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<h1 class="title">List of All Members for QGLFramebufferObject</h1>
<p>This is the complete list of members for <a href="qglframebufferobject.html">QGLFramebufferObject</a>, including inherited members.</p>
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<li class="fn">enum <span class="name"><b><a href="qglframebufferobject.html#Attachment-enum">Attachment</a></b></span></li>
<li class="fn">enum <span class="name"><b><a href="qpaintdevice.html#PaintDeviceMetric-enum">PaintDeviceMetric</a></b></span></li>
<li class="fn"><span class="name"><b><a href="qglframebufferobject.html#QGLFramebufferObject">QGLFramebufferObject</a></b></span> ( const QSize &amp;, GLenum )</li>
<li class="fn"><span class="name"><b><a href="qglframebufferobject.html#QGLFramebufferObject-2">QGLFramebufferObject</a></b></span> ( int, int, GLenum )</li>
<li class="fn"><span class="name"><b><a href="qglframebufferobject.html#QGLFramebufferObject-3">QGLFramebufferObject</a></b></span> ( const QSize &amp;, const QGLFramebufferObjectFormat &amp; )</li>
<li class="fn"><span class="name"><b><a href="qglframebufferobject.html#QGLFramebufferObject-4">QGLFramebufferObject</a></b></span> ( int, int, const QGLFramebufferObjectFormat &amp; )</li>
<li class="fn"><span class="name"><b><a href="qglframebufferobject.html#QGLFramebufferObject-5">QGLFramebufferObject</a></b></span> ( int, int, Attachment, GLenum, GLenum )</li>
<li class="fn"><span class="name"><b><a href="qglframebufferobject.html#QGLFramebufferObject-6">QGLFramebufferObject</a></b></span> ( const QSize &amp;, Attachment, GLenum, GLenum )</li>
<li class="fn"><span class="name"><b><a href="qglframebufferobject.html#dtor.QGLFramebufferObject">~QGLFramebufferObject</a></b></span> ()</li>
<li class="fn"><span class="name"><b><a href="qglframebufferobject.html#attachment">attachment</a></b></span> () const : Attachment</li>
<li class="fn"><span class="name"><b><a href="qglframebufferobject.html#bind">bind</a></b></span> () : bool</li>
<li class="fn"><span class="name"><b><a href="qglframebufferobject.html#blitFramebuffer">blitFramebuffer</a></b></span> ( QGLFramebufferObject *, const QRect &amp;, QGLFramebufferObject *, const QRect &amp;, GLbitfield, GLenum )</li>
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<li class="fn"><span class="name"><b><a href="qpaintdevice.html#depth">depth</a></b></span> () const : int</li>
<li class="fn"><span class="name"><b><a href="qglframebufferobject.html#drawTexture">drawTexture</a></b></span> ( const QRectF &amp;, GLuint, GLenum )</li>
<li class="fn"><span class="name"><b><a href="qglframebufferobject.html#drawTexture-2">drawTexture</a></b></span> ( const QPointF &amp;, GLuint, GLenum )</li>
<li class="fn"><span class="name"><b><a href="qglframebufferobject.html#format">format</a></b></span> () const : QGLFramebufferObjectFormat</li>
<li class="fn"><span class="name"><b><a href="qglframebufferobject.html#handle">handle</a></b></span> () const : GLuint</li>
<li class="fn"><span class="name"><b><a href="qglframebufferobject.html#hasOpenGLFramebufferBlit">hasOpenGLFramebufferBlit</a></b></span> () : bool</li>
<li class="fn"><span class="name"><b><a href="qglframebufferobject.html#hasOpenGLFramebufferObjects">hasOpenGLFramebufferObjects</a></b></span> () : bool</li>
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<li class="fn"><span class="name"><b><a href="qpaintdevice.html#height">height</a></b></span> () const : int</li>
<li class="fn"><span class="name"><b><a href="qpaintdevice.html#heightMM">heightMM</a></b></span> () const : int</li>
<li class="fn"><span class="name"><b><a href="qglframebufferobject.html#isBound">isBound</a></b></span> () const : bool</li>
<li class="fn"><span class="name"><b><a href="qglframebufferobject.html#isValid">isValid</a></b></span> () const : bool</li>
<li class="fn"><span class="name"><b><a href="qpaintdevice.html#logicalDpiX">logicalDpiX</a></b></span> () const : int</li>
<li class="fn"><span class="name"><b><a href="qpaintdevice.html#logicalDpiY">logicalDpiY</a></b></span> () const : int</li>
<li class="fn"><span class="name"><b><a href="qglframebufferobject.html#metric">metric</a></b></span> ( PaintDeviceMetric ) const : int</li>
<li class="fn"><span class="name"><b><a href="qpaintdevice.html#numColors">numColors</a></b></span> () const : int</li>
<li class="fn"><span class="name"><b><a href="qglframebufferobject.html#paintEngine">paintEngine</a></b></span> () const : QPaintEngine *</li>
<li class="fn"><span class="name"><b><a href="qpaintdevice.html#painters-var">painters</a></b></span> : ushort</li>
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<li class="fn"><span class="name"><b><a href="qpaintdevice.html#physicalDpiX">physicalDpiX</a></b></span> () const : int</li>
<li class="fn"><span class="name"><b><a href="qpaintdevice.html#physicalDpiY">physicalDpiY</a></b></span> () const : int</li>
<li class="fn"><span class="name"><b><a href="qglframebufferobject.html#release">release</a></b></span> () : bool</li>
<li class="fn"><span class="name"><b><a href="qglframebufferobject.html#size">size</a></b></span> () const : QSize</li>
<li class="fn"><span class="name"><b><a href="qglframebufferobject.html#texture">texture</a></b></span> () const : GLuint</li>
<li class="fn"><span class="name"><b><a href="qglframebufferobject.html#toImage">toImage</a></b></span> () const : QImage</li>
<li class="fn"><span class="name"><b><a href="qpaintdevice.html#width">width</a></b></span> () const : int</li>
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