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  <title>Qt 4.8: Obsolete Members for QGLContext</title>
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<h1 class="title">Obsolete Members for QGLContext</h1>
<p><b>The following class members are obsolete.</b> They are provided to keep old source code working. We strongly advise against using them in new code.</p>
<p><ul><li><a href="qglcontext.html">QGLContext class reference</a></li></ul></p>
<h2>Public Functions</h2>
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<tr><td class="memItemLeft topAlign rightAlign"> </td><td class="memItemRight bottomAlign"><b><a href="qglcontext-obsolete.html#QGLContext-2">QGLContext</a></b> ( const QGLFormat &amp; <i>format</i>, QPaintDevice * <i>device</i> )<tt> (obsolete)</tt></td></tr>
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<h2>Protected Functions</h2>
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<tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qglcontext-obsolete.html#generateFontDisplayLists">generateFontDisplayLists</a></b> ( const QFont &amp; <i>font</i>, int <i>listBase</i> )<tt> (obsolete)</tt></td></tr>
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<h2>Member Function Documentation</h2>
<!-- $$$QGLContext$$$QGLContextconstQGLFormat&QPaintDevice* -->
<h3 class="fn"><a name="QGLContext-2"></a>QGLContext::<span class="name">QGLContext</span> ( const <span class="type"><a href="qglformat.html">QGLFormat</a></span> &amp; <i>format</i>, <span class="type"><a href="qpaintdevice.html">QPaintDevice</a></span> * <i>device</i> )</h3>
<p>Constructs an OpenGL context for the given paint <i>device</i>, which can be a widget or a pixmap. The <i>format</i> specifies several display options for the context.</p>
<p>If the underlying OpenGL/Window system cannot satisfy all the features requested in <i>format</i>, the nearest subset of features will be used. After creation, the <a href="qglcontext.html#format">format</a>() method will return the actual format obtained.</p>
<p>Note that after a <a href="qglcontext.html">QGLContext</a> object has been constructed, <a href="qglcontext.html#create">create</a>() must be called explicitly to create the actual OpenGL context. The context will be <a href="qglcontext.html#isValid">invalid</a> if it was not possible to obtain a GL context at all.</p>
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<!-- $$$generateFontDisplayLists[overload1]$$$generateFontDisplayListsconstQFont&int -->
<h3 class="fn"><a name="generateFontDisplayLists"></a><span class="type">void</span> QGLContext::<span class="name">generateFontDisplayLists</span> ( const <span class="type"><a href="qfont.html">QFont</a></span> &amp; <i>font</i>, <span class="type">int</span> <i>listBase</i> )<tt> [protected]</tt></h3>
<p>Generates a set of 256 display lists for the 256 first characters in the font <i>font</i>. The first list will start at index <i>listBase</i>.</p>
<p><b>See also </b><a href="qglwidget.html#renderText">QGLWidget::renderText</a>().</p>
<!-- @@@generateFontDisplayLists -->
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