File: demos-mobile-quickhit-plugins-leveltwo-leveltwo-pro.html

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<?xml version="1.0" encoding="UTF-8"?>
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  <title>Qt 4.8: leveltwo.pro Example File (demos/mobile/quickhit/plugins/LevelTwo/leveltwo.pro)</title>
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<h1 class="title">leveltwo.pro Example File</h1>
<span class="small-subtitle">demos/mobile/quickhit/plugins/LevelTwo/leveltwo.pro</span>
<!-- $$$demos/mobile/quickhit/plugins/LevelTwo/leveltwo.pro-description -->
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<pre class="cpp"> TEMPLATE        = lib

 #VERSION         = 1.1.0

 CONFIG         += plugin

 INCLUDEPATH    += ../

 HEADERS         = leveltwo.h

 SOURCES         = leveltwo.cpp

 TARGET          = $$qtLibraryTarget(leveltwo)

 OTHER_FILES += qml/Level.qml \
                qml/Enemy.qml \
                qml/Level.js

 # SYMBIAN ---------------------------
 symbian: {
 # Load predefined include paths (e.g. QT_PLUGINS_BASE_DIR) to be used in the pro-files
 load(data_caging_paths)

 # EPOCALLOWDLLDATA have to set true because Qt macros has initialised global data
 TARGET.EPOCALLOWDLLDATA=1
 TARGET.UID3 = 0xE07dfb67

 TARGET.CAPABILITY = NetworkServices \
     Location \
     ReadUserData \
     WriteUserData \
     LocalServices \
     UserEnvironment

 # Defines plugin stub file into Symbian .pkg package
 pluginDep.sources = leveltwo.dll
 pluginDep.path = $$QT_PLUGINS_BASE_DIR/quickhitlevels
 DEPLOYMENT += pluginDep

 # Graphics and Sounds for the plugin
 BLD_INF_RULES.prj_exports += &quot;gfx/background2.png ../winscw/c/Data/gfx/background2.png&quot; \
 &quot;gfx/background_loop.png ../winscw/c/Data/gfx/background_loop.png&quot; \
 &quot;gfx/enemy1.png ../winscw/c/Data/gfx/enemy1.png&quot; \
 &quot;gfx/fire2.png ../winscw/c/Data/gfx/fire2.png&quot; \
 &quot;gfx/fire.png ../winscw/c/Data/gfx/fire.png&quot; \
 &quot;gfx/missile2.png ../winscw/c/Data/gfx/missile2.png&quot; \
 &quot;gfx/enemy_missile2.png ../winscw/c/Data/gfx/enemy_missile2.png&quot; \
 &quot;gfx/ship.png ../winscw/c/Data/gfx/ship.png&quot; \
 &quot;gfx/transparent.png ../winscw/c/Data/gfx/transparent.png&quot; \
 &quot;gfx/star3.png ../winscw/c/Data/gfx/star3.png&quot; \
 &quot;gfx/blue_fire.png ../winscw/c/Data/gfx/blue_fire.png&quot; \
 &quot;sound/enemy_explosion.wav ../winscw/c/Data/sound/enemy_explosion.wav&quot; \
 &quot;sound/myship_explosion.wav ../winscw/c/Data/sound/myship_explosion.wav&quot; \
 &quot;sound/enableship.wav ../winscw/c/Data/sound/enableship.wav&quot; \
 &quot;sound/laser.wav ../winscw/c/Data/sound/laser.wav&quot; \
 &quot;sound/level2.wav ../winscw/c/Data/sound/level2.wav&quot; \
 &quot;qml/Level.qml ../winscw/c/Data/Level.qml&quot; \
 &quot;qml/Level.js ../winscw/c/Data/Level.js&quot; \
 &quot;qml/Enemy.qml ../winscw/c/Data/Enemy.qml&quot;

 myQml.sources = qml/*
 myQml.path = c:/system/quickhitdata/leveltwo
 myGraphic.sources = gfx/*
 myGraphic.path = c:/system/quickhitdata/leveltwo/gfx
 mySound.sources = sound/*
 mySound.path = c:/system/quickhitdata/leveltwo/sound
 # Takes qml, graphics and sounds into Symbian SIS package file (.pkg)
 DEPLOYMENT += myQml myGraphic mySound

 target.path += $$[QT_INSTALL_PLUGINS]/quickhitlevels
 # Installs binaries
 INSTALLS += target
 }

 # WINDOWS ---------------------------
 win32: {

 # Copy level sounds and graphics into right destination
 system(mkdir c:\quickhitdata\leveltwo)
 system(mkdir c:\quickhitdata\leveltwo\gfx)
 system(mkdir c:\quickhitdata\leveltwo\sound)
 system(copy qml\*.* c:\quickhitdata\leveltwo)
 system(copy gfx\*.* c:\quickhitdata\leveltwo\gfx)
 system(copy sound\*.* c:\quickhitdata\leveltwo\sound)

 # Installs binaries
 target.path += $$[QT_INSTALL_PLUGINS]/quickhitlevels
 INSTALLS += target
 }

 # MAEMO_5 ---------------------------
 maemo5: {
 myQml.path = /home/user/.quickhitdata/leveltwo/
 myQml.files += qml/*
 myGraphic.path = /home/user/.quickhitdata/leveltwo/gfx/
 myGraphic.files += gfx/*
 mySound.path = /home/user/.quickhitdata/leveltwo/sound/
 mySound.files += sound/*

 target.path += /usr/lib/qt4/plugins/quickhitlevels
 # Installs qml, binaries, sounds and graphics
 INSTALLS += target myGraphic mySound myQml
 }</pre>
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<!-- @@@demos/mobile/quickhit/plugins/LevelTwo/leveltwo.pro -->
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