>: <span class="name">blackFace</span>; <span class="name">property</span>: <span class="string">"opacity"</span>; <span class="name">from</span>: <span class="number">1</span>; <span class="name">to</span>: <span class="number">0</span>; <span class="name">duration</span>: <span class="number">2000</span> }
}
}</pre>
</div>
<!-- @@@demos/mobile/quickhit/Game.qml -->
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