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<li class="level1"><a href="#public-functions">Public Functions</a></li>
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<h1 class="title">QQuaternion Class Reference</h1>
<!-- $$$QQuaternion-brief -->
<p>The QQuaternion class represents a quaternion consisting of a vector and scalar. <a href="#details">More...</a></p>
<!-- @@@QQuaternion -->
<pre class="cpp"> <span class="preprocessor">#include <QQuaternion></span></pre><p>This class was introduced in Qt 4.6.</p>
<ul>
<li><a href="qquaternion-members.html">List of all members, including inherited members</a></li>
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<a name="public-functions"></a>
<h2>Public Functions</h2>
<table class="alignedsummary">
<tr><td class="memItemLeft rightAlign topAlign"> </td><td class="memItemRight bottomAlign"><b><a href="qquaternion.html#QQuaternion">QQuaternion</a></b> ()</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> </td><td class="memItemRight bottomAlign"><b><a href="qquaternion.html#QQuaternion-2">QQuaternion</a></b> ( qreal <i>scalar</i>, qreal <i>xpos</i>, qreal <i>ypos</i>, qreal <i>zpos</i> )</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> </td><td class="memItemRight bottomAlign"><b><a href="qquaternion.html#QQuaternion-3">QQuaternion</a></b> ( qreal <i>scalar</i>, const QVector3D & <i>vector</i> )</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> </td><td class="memItemRight bottomAlign"><b><a href="qquaternion.html#QQuaternion-4">QQuaternion</a></b> ( const QVector4D & <i>vector</i> )</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> QQuaternion </td><td class="memItemRight bottomAlign"><b><a href="qquaternion.html#conjugate">conjugate</a></b> () const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> bool </td><td class="memItemRight bottomAlign"><b><a href="qquaternion.html#isIdentity">isIdentity</a></b> () const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> bool </td><td class="memItemRight bottomAlign"><b><a href="qquaternion.html#isNull">isNull</a></b> () const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> qreal </td><td class="memItemRight bottomAlign"><b><a href="qquaternion.html#length">length</a></b> () const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> qreal </td><td class="memItemRight bottomAlign"><b><a href="qquaternion.html#lengthSquared">lengthSquared</a></b> () const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qquaternion.html#normalize">normalize</a></b> ()</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> QQuaternion </td><td class="memItemRight bottomAlign"><b><a href="qquaternion.html#normalized">normalized</a></b> () const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> QVector3D </td><td class="memItemRight bottomAlign"><b><a href="qquaternion.html#rotatedVector">rotatedVector</a></b> ( const QVector3D & <i>vector</i> ) const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> qreal </td><td class="memItemRight bottomAlign"><b><a href="qquaternion.html#scalar">scalar</a></b> () const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qquaternion.html#setScalar">setScalar</a></b> ( qreal <i>scalar</i> )</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qquaternion.html#setVector">setVector</a></b> ( const QVector3D & <i>vector</i> )</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qquaternion.html#setVector-2">setVector</a></b> ( qreal <i>x</i>, qreal <i>y</i>, qreal <i>z</i> )</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qquaternion.html#setX">setX</a></b> ( qreal <i>x</i> )</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qquaternion.html#setY">setY</a></b> ( qreal <i>y</i> )</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qquaternion.html#setZ">setZ</a></b> ( qreal <i>z</i> )</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> QVector4D </td><td class="memItemRight bottomAlign"><b><a href="qquaternion.html#toVector4D">toVector4D</a></b> () const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> QVector3D </td><td class="memItemRight bottomAlign"><b><a href="qquaternion.html#vector">vector</a></b> () const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> qreal </td><td class="memItemRight bottomAlign"><b><a href="qquaternion.html#x">x</a></b> () const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> qreal </td><td class="memItemRight bottomAlign"><b><a href="qquaternion.html#y">y</a></b> () const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> qreal </td><td class="memItemRight bottomAlign"><b><a href="qquaternion.html#z">z</a></b> () const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> </td><td class="memItemRight bottomAlign"><b><a href="qquaternion.html#operator-QVariant">operator QVariant</a></b> () const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> QQuaternion & </td><td class="memItemRight bottomAlign"><b><a href="qquaternion.html#operator-2a-eq">operator*=</a></b> ( qreal <i>factor</i> )</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> QQuaternion & </td><td class="memItemRight bottomAlign"><b><a href="qquaternion.html#operator-2a-eq-2">operator*=</a></b> ( const QQuaternion & <i>quaternion</i> )</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> QQuaternion & </td><td class="memItemRight bottomAlign"><b><a href="qquaternion.html#operator-2b-eq">operator+=</a></b> ( const QQuaternion & <i>quaternion</i> )</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> QQuaternion & </td><td class="memItemRight bottomAlign"><b><a href="qquaternion.html#operator--eq">operator-=</a></b> ( const QQuaternion & <i>quaternion</i> )</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> QQuaternion & </td><td class="memItemRight bottomAlign"><b><a href="qquaternion.html#operator-2f-eq">operator/=</a></b> ( qreal <i>divisor</i> )</td></tr>
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<a name="static-public-members"></a>
<h2>Static Public Members</h2>
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<tr><td class="memItemLeft rightAlign topAlign"> QQuaternion </td><td class="memItemRight bottomAlign"><b><a href="qquaternion.html#fromAxisAndAngle">fromAxisAndAngle</a></b> ( const QVector3D & <i>axis</i>, qreal <i>angle</i> )</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> QQuaternion </td><td class="memItemRight bottomAlign"><b><a href="qquaternion.html#fromAxisAndAngle-2">fromAxisAndAngle</a></b> ( qreal <i>x</i>, qreal <i>y</i>, qreal <i>z</i>, qreal <i>angle</i> )</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> QQuaternion </td><td class="memItemRight bottomAlign"><b><a href="qquaternion.html#nlerp">nlerp</a></b> ( const QQuaternion & <i>q1</i>, const QQuaternion & <i>q2</i>, qreal <i>t</i> )</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> QQuaternion </td><td class="memItemRight bottomAlign"><b><a href="qquaternion.html#slerp">slerp</a></b> ( const QQuaternion & <i>q1</i>, const QQuaternion & <i>q2</i>, qreal <i>t</i> )</td></tr>
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<a name="related-non-members"></a>
<h2>Related Non-Members</h2>
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<tr><td class="memItemLeft rightAlign topAlign"> bool </td><td class="memItemRight bottomAlign"><b><a href="qquaternion.html#qFuzzyCompare-9">qFuzzyCompare</a></b> ( const QQuaternion & <i>q1</i>, const QQuaternion & <i>q2</i> )</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> bool </td><td class="memItemRight bottomAlign"><b><a href="qquaternion.html#operator-not-eq-53">operator!=</a></b> ( const QQuaternion & <i>q1</i>, const QQuaternion & <i>q2</i> )</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> const QQuaternion </td><td class="memItemRight bottomAlign"><b><a href="qquaternion.html#operator-2a-51">operator*</a></b> ( const QQuaternion & <i>q1</i>, const QQuaternion & <i>q2</i> )</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> const QQuaternion </td><td class="memItemRight bottomAlign"><b><a href="qquaternion.html#operator-2a-52">operator*</a></b> ( qreal <i>factor</i>, const QQuaternion & <i>quaternion</i> )</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> const QQuaternion </td><td class="memItemRight bottomAlign"><b><a href="qquaternion.html#operator-2a-53">operator*</a></b> ( const QQuaternion & <i>quaternion</i>, qreal <i>factor</i> )</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> const QQuaternion </td><td class="memItemRight bottomAlign"><b><a href="qquaternion.html#operator-2b-36">operator+</a></b> ( const QQuaternion & <i>q1</i>, const QQuaternion & <i>q2</i> )</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> const QQuaternion </td><td class="memItemRight bottomAlign"><b><a href="qquaternion.html#operator--16">operator-</a></b> ( const QQuaternion & <i>q1</i>, const QQuaternion & <i>q2</i> )</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> const QQuaternion </td><td class="memItemRight bottomAlign"><b><a href="qquaternion.html#operator--17">operator-</a></b> ( const QQuaternion & <i>quaternion</i> )</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> const QQuaternion </td><td class="memItemRight bottomAlign"><b><a href="qquaternion.html#operator-2f-10">operator/</a></b> ( const QQuaternion & <i>quaternion</i>, qreal <i>divisor</i> )</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> QDataStream & </td><td class="memItemRight bottomAlign"><b><a href="qquaternion.html#operator-lt-lt-190">operator<<</a></b> ( QDataStream & <i>stream</i>, const QQuaternion & <i>quaternion</i> )</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> bool </td><td class="memItemRight bottomAlign"><b><a href="qquaternion.html#operator-eq-eq-79">operator==</a></b> ( const QQuaternion & <i>q1</i>, const QQuaternion & <i>q2</i> )</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> QDataStream & </td><td class="memItemRight bottomAlign"><b><a href="qquaternion.html#operator-gt-gt-102">operator>></a></b> ( QDataStream & <i>stream</i>, QQuaternion & <i>quaternion</i> )</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> QDataStream & </td><td class="memItemRight bottomAlign"><b><a href="qquaternion.html#operator-gt-gt-20">operator>></a></b> ( QDataStream & <i>stream</i>, QEasingCurve & <i>easing</i> )</td></tr>
</table>
<a name="details"></a>
<!-- $$$QQuaternion-description -->
<div class="descr">
<h2>Detailed Description</h2>
<p>The QQuaternion class represents a quaternion consisting of a vector and scalar.</p>
<p>Quaternions are used to represent rotations in 3D space, and consist of a 3D rotation axis specified by the x, y, and z coordinates, and a scalar representing the rotation angle.</p>
</div>
<!-- @@@QQuaternion -->
<div class="func">
<h2>Member Function Documentation</h2>
<!-- $$$QQuaternion[overload1]$$$QQuaternion -->
<h3 class="fn"><a name="QQuaternion"></a>QQuaternion::<span class="name">QQuaternion</span> ()</h3>
<p>Constructs an identity quaternion, i.e. with coordinates (1, 0, 0, 0).</p>
<!-- @@@QQuaternion -->
<!-- $$$QQuaternion$$$QQuaternionqrealqrealqrealqreal -->
<h3 class="fn"><a name="QQuaternion-2"></a>QQuaternion::<span class="name">QQuaternion</span> ( <span class="type"><a href="qtglobal.html#qreal-typedef">qreal</a></span> <i>scalar</i>, <span class="type"><a href="qtglobal.html#qreal-typedef">qreal</a></span> <i>xpos</i>, <span class="type"><a href="qtglobal.html#qreal-typedef">qreal</a></span> <i>ypos</i>, <span class="type"><a href="qtglobal.html#qreal-typedef">qreal</a></span> <i>zpos</i> )</h3>
<p>Constructs a quaternion with the vector (<i>xpos</i>, <i>ypos</i>, <i>zpos</i>) and <i>scalar</i>.</p>
<!-- @@@QQuaternion -->
<!-- $$$QQuaternion$$$QQuaternionqrealconstQVector3D& -->
<h3 class="fn"><a name="QQuaternion-3"></a>QQuaternion::<span class="name">QQuaternion</span> ( <span class="type"><a href="qtglobal.html#qreal-typedef">qreal</a></span> <i>scalar</i>, const <span class="type"><a href="qvector3d.html">QVector3D</a></span> & <i>vector</i> )</h3>
<p>Constructs a quaternion vector from the specified <i>vector</i> and <i>scalar</i>.</p>
<p><b>See also </b><a href="qquaternion.html#vector">vector</a>() and <a href="qquaternion.html#scalar">scalar</a>().</p>
<!-- @@@QQuaternion -->
<!-- $$$QQuaternion$$$QQuaternionconstQVector4D& -->
<h3 class="fn"><a name="QQuaternion-4"></a>QQuaternion::<span class="name">QQuaternion</span> ( const <span class="type"><a href="qvector4d.html">QVector4D</a></span> & <i>vector</i> )</h3>
<p>Constructs a quaternion from the components of <i>vector</i>.</p>
<!-- @@@QQuaternion -->
<!-- $$$conjugate[overload1]$$$conjugate -->
<h3 class="fn"><a name="conjugate"></a><span class="type">QQuaternion</span> QQuaternion::<span class="name">conjugate</span> () const</h3>
<p>Returns the conjugate of this quaternion, which is (-x, -y, -z, scalar).</p>
<!-- @@@conjugate -->
<!-- $$$fromAxisAndAngle[overload1]$$$fromAxisAndAngleconstQVector3D&qreal -->
<h3 class="fn"><a name="fromAxisAndAngle"></a><span class="type">QQuaternion</span> QQuaternion::<span class="name">fromAxisAndAngle</span> ( const <span class="type"><a href="qvector3d.html">QVector3D</a></span> & <i>axis</i>, <span class="type"><a href="qtglobal.html#qreal-typedef">qreal</a></span> <i>angle</i> )<tt> [static]</tt></h3>
<p>Creates a normalized quaternion that corresponds to rotating through <i>angle</i> degrees about the specified 3D <i>axis</i>.</p>
<!-- @@@fromAxisAndAngle -->
<!-- $$$fromAxisAndAngle$$$fromAxisAndAngleqrealqrealqrealqreal -->
<h3 class="fn"><a name="fromAxisAndAngle-2"></a><span class="type">QQuaternion</span> QQuaternion::<span class="name">fromAxisAndAngle</span> ( <span class="type"><a href="qtglobal.html#qreal-typedef">qreal</a></span> <i>x</i>, <span class="type"><a href="qtglobal.html#qreal-typedef">qreal</a></span> <i>y</i>, <span class="type"><a href="qtglobal.html#qreal-typedef">qreal</a></span> <i>z</i>, <span class="type"><a href="qtglobal.html#qreal-typedef">qreal</a></span> <i>angle</i> )<tt> [static]</tt></h3>
<p>Creates a normalized quaternion that corresponds to rotating through <i>angle</i> degrees about the 3D axis (<i>x</i>, <i>y</i>, <i>z</i>).</p>
<!-- @@@fromAxisAndAngle -->
<!-- $$$isIdentity[overload1]$$$isIdentity -->
<h3 class="fn"><a name="isIdentity"></a><span class="type">bool</span> QQuaternion::<span class="name">isIdentity</span> () const</h3>
<p>Returns true if the x, y, and z components of this quaternion are set to 0.0, and the scalar component is set to 1.0; otherwise returns false.</p>
<!-- @@@isIdentity -->
<!-- $$$isNull[overload1]$$$isNull -->
<h3 class="fn"><a name="isNull"></a><span class="type">bool</span> QQuaternion::<span class="name">isNull</span> () const</h3>
<p>Returns true if the x, y, z, and scalar components of this quaternion are set to 0.0; otherwise returns false.</p>
<!-- @@@isNull -->
<!-- $$$length[overload1]$$$length -->
<h3 class="fn"><a name="length"></a><span class="type"><a href="qtglobal.html#qreal-typedef">qreal</a></span> QQuaternion::<span class="name">length</span> () const</h3>
<p>Returns the length of the quaternion. This is also called the "norm".</p>
<p><b>See also </b><a href="qquaternion.html#lengthSquared">lengthSquared</a>() and <a href="qquaternion.html#normalized">normalized</a>().</p>
<!-- @@@length -->
<!-- $$$lengthSquared[overload1]$$$lengthSquared -->
<h3 class="fn"><a name="lengthSquared"></a><span class="type"><a href="qtglobal.html#qreal-typedef">qreal</a></span> QQuaternion::<span class="name">lengthSquared</span> () const</h3>
<p>Returns the squared length of the quaternion.</p>
<p><b>See also </b><a href="qquaternion.html#length">length</a>().</p>
<!-- @@@lengthSquared -->
<!-- $$$nlerp[overload1]$$$nlerpconstQQuaternion&constQQuaternion&qreal -->
<h3 class="fn"><a name="nlerp"></a><span class="type">QQuaternion</span> QQuaternion::<span class="name">nlerp</span> ( const <span class="type">QQuaternion</span> & <i>q1</i>, const <span class="type">QQuaternion</span> & <i>q2</i>, <span class="type"><a href="qtglobal.html#qreal-typedef">qreal</a></span> <i>t</i> )<tt> [static]</tt></h3>
<p>Interpolates along the shortest linear path between the rotational positions <i>q1</i> and <i>q2</i>. The value <i>t</i> should be between 0 and 1, indicating the distance to travel between <i>q1</i> and <i>q2</i>. The result will be <a href="qquaternion.html#normalized">normalized</a>().</p>
<p>If <i>t</i> is less than or equal to 0, then <i>q1</i> will be returned. If <i>t</i> is greater than or equal to 1, then <i>q2</i> will be returned.</p>
<p>The nlerp() function is typically faster than <a href="qquaternion.html#slerp">slerp</a>() and will give approximate results to spherical interpolation that are good enough for some applications.</p>
<p><b>See also </b><a href="qquaternion.html#slerp">slerp</a>().</p>
<!-- @@@nlerp -->
<!-- $$$normalize[overload1]$$$normalize -->
<h3 class="fn"><a name="normalize"></a><span class="type">void</span> QQuaternion::<span class="name">normalize</span> ()</h3>
<p>Normalizes the currect quaternion in place. Nothing happens if this is a null quaternion or the length of the quaternion is very close to 1.</p>
<p><b>See also </b><a href="qquaternion.html#length">length</a>() and <a href="qquaternion.html#normalized">normalized</a>().</p>
<!-- @@@normalize -->
<!-- $$$normalized[overload1]$$$normalized -->
<h3 class="fn"><a name="normalized"></a><span class="type">QQuaternion</span> QQuaternion::<span class="name">normalized</span> () const</h3>
<p>Returns the normalized unit form of this quaternion.</p>
<p>If this quaternion is null, then a null quaternion is returned. If the length of the quaternion is very close to 1, then the quaternion will be returned as-is. Otherwise the normalized form of the quaternion of length 1 will be returned.</p>
<p><b>See also </b><a href="qquaternion.html#length">length</a>() and <a href="qquaternion.html#normalize">normalize</a>().</p>
<!-- @@@normalized -->
<!-- $$$rotatedVector[overload1]$$$rotatedVectorconstQVector3D& -->
<h3 class="fn"><a name="rotatedVector"></a><span class="type"><a href="qvector3d.html">QVector3D</a></span> QQuaternion::<span class="name">rotatedVector</span> ( const <span class="type"><a href="qvector3d.html">QVector3D</a></span> & <i>vector</i> ) const</h3>
<p>Rotates <i>vector</i> with this quaternion to produce a new vector in 3D space. The following code:</p>
<pre class="cpp"> QVector3D result <span class="operator">=</span> q<span class="operator">.</span>rotatedVector(vector);</pre>
<p>is equivalent to the following:</p>
<pre class="cpp"> QVector3D result <span class="operator">=</span> (q <span class="operator">*</span> <span class="type"><a href="qquaternion.html">QQuaternion</a></span>(<span class="number">0</span><span class="operator">,</span> vector) <span class="operator">*</span> q<span class="operator">.</span>conjugate())<span class="operator">.</span><a href="qquaternion.html#vector">vector</a>();</pre>
<!-- @@@rotatedVector -->
<!-- $$$scalar[overload1]$$$scalar -->
<h3 class="fn"><a name="scalar"></a><span class="type"><a href="qtglobal.html#qreal-typedef">qreal</a></span> QQuaternion::<span class="name">scalar</span> () const</h3>
<p>Returns the scalar component of this quaternion.</p>
<p><b>See also </b><a href="qquaternion.html#setScalar">setScalar</a>(), <a href="qquaternion.html#x">x</a>(), <a href="qquaternion.html#y">y</a>(), and <a href="qquaternion.html#z">z</a>().</p>
<!-- @@@scalar -->
<!-- $$$setScalar[overload1]$$$setScalarqreal -->
<h3 class="fn"><a name="setScalar"></a><span class="type">void</span> QQuaternion::<span class="name">setScalar</span> ( <span class="type"><a href="qtglobal.html#qreal-typedef">qreal</a></span> <i>scalar</i> )</h3>
<p>Sets the scalar component of this quaternion to <i>scalar</i>.</p>
<p><b>See also </b><a href="qquaternion.html#scalar">scalar</a>(), <a href="qquaternion.html#setX">setX</a>(), <a href="qquaternion.html#setY">setY</a>(), and <a href="qquaternion.html#setZ">setZ</a>().</p>
<!-- @@@setScalar -->
<!-- $$$setVector[overload1]$$$setVectorconstQVector3D& -->
<h3 class="fn"><a name="setVector"></a><span class="type">void</span> QQuaternion::<span class="name">setVector</span> ( const <span class="type"><a href="qvector3d.html">QVector3D</a></span> & <i>vector</i> )</h3>
<p>Sets the vector component of this quaternion to <i>vector</i>.</p>
<p><b>See also </b><a href="qquaternion.html#vector">vector</a>() and <a href="qquaternion.html#setScalar">setScalar</a>().</p>
<!-- @@@setVector -->
<!-- $$$setVector$$$setVectorqrealqrealqreal -->
<h3 class="fn"><a name="setVector-2"></a><span class="type">void</span> QQuaternion::<span class="name">setVector</span> ( <span class="type"><a href="qtglobal.html#qreal-typedef">qreal</a></span> <i>x</i>, <span class="type"><a href="qtglobal.html#qreal-typedef">qreal</a></span> <i>y</i>, <span class="type"><a href="qtglobal.html#qreal-typedef">qreal</a></span> <i>z</i> )</h3>
<p>Sets the vector component of this quaternion to (<i>x</i>, <i>y</i>, <i>z</i>).</p>
<p><b>See also </b><a href="qquaternion.html#vector">vector</a>() and <a href="qquaternion.html#setScalar">setScalar</a>().</p>
<!-- @@@setVector -->
<!-- $$$setX[overload1]$$$setXqreal -->
<h3 class="fn"><a name="setX"></a><span class="type">void</span> QQuaternion::<span class="name">setX</span> ( <span class="type"><a href="qtglobal.html#qreal-typedef">qreal</a></span> <i>x</i> )</h3>
<p>Sets the x coordinate of this quaternion's vector to the given <i>x</i> coordinate.</p>
<p><b>See also </b><a href="qquaternion.html#x">x</a>(), <a href="qquaternion.html#setY">setY</a>(), <a href="qquaternion.html#setZ">setZ</a>(), and <a href="qquaternion.html#setScalar">setScalar</a>().</p>
<!-- @@@setX -->
<!-- $$$setY[overload1]$$$setYqreal -->
<h3 class="fn"><a name="setY"></a><span class="type">void</span> QQuaternion::<span class="name">setY</span> ( <span class="type"><a href="qtglobal.html#qreal-typedef">qreal</a></span> <i>y</i> )</h3>
<p>Sets the y coordinate of this quaternion's vector to the given <i>y</i> coordinate.</p>
<p><b>See also </b><a href="qquaternion.html#y">y</a>(), <a href="qquaternion.html#setX">setX</a>(), <a href="qquaternion.html#setZ">setZ</a>(), and <a href="qquaternion.html#setScalar">setScalar</a>().</p>
<!-- @@@setY -->
<!-- $$$setZ[overload1]$$$setZqreal -->
<h3 class="fn"><a name="setZ"></a><span class="type">void</span> QQuaternion::<span class="name">setZ</span> ( <span class="type"><a href="qtglobal.html#qreal-typedef">qreal</a></span> <i>z</i> )</h3>
<p>Sets the z coordinate of this quaternion's vector to the given <i>z</i> coordinate.</p>
<p><b>See also </b><a href="qquaternion.html#z">z</a>(), <a href="qquaternion.html#setX">setX</a>(), <a href="qquaternion.html#setY">setY</a>(), and <a href="qquaternion.html#setScalar">setScalar</a>().</p>
<!-- @@@setZ -->
<!-- $$$slerp[overload1]$$$slerpconstQQuaternion&constQQuaternion&qreal -->
<h3 class="fn"><a name="slerp"></a><span class="type">QQuaternion</span> QQuaternion::<span class="name">slerp</span> ( const <span class="type">QQuaternion</span> & <i>q1</i>, const <span class="type">QQuaternion</span> & <i>q2</i>, <span class="type"><a href="qtglobal.html#qreal-typedef">qreal</a></span> <i>t</i> )<tt> [static]</tt></h3>
<p>Interpolates along the shortest spherical path between the rotational positions <i>q1</i> and <i>q2</i>. The value <i>t</i> should be between 0 and 1, indicating the spherical distance to travel between <i>q1</i> and <i>q2</i>.</p>
<p>If <i>t</i> is less than or equal to 0, then <i>q1</i> will be returned. If <i>t</i> is greater than or equal to 1, then <i>q2</i> will be returned.</p>
<p><b>See also </b><a href="qquaternion.html#nlerp">nlerp</a>().</p>
<!-- @@@slerp -->
<!-- $$$toVector4D[overload1]$$$toVector4D -->
<h3 class="fn"><a name="toVector4D"></a><span class="type"><a href="qvector4d.html">QVector4D</a></span> QQuaternion::<span class="name">toVector4D</span> () const</h3>
<p>Returns this quaternion as a 4D vector.</p>
<!-- @@@toVector4D -->
<!-- $$$vector[overload1]$$$vector -->
<h3 class="fn"><a name="vector"></a><span class="type"><a href="qvector3d.html">QVector3D</a></span> QQuaternion::<span class="name">vector</span> () const</h3>
<p>Returns the vector component of this quaternion.</p>
<p><b>See also </b><a href="qquaternion.html#setVector">setVector</a>() and <a href="qquaternion.html#scalar">scalar</a>().</p>
<!-- @@@vector -->
<!-- $$$x[overload1]$$$x -->
<h3 class="fn"><a name="x"></a><span class="type"><a href="qtglobal.html#qreal-typedef">qreal</a></span> QQuaternion::<span class="name">x</span> () const</h3>
<p>Returns the x coordinate of this quaternion's vector.</p>
<p><b>See also </b><a href="qquaternion.html#setX">setX</a>(), <a href="qquaternion.html#y">y</a>(), <a href="qquaternion.html#z">z</a>(), and <a href="qquaternion.html#scalar">scalar</a>().</p>
<!-- @@@x -->
<!-- $$$y[overload1]$$$y -->
<h3 class="fn"><a name="y"></a><span class="type"><a href="qtglobal.html#qreal-typedef">qreal</a></span> QQuaternion::<span class="name">y</span> () const</h3>
<p>Returns the y coordinate of this quaternion's vector.</p>
<p><b>See also </b><a href="qquaternion.html#setY">setY</a>(), <a href="qquaternion.html#x">x</a>(), <a href="qquaternion.html#z">z</a>(), and <a href="qquaternion.html#scalar">scalar</a>().</p>
<!-- @@@y -->
<!-- $$$z[overload1]$$$z -->
<h3 class="fn"><a name="z"></a><span class="type"><a href="qtglobal.html#qreal-typedef">qreal</a></span> QQuaternion::<span class="name">z</span> () const</h3>
<p>Returns the z coordinate of this quaternion's vector.</p>
<p><b>See also </b><a href="qquaternion.html#setZ">setZ</a>(), <a href="qquaternion.html#x">x</a>(), <a href="qquaternion.html#y">y</a>(), and <a href="qquaternion.html#scalar">scalar</a>().</p>
<!-- @@@z -->
<!-- $$$operator QVariant[overload1]$$$operator QVariant -->
<h3 class="fn"><a name="operator-QVariant"></a>QQuaternion::<span class="name">operator QVariant</span> () const</h3>
<p>Returns the quaternion as a <a href="qvariant.html">QVariant</a>.</p>
<!-- @@@operator QVariant -->
<!-- $$$operator*=[overload1]$$$operator*=qreal -->
<h3 class="fn"><a name="operator-2a-eq"></a><span class="type">QQuaternion</span> & QQuaternion::<span class="name">operator*=</span> ( <span class="type"><a href="qtglobal.html#qreal-typedef">qreal</a></span> <i>factor</i> )</h3>
<p>Multiplies this quaternion's components by the given <i>factor</i>, and returns a reference to this quaternion.</p>
<p><b>See also </b><a href="qquaternion.html#operator-2f-eq">operator/=</a>().</p>
<!-- @@@operator*= -->
<!-- $$$operator*=$$$operator*=constQQuaternion& -->
<h3 class="fn"><a name="operator-2a-eq-2"></a><span class="type">QQuaternion</span> & QQuaternion::<span class="name">operator*=</span> ( const <span class="type">QQuaternion</span> & <i>quaternion</i> )</h3>
<p>Multiplies this quaternion by <i>quaternion</i> and returns a reference to this quaternion.</p>
<!-- @@@operator*= -->
<!-- $$$operator+=[overload1]$$$operator+=constQQuaternion& -->
<h3 class="fn"><a name="operator-2b-eq"></a><span class="type">QQuaternion</span> & QQuaternion::<span class="name">operator+=</span> ( const <span class="type">QQuaternion</span> & <i>quaternion</i> )</h3>
<p>Adds the given <i>quaternion</i> to this quaternion and returns a reference to this quaternion.</p>
<p><b>See also </b><a href="qquaternion.html#operator--eq">operator-=</a>().</p>
<!-- @@@operator+= -->
<!-- $$$operator-=[overload1]$$$operator-=constQQuaternion& -->
<h3 class="fn"><a name="operator--eq"></a><span class="type">QQuaternion</span> & QQuaternion::<span class="name">operator-=</span> ( const <span class="type">QQuaternion</span> & <i>quaternion</i> )</h3>
<p>Subtracts the given <i>quaternion</i> from this quaternion and returns a reference to this quaternion.</p>
<p><b>See also </b><a href="qquaternion.html#operator-2b-eq">operator+=</a>().</p>
<!-- @@@operator-= -->
<!-- $$$operator/=[overload1]$$$operator/=qreal -->
<h3 class="fn"><a name="operator-2f-eq"></a><span class="type">QQuaternion</span> & QQuaternion::<span class="name">operator/=</span> ( <span class="type"><a href="qtglobal.html#qreal-typedef">qreal</a></span> <i>divisor</i> )</h3>
<p>Divides this quaternion's components by the given <i>divisor</i>, and returns a reference to this quaternion.</p>
<p><b>See also </b><a href="qquaternion.html#operator-2a-eq">operator*=</a>().</p>
<!-- @@@operator/= -->
</div>
<div class="relnonmem">
<h2>Related Non-Members</h2>
<!-- $$$qFuzzyCompare$$$qFuzzyCompareconstQQuaternion&constQQuaternion& -->
<h3 class="fn"><a name="qFuzzyCompare-9"></a><span class="type">bool</span> <span class="name">qFuzzyCompare</span> ( const <span class="type">QQuaternion</span> & <i>q1</i>, const <span class="type">QQuaternion</span> & <i>q2</i> )</h3>
<p>Returns true if <i>q1</i> and <i>q2</i> are equal, allowing for a small fuzziness factor for floating-point comparisons; false otherwise.</p>
<!-- @@@qFuzzyCompare -->
<!-- $$$operator!=$$$operator!=constQQuaternion&constQQuaternion& -->
<h3 class="fn"><a name="operator-not-eq-53"></a><span class="type">bool</span> <span class="name">operator!=</span> ( const <span class="type">QQuaternion</span> & <i>q1</i>, const <span class="type">QQuaternion</span> & <i>q2</i> )</h3>
<p>Returns true if <i>q1</i> is not equal to <i>q2</i>; otherwise returns false. This operator uses an exact floating-point comparison.</p>
<!-- @@@operator!= -->
<!-- $$$operator*$$$operator*constQQuaternion&constQQuaternion& -->
<h3 class="fn"><a name="operator-2a-51"></a>const <span class="type">QQuaternion</span> <span class="name">operator*</span> ( const <span class="type">QQuaternion</span> & <i>q1</i>, const <span class="type">QQuaternion</span> & <i>q2</i> )</h3>
<p>Multiplies <i>q1</i> and <i>q2</i> using quaternion multiplication. The result corresponds to applying both of the rotations specified by <i>q1</i> and <i>q2</i>.</p>
<p><b>See also </b><a href="qquaternion.html#operator-2a-eq">QQuaternion::operator*=</a>().</p>
<!-- @@@operator* -->
<!-- $$$operator*$$$operator*qrealconstQQuaternion& -->
<h3 class="fn"><a name="operator-2a-52"></a>const <span class="type">QQuaternion</span> <span class="name">operator*</span> ( <span class="type"><a href="qtglobal.html#qreal-typedef">qreal</a></span> <i>factor</i>, const <span class="type">QQuaternion</span> & <i>quaternion</i> )</h3>
<p>Returns a copy of the given <i>quaternion</i>, multiplied by the given <i>factor</i>.</p>
<p><b>See also </b><a href="qquaternion.html#operator-2a-eq">QQuaternion::operator*=</a>().</p>
<!-- @@@operator* -->
<!-- $$$operator*$$$operator*constQQuaternion&qreal -->
<h3 class="fn"><a name="operator-2a-53"></a>const <span class="type">QQuaternion</span> <span class="name">operator*</span> ( const <span class="type">QQuaternion</span> & <i>quaternion</i>, <span class="type"><a href="qtglobal.html#qreal-typedef">qreal</a></span> <i>factor</i> )</h3>
<p>Returns a copy of the given <i>quaternion</i>, multiplied by the given <i>factor</i>.</p>
<p><b>See also </b><a href="qquaternion.html#operator-2a-eq">QQuaternion::operator*=</a>().</p>
<!-- @@@operator* -->
<!-- $$$operator+$$$operator+constQQuaternion&constQQuaternion& -->
<h3 class="fn"><a name="operator-2b-36"></a>const <span class="type">QQuaternion</span> <span class="name">operator+</span> ( const <span class="type">QQuaternion</span> & <i>q1</i>, const <span class="type">QQuaternion</span> & <i>q2</i> )</h3>
<p>Returns a <a href="qquaternion.html">QQuaternion</a> object that is the sum of the given quaternions, <i>q1</i> and <i>q2</i>; each component is added separately.</p>
<p><b>See also </b><a href="qquaternion.html#operator-2b-eq">QQuaternion::operator+=</a>().</p>
<!-- @@@operator+ -->
<!-- $$$operator-$$$operator-constQQuaternion&constQQuaternion& -->
<h3 class="fn"><a name="operator--16"></a>const <span class="type">QQuaternion</span> <span class="name">operator-</span> ( const <span class="type">QQuaternion</span> & <i>q1</i>, const <span class="type">QQuaternion</span> & <i>q2</i> )</h3>
<p>Returns a <a href="qquaternion.html">QQuaternion</a> object that is formed by subtracting <i>q2</i> from <i>q1</i>; each component is subtracted separately.</p>
<p><b>See also </b><a href="qquaternion.html#operator--eq">QQuaternion::operator-=</a>().</p>
<!-- @@@operator- -->
<!-- $$$operator-$$$operator-constQQuaternion& -->
<h3 class="fn"><a name="operator--17"></a>const <span class="type">QQuaternion</span> <span class="name">operator-</span> ( const <span class="type">QQuaternion</span> & <i>quaternion</i> )</h3>
<p>This is an overloaded function.</p>
<p>Returns a <a href="qquaternion.html">QQuaternion</a> object that is formed by changing the sign of all three components of the given <i>quaternion</i>.</p>
<p>Equivalent to <tt>QQuaternion(0,0,0,0) - quaternion</tt>.</p>
<!-- @@@operator- -->
<!-- $$$operator/$$$operator/constQQuaternion&qreal -->
<h3 class="fn"><a name="operator-2f-10"></a>const <span class="type">QQuaternion</span> <span class="name">operator/</span> ( const <span class="type">QQuaternion</span> & <i>quaternion</i>, <span class="type"><a href="qtglobal.html#qreal-typedef">qreal</a></span> <i>divisor</i> )</h3>
<p>Returns the <a href="qquaternion.html">QQuaternion</a> object formed by dividing all components of the given <i>quaternion</i> by the given <i>divisor</i>.</p>
<p><b>See also </b><a href="qquaternion.html#operator-2f-eq">QQuaternion::operator/=</a>().</p>
<!-- @@@operator/ -->
<!-- $$$operator<<$$$operator<<QDataStream&constQQuaternion& -->
<h3 class="fn"><a name="operator-lt-lt-190"></a><span class="type"><a href="qdatastream.html">QDataStream</a></span> & <span class="name">operator<<</span> ( <span class="type"><a href="qdatastream.html">QDataStream</a></span> & <i>stream</i>, const <span class="type">QQuaternion</span> & <i>quaternion</i> )</h3>
<p>Writes the given <i>quaternion</i> to the given <i>stream</i> and returns a reference to the stream.</p>
<p><b>See also </b><a href="datastreamformat.html">Serializing Qt Data Types</a>.</p>
<!-- @@@operator<< -->
<!-- $$$operator==$$$operator==constQQuaternion&constQQuaternion& -->
<h3 class="fn"><a name="operator-eq-eq-79"></a><span class="type">bool</span> <span class="name">operator==</span> ( const <span class="type">QQuaternion</span> & <i>q1</i>, const <span class="type">QQuaternion</span> & <i>q2</i> )</h3>
<p>Returns true if <i>q1</i> is equal to <i>q2</i>; otherwise returns false. This operator uses an exact floating-point comparison.</p>
<!-- @@@operator== -->
<!-- $$$operator>>$$$operator>>QDataStream&QQuaternion& -->
<h3 class="fn"><a name="operator-gt-gt-102"></a><span class="type"><a href="qdatastream.html">QDataStream</a></span> & <span class="name">operator>></span> ( <span class="type"><a href="qdatastream.html">QDataStream</a></span> & <i>stream</i>, <span class="type">QQuaternion</span> & <i>quaternion</i> )</h3>
<p>Reads a quaternion from the given <i>stream</i> into the given <i>quaternion</i> and returns a reference to the stream.</p>
<p><b>See also </b><a href="datastreamformat.html">Serializing Qt Data Types</a>.</p>
<!-- @@@operator>> -->
<!-- $$$operator>>$$$operator>>QDataStream&QEasingCurve& -->
<h3 class="fn"><a name="operator-gt-gt-20"></a><span class="type"><a href="qdatastream.html">QDataStream</a></span> & <span class="name">operator>></span> ( <span class="type"><a href="qdatastream.html">QDataStream</a></span> & <i>stream</i>, <span class="type"><a href="qeasingcurve.html">QEasingCurve</a></span> & <i>easing</i> )</h3>
<p>Reads an easing curve from the given <i>stream</i> into the given <i>easing</i> curve and returns a reference to the stream.</p>
<p><b>See also </b><a href="datastreamformat.html">Serializing Qt Data Types</a>.</p>
<!-- @@@operator>> -->
</div>
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