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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
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<!-- q3ptrvector.qdoc -->
  <title>Qt 4.8: Q3PtrVector Class Reference</title>
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    <a href="index.html" class="qtref"><span>Qt Reference Documentation</span></a>
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<div class="content mainContent">
<div class="toc">
<h3><a name="toc">Contents</a></h3>
<ul>
<li class="level1"><a href="#public-functions">Public Functions</a></li>
<li class="level1"><a href="#protected-functions">Protected Functions</a></li>
<li class="level1"><a href="#details">Detailed Description</a></li>
</ul>
</div>
<h1 class="title">Q3PtrVector Class Reference</h1>
<!-- $$$Q3PtrVector-brief -->
<p>The Q3PtrVector class is a template collection class that provides a vector (array). <a href="#details">More...</a></p>
<!-- @@@Q3PtrVector -->
<pre class="cpp"> <span class="preprocessor">#include &lt;Q3PtrVector&gt;</span></pre><p><b>This class is part of the Qt 3 support library.</b> It is provided to keep old source code working. We strongly advise against using it in new code. See <a href="porting4.html">Porting to Qt 4</a> for more information.</p>
<p><b>Inherits: </b><a href="q3ptrcollection.html">Q3PtrCollection</a>.</p>
<ul>
<li><a href="q3ptrvector-members.html">List of all members, including inherited members</a></li>
</ul>
<a name="public-functions"></a>
<h2>Public Functions</h2>
<table class="alignedsummary">
<tr><td class="memItemLeft rightAlign topAlign"> </td><td class="memItemRight bottomAlign"><b><a href="q3ptrvector.html#Q3PtrVector">Q3PtrVector</a></b> ()</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> </td><td class="memItemRight bottomAlign"><b><a href="q3ptrvector.html#Q3PtrVector-2">Q3PtrVector</a></b> ( uint <i>size</i> )</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> </td><td class="memItemRight bottomAlign"><b><a href="q3ptrvector.html#Q3PtrVector-3">Q3PtrVector</a></b> ( const Q3PtrVector&lt;type&gt; &amp; <i>v</i> )</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> </td><td class="memItemRight bottomAlign"><b><a href="q3ptrvector.html#dtor.Q3PtrVector">~Q3PtrVector</a></b> ()</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> type * </td><td class="memItemRight bottomAlign"><b><a href="q3ptrvector.html#at">at</a></b> ( uint <i>i</i> ) const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> int </td><td class="memItemRight bottomAlign"><b><a href="q3ptrvector.html#bsearch">bsearch</a></b> ( const type * <i>d</i> ) const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> uint </td><td class="memItemRight bottomAlign"><b><a href="q3ptrvector.html#contains">contains</a></b> ( const type * <i>d</i> ) const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> uint </td><td class="memItemRight bottomAlign"><b><a href="q3ptrvector.html#containsRef">containsRef</a></b> ( const type * <i>d</i> ) const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> type ** </td><td class="memItemRight bottomAlign"><b><a href="q3ptrvector.html#data">data</a></b> () const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> bool </td><td class="memItemRight bottomAlign"><b><a href="q3ptrvector.html#fill">fill</a></b> ( const type * <i>d</i>, int <i>size</i> = -1 )</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> int </td><td class="memItemRight bottomAlign"><b><a href="q3ptrvector.html#find">find</a></b> ( const type * <i>d</i>, uint <i>i</i> = 0 ) const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> int </td><td class="memItemRight bottomAlign"><b><a href="q3ptrvector.html#findRef">findRef</a></b> ( const type * <i>d</i>, uint <i>i</i> = 0 ) const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> bool </td><td class="memItemRight bottomAlign"><b><a href="q3ptrvector.html#insert">insert</a></b> ( uint <i>i</i>, const type * <i>d</i> )</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> bool </td><td class="memItemRight bottomAlign"><b><a href="q3ptrvector.html#isEmpty">isEmpty</a></b> () const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> bool </td><td class="memItemRight bottomAlign"><b><a href="q3ptrvector.html#isNull">isNull</a></b> () const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> bool </td><td class="memItemRight bottomAlign"><b><a href="q3ptrvector.html#remove">remove</a></b> ( uint <i>i</i> )</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> bool </td><td class="memItemRight bottomAlign"><b><a href="q3ptrvector.html#resize">resize</a></b> ( uint <i>size</i> )</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> uint </td><td class="memItemRight bottomAlign"><b><a href="q3ptrvector.html#size">size</a></b> () const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="q3ptrvector.html#sort">sort</a></b> ()</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> type * </td><td class="memItemRight bottomAlign"><b><a href="q3ptrvector.html#take">take</a></b> ( uint <i>i</i> )</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> Q3PtrVector&lt;type&gt; &amp; </td><td class="memItemRight bottomAlign"><b><a href="q3ptrvector.html#operator-eq">operator=</a></b> ( const Q3PtrVector&lt;type&gt; &amp; <i>v</i> )</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> bool </td><td class="memItemRight bottomAlign"><b><a href="q3ptrvector.html#operator-eq-eq">operator==</a></b> ( const Q3PtrVector&lt;type&gt; &amp; <i>v</i> ) const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> type * </td><td class="memItemRight bottomAlign"><b><a href="q3ptrvector.html#operator-5b-5d">operator[]</a></b> ( int <i>i</i> ) const</td></tr>
</table>
<a name="reimplemented-public-functions"></a>
<h2>Reimplemented Public Functions</h2>
<table class="alignedsummary">
<tr><td class="memItemLeft rightAlign topAlign"> virtual void </td><td class="memItemRight bottomAlign"><b><a href="q3ptrvector.html#clear">clear</a></b> ()</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> virtual uint </td><td class="memItemRight bottomAlign"><b><a href="q3ptrvector.html#count">count</a></b> () const</td></tr>
</table>
<ul>
<li class="fn">4 public functions inherited from <a href="q3ptrcollection.html#public-functions">Q3PtrCollection</a></li>
</ul>
<a name="protected-functions"></a>
<h2>Protected Functions</h2>
<table class="alignedsummary">
<tr><td class="memItemLeft rightAlign topAlign"> virtual int </td><td class="memItemRight bottomAlign"><b><a href="q3ptrvector.html#compareItems">compareItems</a></b> ( Q3PtrCollection::Item <i>d1</i>, Q3PtrCollection::Item <i>d2</i> )</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> virtual QDataStream &amp; </td><td class="memItemRight bottomAlign"><b><a href="q3ptrvector.html#read">read</a></b> ( QDataStream &amp; <i>s</i>, Q3PtrCollection::Item &amp; <i>item</i> )</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> virtual QDataStream &amp; </td><td class="memItemRight bottomAlign"><b><a href="q3ptrvector.html#write">write</a></b> ( QDataStream &amp; <i>s</i>, Q3PtrCollection::Item <i>item</i> ) const</td></tr>
</table>
<ul>
<li class="fn">2 protected functions inherited from <a href="q3ptrcollection.html#protected-functions">Q3PtrCollection</a></li>
</ul>
<a name="details"></a>
<!-- $$$Q3PtrVector-description -->
<div class="descr">
<h2>Detailed Description</h2>
<p>The Q3PtrVector class is a template collection class that provides a vector (array).</p>
<p><a href="q3valuevector.html">Q3ValueVector</a> is an STL-compatible alternative to this class.</p>
<p>Q3PtrVector is implemented as a template class. Defines a template instance Q3PtrVector&lt;X&gt; to create a vector that contains pointers to X (X*).</p>
<p>A vector is the same as an array. The main difference between Q3PtrVector and <a href="q3memarray.html">Q3MemArray</a> is that Q3PtrVector stores pointers to the elements, whereas <a href="q3memarray.html">Q3MemArray</a> stores the elements themselves (i.e&#x2e; <a href="q3memarray.html">Q3MemArray</a> is value-based and Q3PtrVector is pointer-based).</p>
<p>Items are added to the vector using <a href="q3ptrvector.html#insert">insert</a>() or <a href="q3ptrvector.html#fill">fill</a>(). Items are removed with <a href="q3ptrvector.html#remove">remove</a>(). You can get a pointer to an item at a particular index position using <a href="q3ptrvector.html#at">at</a>().</p>
<p>Unless otherwise stated, all functions that remove items from the vector will also delete the element pointed to if <a href="q3ptrcollection.html#setAutoDelete">auto-deletion</a> is enabled. By default, auto-deletion is disabled; see <a href="q3ptrcollection.html#setAutoDelete">setAutoDelete</a>(). This behavior can be changed in a subclass by reimplementing the virtual function <a href="q3ptrcollection.html#deleteItem">deleteItem</a>().</p>
<p>Functions that compare items (<a href="q3ptrvector.html#find">find</a>() and <a href="q3ptrvector.html#sort">sort</a>() for example) will do so using the virtual function <a href="q3ptrvector.html#compareItems">compareItems</a>(). The default implementation of this function only compares the pointer values. Reimplement <a href="q3ptrvector.html#compareItems">compareItems</a>() in a subclass to get searching and sorting based on the item contents. You can perform a linear search for a pointer in the vector using <a href="q3ptrvector.html#findRef">findRef</a>(), or a binary search (of a sorted vector) using <a href="q3ptrvector.html#bsearch">bsearch</a>(). You can count the number of times an item appears in the vector with <a href="q3ptrvector.html#contains">contains</a>() or <a href="q3ptrvector.html#containsRef">containsRef</a>().</p>
</div>
<p><b>See also </b><a href="q3memarray.html">Q3MemArray</a>.</p>
<!-- @@@Q3PtrVector -->
<div class="func">
<h2>Member Function Documentation</h2>
<!-- $$$Q3PtrVector[overload1]$$$Q3PtrVector -->
<h3 class="fn"><a name="Q3PtrVector"></a>Q3PtrVector::<span class="name">Q3PtrVector</span> ()</h3>
<p>Constructs a null vector.</p>
<p><b>See also </b><a href="q3ptrvector.html#isNull">isNull</a>().</p>
<!-- @@@Q3PtrVector -->
<!-- $$$Q3PtrVector$$$Q3PtrVectoruint -->
<h3 class="fn"><a name="Q3PtrVector-2"></a>Q3PtrVector::<span class="name">Q3PtrVector</span> ( <span class="type"><a href="qtglobal.html#uint-typedef">uint</a></span> <i>size</i> )</h3>
<p>Constructs an vector with room for <i>size</i> items. Makes a null vector if <i>size</i> == 0.</p>
<p>All <i>size</i> positions in the vector are initialized to 0.</p>
<p><b>See also </b><a href="q3ptrvector.html#size">size</a>(), <a href="q3ptrvector.html#resize">resize</a>(), and <a href="q3ptrvector.html#isNull">isNull</a>().</p>
<!-- @@@Q3PtrVector -->
<!-- $$$Q3PtrVector$$$Q3PtrVectorconstQ3PtrVector<type>& -->
<h3 class="fn"><a name="Q3PtrVector-3"></a>Q3PtrVector::<span class="name">Q3PtrVector</span> ( const <span class="type">Q3PtrVector</span>&lt;<span class="type">type</span>&gt; &amp; <i>v</i> )</h3>
<p>Constructs a copy of <i>v</i>. Only the pointers are copied (i.e&#x2e; shallow copy).</p>
<!-- @@@Q3PtrVector -->
<!-- $$$~Q3PtrVector[overload1]$$$~Q3PtrVector -->
<h3 class="fn"><a name="dtor.Q3PtrVector"></a>Q3PtrVector::<span class="name">~Q3PtrVector</span> ()</h3>
<p>Removes all items from the vector, and destroys the vector itself.</p>
<p><b>See also </b><a href="q3ptrvector.html#clear">clear</a>().</p>
<!-- @@@~Q3PtrVector -->
<!-- $$$at[overload1]$$$atuint -->
<h3 class="fn"><a name="at"></a><span class="type">type</span> * Q3PtrVector::<span class="name">at</span> ( <span class="type"><a href="qtglobal.html#uint-typedef">uint</a></span> <i>i</i> ) const</h3>
<p>Returns the item at position <i>i</i>, or 0 if there is no item at that position. <i>i</i> must be less than <a href="q3ptrvector.html#size">size</a>().</p>
<!-- @@@at -->
<!-- $$$bsearch[overload1]$$$bsearchconsttype* -->
<h3 class="fn"><a name="bsearch"></a><span class="type">int</span> Q3PtrVector::<span class="name">bsearch</span> ( const <span class="type">type</span> * <i>d</i> ) const</h3>
<p>In a sorted array, finds the first occurrence of <i>d</i> using a binary search. For a sorted array, this is generally much faster than <a href="q3ptrvector.html#find">find</a>(), which performs a linear search.</p>
<p>Returns the position of <i>d</i>, or -1 if <i>d</i> could not be found. <i>d</i> must not be 0.</p>
<p>Compares items using the virtual function <a href="q3ptrvector.html#compareItems">compareItems</a>().</p>
<p><b>See also </b><a href="q3ptrvector.html#sort">sort</a>() and <a href="q3ptrvector.html#find">find</a>().</p>
<!-- @@@bsearch -->
<!-- $$$clear[overload1]$$$clear -->
<h3 class="fn"><a name="clear"></a><span class="type">void</span> Q3PtrVector::<span class="name">clear</span> ()<tt> [virtual]</tt></h3>
<p>Reimplemented from <a href="q3ptrcollection.html#clear">Q3PtrCollection::clear</a>().</p>
<p>Removes all items from the vector, and destroys the vector itself.</p>
<p>The vector becomes a null vector.</p>
<p><b>See also </b><a href="q3ptrvector.html#isNull">isNull</a>().</p>
<!-- @@@clear -->
<!-- $$$compareItems[overload1]$$$compareItemsQ3PtrCollection::ItemQ3PtrCollection::Item -->
<h3 class="fn"><a name="compareItems"></a><span class="type">int</span> Q3PtrVector::<span class="name">compareItems</span> ( <span class="type"><a href="q3ptrcollection.html#Item-typedef">Q3PtrCollection::Item</a></span> <i>d1</i>, <span class="type"><a href="q3ptrcollection.html#Item-typedef">Q3PtrCollection::Item</a></span> <i>d2</i> )<tt> [virtual protected]</tt></h3>
<p>This virtual function compares two list items.</p>
<p>Returns:</p>
<ul>
<li>zero if <i>d1</i> == <i>d2</i></li>
<li>nonzero if <i>d1</i> != <i>d2</i></li>
</ul>
<p>This function returns <i>int</i> rather than <i>bool</i> so that reimplementations can return one of three values and use it to sort by:</p>
<ul>
<li>0 if <i>d1</i> == <i>d2</i></li>
<li>&gt; 0 (positive integer) if <i>d1</i> &gt; <i>d2</i></li>
<li>&lt; 0 (negative integer) if <i>d1</i> &lt; <i>d2</i></li>
</ul>
<p>The <a href="q3ptrvector.html#sort">sort</a>() and <a href="q3ptrvector.html#bsearch">bsearch</a>() functions require compareItems() to be implemented as described here.</p>
<p>This function should not modify the vector because some const functions call compareItems().</p>
<!-- @@@compareItems -->
<!-- $$$contains[overload1]$$$containsconsttype* -->
<h3 class="fn"><a name="contains"></a><span class="type"><a href="qtglobal.html#uint-typedef">uint</a></span> Q3PtrVector::<span class="name">contains</span> ( const <span class="type">type</span> * <i>d</i> ) const</h3>
<p>Returns the number of occurrences of item <i>d</i> in the vector.</p>
<p>Compares items using the virtual function <a href="q3ptrvector.html#compareItems">compareItems</a>().</p>
<p><b>See also </b><a href="q3ptrvector.html#containsRef">containsRef</a>().</p>
<!-- @@@contains -->
<!-- $$$containsRef[overload1]$$$containsRefconsttype* -->
<h3 class="fn"><a name="containsRef"></a><span class="type"><a href="qtglobal.html#uint-typedef">uint</a></span> Q3PtrVector::<span class="name">containsRef</span> ( const <span class="type">type</span> * <i>d</i> ) const</h3>
<p>Returns the number of occurrences of the item pointer <i>d</i> in the vector.</p>
<p>This function does <i>not</i> use <a href="q3ptrvector.html#compareItems">compareItems</a>() to compare items.</p>
<p><b>See also </b><a href="q3ptrvector.html#findRef">findRef</a>().</p>
<!-- @@@containsRef -->
<!-- $$$count[overload1]$$$count -->
<h3 class="fn"><a name="count"></a><span class="type"><a href="qtglobal.html#uint-typedef">uint</a></span> Q3PtrVector::<span class="name">count</span> () const<tt> [virtual]</tt></h3>
<p>Reimplemented from <a href="q3ptrcollection.html#count">Q3PtrCollection::count</a>().</p>
<p>Returns the number of items in the vector. The vector is empty if count() == 0.</p>
<p><b>See also </b><a href="q3ptrvector.html#isEmpty">isEmpty</a>(), <a href="q3ptrvector.html#size">size</a>(), and <a href="q3ptrvector.html#isNull">isNull</a>().</p>
<!-- @@@count -->
<!-- $$$data[overload1]$$$data -->
<h3 class="fn"><a name="data"></a><span class="type">type</span> ** Q3PtrVector::<span class="name">data</span> () const</h3>
<p>Returns a pointer to the actual vector data, which is an array of type*.</p>
<p>The vector is a null vector if data() == 0 (null pointer).</p>
<p><b>See also </b><a href="q3ptrvector.html#isNull">isNull</a>().</p>
<!-- @@@data -->
<!-- $$$fill[overload1]$$$fillconsttype*int -->
<h3 class="fn"><a name="fill"></a><span class="type">bool</span> Q3PtrVector::<span class="name">fill</span> ( const <span class="type">type</span> * <i>d</i>, <span class="type">int</span> <i>size</i> = -1 )</h3>
<p>Inserts item <i>d</i> in all positions in the vector. Any existing items are removed. If <i>d</i> is 0, the vector becomes empty.</p>
<p>If <i>size</i> &gt;= 0, the vector is first resized to <i>size</i>. By default, <i>size</i> is -1.</p>
<p>Returns true if successful, i.e&#x2e; <i>size</i> is the same as the current size, or <i>size</i> is larger and the memory has successfully been allocated; otherwise returns false.</p>
<p><b>See also </b><a href="q3ptrvector.html#resize">resize</a>(), <a href="q3ptrvector.html#insert">insert</a>(), and <a href="q3ptrvector.html#isEmpty">isEmpty</a>().</p>
<!-- @@@fill -->
<!-- $$$find[overload1]$$$findconsttype*uint -->
<h3 class="fn"><a name="find"></a><span class="type">int</span> Q3PtrVector::<span class="name">find</span> ( const <span class="type">type</span> * <i>d</i>, <span class="type"><a href="qtglobal.html#uint-typedef">uint</a></span> <i>i</i> = 0 ) const</h3>
<p>Finds the first occurrence of item <i>d</i> in the vector using a linear search. The search starts at position <i>i</i>, which must be less than <a href="q3ptrvector.html#size">size</a>(). <i>i</i> is by default 0; i.e&#x2e; the search starts at the start of the vector.</p>
<p>Returns the position of <i>d</i>, or -1 if <i>d</i> could not be found.</p>
<p>Compares items using the virtual function <a href="q3ptrvector.html#compareItems">compareItems</a>().</p>
<p>Use the much faster <a href="q3ptrvector.html#bsearch">bsearch</a>() to search a sorted vector.</p>
<p><b>See also </b><a href="q3ptrvector.html#findRef">findRef</a>() and <a href="q3ptrvector.html#bsearch">bsearch</a>().</p>
<!-- @@@find -->
<!-- $$$findRef[overload1]$$$findRefconsttype*uint -->
<h3 class="fn"><a name="findRef"></a><span class="type">int</span> Q3PtrVector::<span class="name">findRef</span> ( const <span class="type">type</span> * <i>d</i>, <span class="type"><a href="qtglobal.html#uint-typedef">uint</a></span> <i>i</i> = 0 ) const</h3>
<p>Finds the first occurrence of the item pointer <i>d</i> in the vector using a linear search. The search starts at position <i>i</i>, which must be less than <a href="q3ptrvector.html#size">size</a>(). <i>i</i> is by default 0; i.e&#x2e; the search starts at the start of the vector.</p>
<p>Returns the position of <i>d</i>, or -1 if <i>d</i> could not be found.</p>
<p>This function does <i>not</i> use <a href="q3ptrvector.html#compareItems">compareItems</a>() to compare items.</p>
<p>Use the much faster <a href="q3ptrvector.html#bsearch">bsearch</a>() to search a sorted vector.</p>
<p><b>See also </b><a href="q3ptrvector.html#find">find</a>() and <a href="q3ptrvector.html#bsearch">bsearch</a>().</p>
<!-- @@@findRef -->
<!-- $$$insert[overload1]$$$insertuintconsttype* -->
<h3 class="fn"><a name="insert"></a><span class="type">bool</span> Q3PtrVector::<span class="name">insert</span> ( <span class="type"><a href="qtglobal.html#uint-typedef">uint</a></span> <i>i</i>, const <span class="type">type</span> * <i>d</i> )</h3>
<p>Sets position <i>i</i> in the vector to contain the item <i>d</i>. <i>i</i> must be less than <a href="q3ptrvector.html#size">size</a>(). Any previous element in position <i>i</i> is removed.</p>
<p>Returns true if <i>i</i> is within range; otherwise returns false.</p>
<p><b>See also </b><a href="q3ptrvector.html#at">at</a>().</p>
<!-- @@@insert -->
<!-- $$$isEmpty[overload1]$$$isEmpty -->
<h3 class="fn"><a name="isEmpty"></a><span class="type">bool</span> Q3PtrVector::<span class="name">isEmpty</span> () const</h3>
<p>Returns true if the vector is empty; otherwise returns false.</p>
<p><b>See also </b><a href="q3ptrvector.html#count">count</a>().</p>
<!-- @@@isEmpty -->
<!-- $$$isNull[overload1]$$$isNull -->
<h3 class="fn"><a name="isNull"></a><span class="type">bool</span> Q3PtrVector::<span class="name">isNull</span> () const</h3>
<p>Returns true if the vector is null; otherwise returns false.</p>
<p>A null vector has <a href="q3ptrvector.html#size">size</a>() == 0 and <a href="q3ptrvector.html#data">data</a>() == 0.</p>
<p><b>See also </b><a href="q3ptrvector.html#size">size</a>().</p>
<!-- @@@isNull -->
<!-- $$$read[overload1]$$$readQDataStream&Q3PtrCollection::Item& -->
<h3 class="fn"><a name="read"></a><span class="type"><a href="qdatastream.html">QDataStream</a></span> &amp; Q3PtrVector::<span class="name">read</span> ( <span class="type"><a href="qdatastream.html">QDataStream</a></span> &amp; <i>s</i>, <span class="type"><a href="q3ptrcollection.html#Item-typedef">Q3PtrCollection::Item</a></span> &amp; <i>item</i> )<tt> [virtual protected]</tt></h3>
<p>Reads a vector item, <i>item</i>, from the stream <i>s</i> and returns a reference to the stream.</p>
<p>The default implementation sets <i>item</i> to 0.</p>
<p><b>See also </b><a href="q3ptrvector.html#write">write</a>().</p>
<!-- @@@read -->
<!-- $$$remove[overload1]$$$removeuint -->
<h3 class="fn"><a name="remove"></a><span class="type">bool</span> Q3PtrVector::<span class="name">remove</span> ( <span class="type"><a href="qtglobal.html#uint-typedef">uint</a></span> <i>i</i> )</h3>
<p>Removes the item at position <i>i</i> in the vector, if there is one. <i>i</i> must be less than <a href="q3ptrvector.html#size">size</a>().</p>
<p>Returns true if <i>i</i> is within range; otherwise returns false.</p>
<p><b>See also </b><a href="q3ptrvector.html#take">take</a>() and <a href="q3ptrvector.html#at">at</a>().</p>
<!-- @@@remove -->
<!-- $$$resize[overload1]$$$resizeuint -->
<h3 class="fn"><a name="resize"></a><span class="type">bool</span> Q3PtrVector::<span class="name">resize</span> ( <span class="type"><a href="qtglobal.html#uint-typedef">uint</a></span> <i>size</i> )</h3>
<p>Resizes (expands or shrinks) the vector to <i>size</i> elements. The vector becomes a null vector if <i>size</i> == 0.</p>
<p>Any items at position <i>size</i> or beyond in the vector are removed. New positions are initialized to 0.</p>
<p>Returns true if successful, i.e&#x2e; if the memory was successfully allocated; otherwise returns false.</p>
<p><b>See also </b><a href="q3ptrvector.html#size">size</a>() and <a href="q3ptrvector.html#isNull">isNull</a>().</p>
<!-- @@@resize -->
<!-- $$$size[overload1]$$$size -->
<h3 class="fn"><a name="size"></a><span class="type"><a href="qtglobal.html#uint-typedef">uint</a></span> Q3PtrVector::<span class="name">size</span> () const</h3>
<p>Returns the size of the vector, i.e&#x2e; the number of vector positions. This is also the maximum number of items the vector can hold.</p>
<p>The vector is a null vector if size() == 0.</p>
<p><b>See also </b><a href="q3ptrvector.html#isNull">isNull</a>(), <a href="q3ptrvector.html#resize">resize</a>(), and <a href="q3ptrvector.html#count">count</a>().</p>
<!-- @@@size -->
<!-- $$$sort[overload1]$$$sort -->
<h3 class="fn"><a name="sort"></a><span class="type">void</span> Q3PtrVector::<span class="name">sort</span> ()</h3>
<p>Sorts the items in ascending order. Any empty positions will be put last.</p>
<p>Compares items using the virtual function <a href="q3ptrvector.html#compareItems">compareItems</a>().</p>
<p><b>See also </b><a href="q3ptrvector.html#bsearch">bsearch</a>().</p>
<!-- @@@sort -->
<!-- $$$take[overload1]$$$takeuint -->
<h3 class="fn"><a name="take"></a><span class="type">type</span> * Q3PtrVector::<span class="name">take</span> ( <span class="type"><a href="qtglobal.html#uint-typedef">uint</a></span> <i>i</i> )</h3>
<p>Returns the item at position <i>i</i> in the vector, and removes that item from the vector. <i>i</i> must be less than <a href="q3ptrvector.html#size">size</a>(). If there is no item at position <i>i</i>, 0 is returned.</p>
<p>Unlike <a href="q3ptrvector.html#remove">remove</a>(), this function does <i>not</i> call <a href="q3ptrcollection.html#deleteItem">deleteItem</a>() for the removed item.</p>
<p><b>See also </b><a href="q3ptrvector.html#remove">remove</a>() and <a href="q3ptrvector.html#at">at</a>().</p>
<!-- @@@take -->
<!-- $$$write[overload1]$$$writeQDataStream&Q3PtrCollection::Item -->
<h3 class="fn"><a name="write"></a><span class="type"><a href="qdatastream.html">QDataStream</a></span> &amp; Q3PtrVector::<span class="name">write</span> ( <span class="type"><a href="qdatastream.html">QDataStream</a></span> &amp; <i>s</i>, <span class="type"><a href="q3ptrcollection.html#Item-typedef">Q3PtrCollection::Item</a></span> <i>item</i> ) const<tt> [virtual protected]</tt></h3>
<p>Writes a vector item, <i>item</i>, to the stream <i>s</i> and returns a reference to the stream.</p>
<p>The default implementation does nothing.</p>
<p><b>See also </b><a href="q3ptrvector.html#read">read</a>().</p>
<!-- @@@write -->
<!-- $$$operator=[overload1]$$$operator=constQ3PtrVector<type>& -->
<h3 class="fn"><a name="operator-eq"></a><span class="type">Q3PtrVector</span>&lt;<span class="type">type</span>&gt; &amp; Q3PtrVector::<span class="name">operator=</span> ( const <span class="type">Q3PtrVector</span>&lt;<span class="type">type</span>&gt; &amp; <i>v</i> )</h3>
<p>Assigns <i>v</i> to this vector and returns a reference to this vector.</p>
<p>This vector is first cleared and then all the items from <i>v</i> are copied into the vector. Only the pointers are copied (i.e&#x2e; shallow copy).</p>
<p><b>See also </b><a href="q3ptrvector.html#clear">clear</a>().</p>
<!-- @@@operator= -->
<!-- $$$operator==[overload1]$$$operator==constQ3PtrVector<type>& -->
<h3 class="fn"><a name="operator-eq-eq"></a><span class="type">bool</span> Q3PtrVector::<span class="name">operator==</span> ( const <span class="type">Q3PtrVector</span>&lt;<span class="type">type</span>&gt; &amp; <i>v</i> ) const</h3>
<p>Returns true if this vector and <i>v</i> are equal; otherwise returns false.</p>
<!-- @@@operator== -->
<!-- $$$operator[][overload1]$$$operator[]int -->
<h3 class="fn"><a name="operator-5b-5d"></a><span class="type">type</span> * Q3PtrVector::<span class="name">operator[]</span> ( <span class="type">int</span> <i>i</i> ) const</h3>
<p>Returns the item at position <i>i</i>, or 0 if there is no item at that position. <i>i</i> must be less than <a href="q3ptrvector.html#size">size</a>().</p>
<p>Equivalent to at(<i>i</i>).</p>
<p><b>See also </b><a href="q3ptrvector.html#at">at</a>().</p>
<!-- @@@operator[] -->
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