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<h1 class="title">submarine.cpp Example File</h1>
<span class="small-subtitle">demos/sub-attaq/submarine.cpp</span>
<!-- $$$demos/sub-attaq/submarine.cpp-description -->
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<pre class="cpp"> <span class="comment">/****************************************************************************
**
** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
** This file is part of the QtCore module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** GNU Lesser General Public License Usage
** This file may be used under the terms of the GNU Lesser General Public
** License version 2.1 as published by the Free Software Foundation and
** appearing in the file LICENSE.LGPL included in the packaging of this
** file. Please review the following information to ensure the GNU Lesser
** General Public License version 2.1 requirements will be met:
** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Nokia gives you certain additional
** rights. These rights are described in the Nokia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
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** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU General
** Public License version 3.0 as published by the Free Software Foundation
** and appearing in the file LICENSE.GPL included in the packaging of this
** file. Please review the following information to ensure the GNU General
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** http://www.gnu.org/copyleft/gpl.html.
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****************************************************************************/</span>
<span class="comment">//Own</span>
<span class="preprocessor">#include "submarine.h"</span>
<span class="preprocessor">#include "submarine_p.h"</span>
<span class="preprocessor">#include "torpedo.h"</span>
<span class="preprocessor">#include "pixmapitem.h"</span>
<span class="preprocessor">#include "graphicsscene.h"</span>
<span class="preprocessor">#include "animationmanager.h"</span>
<span class="preprocessor">#include "qanimationstate.h"</span>
<span class="preprocessor">#include <QtCore/QPropertyAnimation></span>
<span class="preprocessor">#include <QtCore/QStateMachine></span>
<span class="preprocessor">#include <QtCore/QFinalState></span>
<span class="preprocessor">#include <QtCore/QSequentialAnimationGroup></span>
<span class="keyword">static</span> <span class="type"><a href="qabstractanimation.html">QAbstractAnimation</a></span> <span class="operator">*</span>setupDestroyAnimation(SubMarine <span class="operator">*</span>sub)
{
<span class="type"><a href="qsequentialanimationgroup.html">QSequentialAnimationGroup</a></span> <span class="operator">*</span>group <span class="operator">=</span> <span class="keyword">new</span> <span class="type"><a href="qsequentialanimationgroup.html">QSequentialAnimationGroup</a></span>(sub);
<span class="keyword">for</span> (<span class="type">int</span> i <span class="operator">=</span> <span class="number">1</span>; i <span class="operator"><</span><span class="operator">=</span> <span class="number">4</span>; <span class="operator">+</span><span class="operator">+</span>i) {
PixmapItem <span class="operator">*</span>step <span class="operator">=</span> <span class="keyword">new</span> PixmapItem(<span class="type"><a href="qstring.html">QString</a></span><span class="operator">::</span>fromLatin1(<span class="string">"explosion/submarine/step%1"</span>)<span class="operator">.</span>arg(i)<span class="operator">,</span> GraphicsScene<span class="operator">::</span>Big<span class="operator">,</span> sub);
step<span class="operator">-</span><span class="operator">></span>setZValue(<span class="number">6</span>);
step<span class="operator">-</span><span class="operator">></span>setOpacity(<span class="number">0</span>);
<span class="type"><a href="qpropertyanimation.html">QPropertyAnimation</a></span> <span class="operator">*</span>anim <span class="operator">=</span> <span class="keyword">new</span> <span class="type"><a href="qpropertyanimation.html">QPropertyAnimation</a></span>(step<span class="operator">,</span> <span class="string">"opacity"</span><span class="operator">,</span> group);
anim<span class="operator">-</span><span class="operator">></span>setDuration(<span class="number">100</span>);
anim<span class="operator">-</span><span class="operator">></span>setEndValue(<span class="number">1</span>);
}
AnimationManager<span class="operator">::</span>self()<span class="operator">-</span><span class="operator">></span>registerAnimation(group);
<span class="keyword">return</span> group;
}
SubMarine<span class="operator">::</span>SubMarine(<span class="type">int</span> type<span class="operator">,</span> <span class="keyword">const</span> <span class="type"><a href="qstring.html">QString</a></span> <span class="operator">&</span>name<span class="operator">,</span> <span class="type">int</span> points) : PixmapItem(<span class="type"><a href="qstring.html">QString</a></span>(<span class="string">"submarine"</span>)<span class="operator">,</span> GraphicsScene<span class="operator">::</span>Big)<span class="operator">,</span>
subType(type)<span class="operator">,</span> subName(name)<span class="operator">,</span> subPoints(points)<span class="operator">,</span> speed(<span class="number">0</span>)<span class="operator">,</span> direction(SubMarine<span class="operator">::</span>None)
{
setZValue(<span class="number">5</span>);
setTransformOriginPoint(boundingRect()<span class="operator">.</span>center());
graphicsRotation <span class="operator">=</span> <span class="keyword">new</span> <span class="type"><a href="qgraphicsrotation.html">QGraphicsRotation</a></span>(<span class="keyword">this</span>);
graphicsRotation<span class="operator">-</span><span class="operator">></span>setAxis(<span class="type"><a href="qt.html">Qt</a></span><span class="operator">::</span>YAxis);
graphicsRotation<span class="operator">-</span><span class="operator">></span>setOrigin(QVector3D(size()<span class="operator">.</span>width()<span class="operator">/</span><span class="number">2</span><span class="operator">,</span> size()<span class="operator">.</span>height()<span class="operator">/</span><span class="number">2</span><span class="operator">,</span> <span class="number">0</span>));
<span class="type"><a href="qlist.html">QList</a></span><span class="operator"><</span><span class="type"><a href="qgraphicstransform.html">QGraphicsTransform</a></span> <span class="operator">*</span><span class="operator">></span> r;
r<span class="operator">.</span>append(graphicsRotation);
setTransformations(r);
<span class="comment">//We setup the state machine of the submarine</span>
<span class="type"><a href="qstatemachine.html">QStateMachine</a></span> <span class="operator">*</span>machine <span class="operator">=</span> <span class="keyword">new</span> <span class="type"><a href="qstatemachine.html">QStateMachine</a></span>(<span class="keyword">this</span>);
<span class="comment">//This state is when the boat is moving/rotating</span>
<span class="type"><a href="qstate.html">QState</a></span> <span class="operator">*</span>moving <span class="operator">=</span> <span class="keyword">new</span> <span class="type"><a href="qstate.html">QState</a></span>(machine);
<span class="comment">//This state is when the boat is moving from left to right</span>
MovementState <span class="operator">*</span>movement <span class="operator">=</span> <span class="keyword">new</span> MovementState(<span class="keyword">this</span><span class="operator">,</span> moving);
<span class="comment">//This state is when the boat is moving from left to right</span>
ReturnState <span class="operator">*</span>rotation <span class="operator">=</span> <span class="keyword">new</span> ReturnState(<span class="keyword">this</span><span class="operator">,</span> moving);
<span class="comment">//This is the initial state of the moving root state</span>
moving<span class="operator">-</span><span class="operator">></span>setInitialState(movement);
movement<span class="operator">-</span><span class="operator">></span>addTransition(<span class="keyword">this</span><span class="operator">,</span> SIGNAL(subMarineStateChanged())<span class="operator">,</span> moving);
<span class="comment">//This is the initial state of the machine</span>
machine<span class="operator">-</span><span class="operator">></span>setInitialState(moving);
<span class="comment">//End</span>
<span class="type"><a href="qfinalstate.html">QFinalState</a></span> <span class="operator">*</span>final <span class="operator">=</span> <span class="keyword">new</span> <span class="type"><a href="qfinalstate.html">QFinalState</a></span>(machine);
<span class="comment">//If the moving animation is finished we move to the return state</span>
movement<span class="operator">-</span><span class="operator">></span>addTransition(movement<span class="operator">,</span> SIGNAL(animationFinished())<span class="operator">,</span> rotation);
<span class="comment">//If the return animation is finished we move to the moving state</span>
rotation<span class="operator">-</span><span class="operator">></span>addTransition(rotation<span class="operator">,</span> SIGNAL(animationFinished())<span class="operator">,</span> movement);
<span class="comment">//This state play the destroyed animation</span>
<span class="type">QAnimationState</span> <span class="operator">*</span>destroyedState <span class="operator">=</span> <span class="keyword">new</span> <span class="type">QAnimationState</span>(machine);
destroyedState<span class="operator">-</span><span class="operator">></span>setAnimation(setupDestroyAnimation(<span class="keyword">this</span>));
<span class="comment">//Play a nice animation when the submarine is destroyed</span>
moving<span class="operator">-</span><span class="operator">></span>addTransition(<span class="keyword">this</span><span class="operator">,</span> SIGNAL(subMarineDestroyed())<span class="operator">,</span> destroyedState);
<span class="comment">//Transition to final state when the destroyed animation is finished</span>
destroyedState<span class="operator">-</span><span class="operator">></span>addTransition(destroyedState<span class="operator">,</span> SIGNAL(animationFinished())<span class="operator">,</span> final);
<span class="comment">//The machine has finished to be executed, then the submarine is dead</span>
connect(machine<span class="operator">,</span>SIGNAL(finished())<span class="operator">,</span><span class="keyword">this</span><span class="operator">,</span> SIGNAL(subMarineExecutionFinished()));
machine<span class="operator">-</span><span class="operator">></span>start();
}
<span class="type">int</span> SubMarine<span class="operator">::</span>points() <span class="keyword">const</span>
{
<span class="keyword">return</span> subPoints;
}
<span class="type">void</span> SubMarine<span class="operator">::</span>setCurrentDirection(SubMarine<span class="operator">::</span>Movement direction)
{
<span class="keyword">if</span> (<span class="keyword">this</span><span class="operator">-</span><span class="operator">></span>direction <span class="operator">=</span><span class="operator">=</span> direction)
<span class="keyword">return</span>;
<span class="keyword">if</span> (direction <span class="operator">=</span><span class="operator">=</span> SubMarine<span class="operator">::</span>Right <span class="operator">&</span><span class="operator">&</span> <span class="keyword">this</span><span class="operator">-</span><span class="operator">></span>direction <span class="operator">=</span><span class="operator">=</span> SubMarine<span class="operator">::</span>None) {
graphicsRotation<span class="operator">-</span><span class="operator">></span>setAngle(<span class="number">180</span>);
}
<span class="keyword">this</span><span class="operator">-</span><span class="operator">></span>direction <span class="operator">=</span> direction;
}
<span class="keyword">enum</span> SubMarine<span class="operator">::</span>Movement SubMarine<span class="operator">::</span>currentDirection() <span class="keyword">const</span>
{
<span class="keyword">return</span> direction;
}
<span class="type">void</span> SubMarine<span class="operator">::</span>setCurrentSpeed(<span class="type">int</span> speed)
{
<span class="keyword">if</span> (speed <span class="operator"><</span> <span class="number">0</span> <span class="operator">|</span><span class="operator">|</span> speed <span class="operator">></span> <span class="number">3</span>) {
<a href="qtglobal.html#qWarning">qWarning</a>(<span class="string">"SubMarine::setCurrentSpeed : The speed is invalid"</span>);
}
<span class="keyword">this</span><span class="operator">-</span><span class="operator">></span>speed <span class="operator">=</span> speed;
<span class="keyword">emit</span> subMarineStateChanged();
}
<span class="type">int</span> SubMarine<span class="operator">::</span>currentSpeed() <span class="keyword">const</span>
{
<span class="keyword">return</span> speed;
}
<span class="type">void</span> SubMarine<span class="operator">::</span>launchTorpedo(<span class="type">int</span> speed)
{
Torpedo <span class="operator">*</span> torp <span class="operator">=</span> <span class="keyword">new</span> Torpedo();
GraphicsScene <span class="operator">*</span>scene <span class="operator">=</span> <span class="keyword">static_cast</span><span class="operator"><</span>GraphicsScene <span class="operator">*</span><span class="operator">></span>(<span class="keyword">this</span><span class="operator">-</span><span class="operator">></span>scene());
scene<span class="operator">-</span><span class="operator">></span>addItem(torp);
torp<span class="operator">-</span><span class="operator">></span>setPos(pos());
torp<span class="operator">-</span><span class="operator">></span>setCurrentSpeed(speed);
torp<span class="operator">-</span><span class="operator">></span>launch();
}
<span class="type">void</span> SubMarine<span class="operator">::</span>destroy()
{
<span class="keyword">emit</span> subMarineDestroyed();
}
<span class="type">int</span> SubMarine<span class="operator">::</span>type() <span class="keyword">const</span>
{
<span class="keyword">return</span> Type;
}</pre>
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<!-- @@@demos/sub-attaq/submarine.cpp -->
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