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<?xml version="1.0" encoding="UTF-8"?>
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<!-- qscopedpointer.cpp -->
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    <a href="index.html" class="qtref"><span>Qt Reference Documentation</span></a>
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<h3><a name="toc">Contents</a></h3>
<ul>
<li class="level1"><a href="#public-functions">Public Functions</a></li>
<li class="level1"><a href="#details">Detailed Description</a></li>
<li class="level2"><a href="#custom-cleanup-handlers">Custom cleanup handlers</a></li>
<li class="level2"><a href="#forward-declared-pointers">Forward Declared Pointers</a></li>
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<h1 class="title">QScopedPointer Class Reference</h1>
<!-- $$$QScopedPointer-brief -->
<p>The QScopedPointer class stores a pointer to a dynamically allocated object, and deletes it upon destruction. <a href="#details">More...</a></p>
<!-- @@@QScopedPointer -->
<pre class="cpp"> <span class="preprocessor">#include &lt;QScopedPointer&gt;</span></pre><p><b>Inherited by: </b><a href="qscopedarraypointer.html">QScopedArrayPointer</a>.</p>
<p><b>Note:</b> All functions in this class are <a href="threads-reentrancy.html#reentrant">reentrant</a>.</p>
<p>This class was introduced in Qt 4.6.</p>
<ul>
<li><a href="qscopedpointer-members.html">List of all members, including inherited members</a></li>
</ul>
<a name="public-functions"></a>
<h2>Public Functions</h2>
<table class="alignedsummary">
<tr><td class="memItemLeft rightAlign topAlign"> </td><td class="memItemRight bottomAlign"><b><a href="qscopedpointer.html#QScopedPointer">QScopedPointer</a></b> ( T * <i>p</i> = 0 )</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> </td><td class="memItemRight bottomAlign"><b><a href="qscopedpointer.html#dtor.QScopedPointer">~QScopedPointer</a></b> ()</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> T * </td><td class="memItemRight bottomAlign"><b><a href="qscopedpointer.html#data">data</a></b> () const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> bool </td><td class="memItemRight bottomAlign"><b><a href="qscopedpointer.html#isNull">isNull</a></b> () const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qscopedpointer.html#reset">reset</a></b> ( T * <i>other</i> = 0 )</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qscopedpointer.html#swap">swap</a></b> ( QScopedPointer&lt;T, Cleanup&gt; &amp; <i>other</i> )</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> T * </td><td class="memItemRight bottomAlign"><b><a href="qscopedpointer.html#take">take</a></b> ()</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> </td><td class="memItemRight bottomAlign"><b><a href="qscopedpointer.html#operator-bool">operator bool</a></b> () const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> bool </td><td class="memItemRight bottomAlign"><b><a href="qscopedpointer.html#operator-not">operator!</a></b> () const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> T &amp; </td><td class="memItemRight bottomAlign"><b><a href="qscopedpointer.html#operator-2a">operator*</a></b> () const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> T * </td><td class="memItemRight bottomAlign"><b><a href="qscopedpointer.html#operator--gt">operator-&gt;</a></b> () const</td></tr>
</table>
<a name="details"></a>
<!-- $$$QScopedPointer-description -->
<div class="descr">
<h2>Detailed Description</h2>
<p>The QScopedPointer class stores a pointer to a dynamically allocated object, and deletes it upon destruction.</p>
<p>Managing heap allocated objects manually is hard and error prone, with the common result that code leaks memory and is hard to maintain. QScopedPointer is a small utility class that heavily simplifies this by assigning stack-based memory ownership to heap allocations, more generally called resource acquisition is initialization(RAII).</p>
<p>QScopedPointer guarantees that the object pointed to will get deleted when the current scope disappears.</p>
<p>Consider this function which does heap allocations, and have various exit points:</p>
<pre class="cpp"> <span class="type">void</span> myFunction(<span class="type">bool</span> useSubClass)
 {
     MyClass <span class="operator">*</span>p <span class="operator">=</span> useSubClass <span class="operator">?</span> <span class="keyword">new</span> MyClass() : <span class="keyword">new</span> MySubClass;
     <span class="type"><a href="qiodevice.html">QIODevice</a></span> <span class="operator">*</span>device <span class="operator">=</span> handsOverOwnership();

     <span class="keyword">if</span> (m_value <span class="operator">&gt;</span> <span class="number">3</span>) {
         <span class="keyword">delete</span> p;
         <span class="keyword">delete</span> device;
         <span class="keyword">return</span>;
     }

     <span class="keyword">try</span> {
         process(device);
     }
     <span class="keyword">catch</span> (<span class="operator">.</span><span class="operator">.</span><span class="operator">.</span>) {
         <span class="keyword">delete</span> p;
         <span class="keyword">delete</span> device;
         <span class="keyword">throw</span>;
     }

     <span class="keyword">delete</span> p;
     <span class="keyword">delete</span> device;
 }</pre>
<p>It's encumbered by the manual delete calls. With QScopedPointer, the code can be simplified to:</p>
<pre class="cpp"> <span class="type">void</span> myFunction(<span class="type">bool</span> useSubClass)
 {
     <span class="comment">// assuming that MyClass has a virtual destructor</span>
     <span class="type">QScopedPointer</span><span class="operator">&lt;</span>MyClass<span class="operator">&gt;</span> p(useSubClass <span class="operator">?</span> <span class="keyword">new</span> MyClass() : <span class="keyword">new</span> MySubClass);
     <span class="type">QScopedPointer</span><span class="operator">&lt;</span><span class="type"><a href="qiodevice.html">QIODevice</a></span><span class="operator">&gt;</span> device(handsOverOwnership());

     <span class="keyword">if</span> (m_value <span class="operator">&gt;</span> <span class="number">3</span>)
         <span class="keyword">return</span>;

     process(device);
 }</pre>
<p>The code the compiler generates for QScopedPointer is the same as when writing it manually. Code that makes use of <i>delete</i> are candidates for QScopedPointer usage (and if not, possibly another type of smart pointer such as <a href="qsharedpointer.html">QSharedPointer</a>). QScopedPointer intentionally has no copy constructor or assignment operator, such that ownership and lifetime is clearly communicated.</p>
<p>The const qualification on a regular C++ pointer can also be expressed with a QScopedPointer:</p>
<pre class="cpp">     <span class="keyword">const</span> <span class="type"><a href="qwidget.html">QWidget</a></span> <span class="operator">*</span><span class="keyword">const</span> p <span class="operator">=</span> <span class="keyword">new</span> <span class="type"><a href="qwidget.html">QWidget</a></span>();
     <span class="comment">// is equivalent to:</span>
     <span class="keyword">const</span> <span class="type">QScopedPointer</span><span class="operator">&lt;</span><span class="keyword">const</span> <span class="type"><a href="qwidget.html">QWidget</a></span><span class="operator">&gt;</span> p(<span class="keyword">new</span> <span class="type"><a href="qwidget.html">QWidget</a></span>());

     <span class="type"><a href="qwidget.html">QWidget</a></span> <span class="operator">*</span><span class="keyword">const</span> p <span class="operator">=</span> <span class="keyword">new</span> <span class="type"><a href="qwidget.html">QWidget</a></span>();
     <span class="comment">// is equivalent to:</span>
     <span class="keyword">const</span> <span class="type">QScopedPointer</span><span class="operator">&lt;</span><span class="type"><a href="qwidget.html">QWidget</a></span><span class="operator">&gt;</span> p(<span class="keyword">new</span> <span class="type"><a href="qwidget.html">QWidget</a></span>());

     <span class="keyword">const</span> <span class="type"><a href="qwidget.html">QWidget</a></span> <span class="operator">*</span>p <span class="operator">=</span> <span class="keyword">new</span> <span class="type"><a href="qwidget.html">QWidget</a></span>();
     <span class="comment">// is equivalent to:</span>
     <span class="type">QScopedPointer</span><span class="operator">&lt;</span><span class="keyword">const</span> <span class="type"><a href="qwidget.html">QWidget</a></span><span class="operator">&gt;</span> p(<span class="keyword">new</span> <span class="type"><a href="qwidget.html">QWidget</a></span>());</pre>
<a name="custom-cleanup-handlers"></a>
<h3>Custom cleanup handlers</h3>
<p>Arrays as well as pointers that have been allocated with <tt>malloc</tt> must not be deleted using <tt>delete</tt>. QScopedPointer's second template parameter can be used for custom cleanup handlers.</p>
<p>The following custom cleanup handlers exist:</p>
<ul>
<li>QScopedPointerDeleter - the default, deletes the pointer using <tt>delete</tt></li>
<li>QScopedPointerArrayDeleter - deletes the pointer using <tt>delete []</tt>. Use this handler for pointers that were allocated with <tt>new []</tt>.</li>
<li>QScopedPointerPodDeleter - deletes the pointer using <tt>free()</tt>. Use this handler for pointers that were allocated with <tt>malloc()</tt>.</li>
</ul>
<p>You can pass your own classes as handlers, provided that they have a public static function <tt>void cleanup(T *pointer)</tt>.</p>
<pre class="cpp"> <span class="comment">// this QScopedPointer deletes its data using the delete[] operator:</span>
 <span class="type">QScopedPointer</span><span class="operator">&lt;</span><span class="type">int</span><span class="operator">,</span> <span class="type">QScopedPointerArrayDeleter</span><span class="operator">&lt;</span><span class="type">int</span><span class="operator">&gt;</span> <span class="operator">&gt;</span> arrayPointer(<span class="keyword">new</span> <span class="type">int</span><span class="operator">[</span><span class="number">42</span><span class="operator">]</span>);

 <span class="comment">// this QScopedPointer frees its data using free():</span>
 <span class="type">QScopedPointer</span><span class="operator">&lt;</span><span class="type">int</span><span class="operator">,</span> <span class="type">QScopedPointerPodDeleter</span><span class="operator">&gt;</span> podPointer(<span class="keyword">reinterpret_cast</span><span class="operator">&lt;</span><span class="type">int</span> <span class="operator">*</span><span class="operator">&gt;</span>(malloc(<span class="number">42</span>)));

 <span class="comment">// this struct calls &quot;myCustomDeallocator&quot; to delete the pointer</span>
 <span class="keyword">struct</span> ScopedPointerCustomDeleter
 {
     <span class="keyword">static</span> <span class="keyword">inline</span> <span class="type">void</span> cleanup(MyCustomClass <span class="operator">*</span>pointer)
     {
         myCustomDeallocator(pointer);
     }
 };

 <span class="comment">// QScopedPointer using a custom deleter:</span>
 <span class="type">QScopedPointer</span><span class="operator">&lt;</span>MyCustomClass<span class="operator">,</span> ScopedPointerCustomDeleter<span class="operator">&gt;</span> customPointer(<span class="keyword">new</span> MyCustomClass);</pre>
<a name="forward-declared-pointers"></a>
<h3>Forward Declared Pointers</h3>
<p>Classes that are forward declared can be used within QScopedPointer, as long as the destructor of the forward declared class is available whenever a QScopedPointer needs to clean up.</p>
<p>Concretely, this means that all classes containing a QScopedPointer that points to a forward declared class must have non-inline constructors, destructors and assignment operators:</p>
<pre class="cpp"> <span class="keyword">class</span> MyPrivateClass; <span class="comment">// forward declare MyPrivateClass</span>

 <span class="keyword">class</span> MyClass
 {
 <span class="keyword">private</span>:
     <span class="type">QScopedPointer</span><span class="operator">&lt;</span>MyPrivateClass<span class="operator">&gt;</span> privatePtr; <span class="comment">// QScopedPointer to forward declared class</span>

 <span class="keyword">public</span>:
     MyClass(); <span class="comment">// OK</span>
     <span class="keyword">inline</span> <span class="operator">~</span>MyClass() {} <span class="comment">// VIOLATION - Destructor must not be inline</span>

 <span class="keyword">private</span>:
     Q_DISABLE_COPY(MyClass) <span class="comment">// OK - copy constructor and assignment operators</span>
                              <span class="comment">// are now disabled, so the compiler won't implicitely</span>
                              <span class="comment">// generate them.</span>
 };</pre>
<p>Otherwise, the compiler output a warning about not being able to destruct <tt>MyPrivateClass</tt>.</p>
</div>
<p><b>See also </b><a href="qsharedpointer.html">QSharedPointer</a>.</p>
<!-- @@@QScopedPointer -->
<div class="func">
<h2>Member Function Documentation</h2>
<!-- $$$QScopedPointer[overload1]$$$QScopedPointerT* -->
<h3 class="fn"><a name="QScopedPointer"></a>QScopedPointer::<span class="name">QScopedPointer</span> ( <span class="type">T</span> * <i>p</i> = 0 )</h3>
<p>Constructs this <a href="qscopedpointer.html">QScopedPointer</a> instance and sets its pointer to <i>p</i>.</p>
<!-- @@@QScopedPointer -->
<!-- $$$~QScopedPointer[overload1]$$$~QScopedPointer -->
<h3 class="fn"><a name="dtor.QScopedPointer"></a>QScopedPointer::<span class="name">~QScopedPointer</span> ()</h3>
<p>Destroys this <a href="qscopedpointer.html">QScopedPointer</a> object. Delete the object its pointer points to.</p>
<!-- @@@~QScopedPointer -->
<!-- $$$data[overload1]$$$data -->
<h3 class="fn"><a name="data"></a><span class="type">T</span> * QScopedPointer::<span class="name">data</span> () const</h3>
<p>Returns the value of the pointer referenced by this object. <a href="qscopedpointer.html">QScopedPointer</a> still owns the object pointed to.</p>
<!-- @@@data -->
<!-- $$$isNull[overload1]$$$isNull -->
<h3 class="fn"><a name="isNull"></a><span class="type">bool</span> QScopedPointer::<span class="name">isNull</span> () const</h3>
<p>Returns <tt>true</tt> if this object is holding a pointer that is <tt>null</tt>.</p>
<!-- @@@isNull -->
<!-- $$$reset[overload1]$$$resetT* -->
<h3 class="fn"><a name="reset"></a><span class="type">void</span> QScopedPointer::<span class="name">reset</span> ( <span class="type">T</span> * <i>other</i> = 0 )</h3>
<p>Deletes the existing object it is pointing to if any, and sets its pointer to <i>other</i>. <a href="qscopedpointer.html">QScopedPointer</a> now owns <i>other</i> and will delete it in its destructor.</p>
<!-- @@@reset -->
<!-- $$$swap[overload1]$$$swapQScopedPointer<T,Cleanup>& -->
<h3 class="fn"><a name="swap"></a><span class="type">void</span> QScopedPointer::<span class="name">swap</span> ( <span class="type">QScopedPointer</span>&lt;<span class="type">T</span>, <span class="type">Cleanup</span>&gt; &amp; <i>other</i> )</h3>
<p>Swap this pointer with <i>other</i>.</p>
<!-- @@@swap -->
<!-- $$$take[overload1]$$$take -->
<h3 class="fn"><a name="take"></a><span class="type">T</span> * QScopedPointer::<span class="name">take</span> ()</h3>
<p>Returns the value of the pointer referenced by this object. The pointer of this <a href="qscopedpointer.html">QScopedPointer</a> object will be reset to <tt>null</tt>.</p>
<p>Callers of this function take ownership of the pointer.</p>
<!-- @@@take -->
<!-- $$$operator bool[overload1]$$$operator bool -->
<h3 class="fn"><a name="operator-bool"></a>QScopedPointer::<span class="name">operator bool</span> () const</h3>
<p>Returns <tt>true</tt> if this object is not <tt>null</tt>. This function is suitable for use in <tt>if-constructs</tt>, like:</p>
<pre class="cpp"> <span class="keyword">if</span> (scopedPointer) {
     <span class="operator">.</span><span class="operator">.</span><span class="operator">.</span>
 }</pre>
<p><b>See also </b><a href="qscopedpointer.html#isNull">isNull</a>().</p>
<!-- @@@operator bool -->
<!-- $$$operator![overload1]$$$operator! -->
<h3 class="fn"><a name="operator-not"></a><span class="type">bool</span> QScopedPointer::<span class="name">operator!</span> () const</h3>
<p>Returns <tt>true</tt> if the pointer referenced by this object is <tt>null</tt>, otherwise returns <tt>false</tt>.</p>
<p><b>See also </b><a href="qscopedpointer.html#isNull">isNull</a>().</p>
<!-- @@@operator! -->
<!-- $$$operator*[overload1]$$$operator* -->
<h3 class="fn"><a name="operator-2a"></a><span class="type">T</span> &amp; QScopedPointer::<span class="name">operator*</span> () const</h3>
<p>Provides access to the scoped pointer's object.</p>
<p>If the contained pointer is <tt>null</tt>, behavior is undefined.</p>
<p><b>See also </b><a href="qscopedpointer.html#isNull">isNull</a>().</p>
<!-- @@@operator* -->
<!-- $$$operator->[overload1]$$$operator-> -->
<h3 class="fn"><a name="operator--gt"></a><span class="type">T</span> * QScopedPointer::<span class="name">operator-&gt;</span> () const</h3>
<p>Provides access to the scoped pointer's object.</p>
<p>If the contained pointer is <tt>null</tt>, behavior is undefined.</p>
<p><b>See also </b><a href="qscopedpointer.html#isNull">isNull</a>().</p>
<!-- @@@operator-> -->
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