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<a href="index.html" class="qtref"><span>Qt Reference Documentation</span></a>
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<h1 class="title">QTouchEventSequence Class Reference</h1>
<span class="small-subtitle">(QTest::QTouchEventSequence)<br/></span>
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<p>The QTouchEventSequence class is used to simulate a sequence of touch events. <a href="#details">More...</a></p>
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<pre class="cpp"> <span class="preprocessor">#include <<a href="qtest.html">QTest</a>></span></pre><p>This class was introduced in Qt 4.6.</p>
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<li><a href="qtest-qtoucheventsequence-members.html">List of all members, including inherited members</a></li>
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<a name="public-functions"></a>
<h2>Public Functions</h2>
<table class="alignedsummary">
<tr><td class="memItemLeft rightAlign topAlign"> </td><td class="memItemRight bottomAlign"><b><a href="qtest-qtoucheventsequence.html#dtor.QTouchEventSequence">~QTouchEventSequence</a></b> ()</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> QTouchEventSequence & </td><td class="memItemRight bottomAlign"><b><a href="qtest-qtoucheventsequence.html#move">move</a></b> ( int <i>touchId</i>, const QPoint & <i>pt</i>, QWidget * <i>widget</i> = 0 )</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> QTouchEventSequence & </td><td class="memItemRight bottomAlign"><b><a href="qtest-qtoucheventsequence.html#press">press</a></b> ( int <i>touchId</i>, const QPoint & <i>pt</i>, QWidget * <i>widget</i> = 0 )</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> QTouchEventSequence & </td><td class="memItemRight bottomAlign"><b><a href="qtest-qtoucheventsequence.html#release">release</a></b> ( int <i>touchId</i>, const QPoint & <i>pt</i>, QWidget * <i>widget</i> = 0 )</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> QTouchEventSequence & </td><td class="memItemRight bottomAlign"><b><a href="qtest-qtoucheventsequence.html#stationary">stationary</a></b> ( int <i>touchId</i> )</td></tr>
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<a name="details"></a>
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<h2>Detailed Description</h2>
<p>The QTouchEventSequence class is used to simulate a sequence of touch events.</p>
<p>To simulate a sequence of touch events on a specific device for a widget, call QTest::touchEvent to create a QTouchEventSequence instance. Add touch events to the sequence by calling <a href="qtest-qtoucheventsequence.html#press">press</a>(), <a href="qtest-qtoucheventsequence.html#move">move</a>(), <a href="qtest-qtoucheventsequence.html#release">release</a>() and <a href="qtest-qtoucheventsequence.html#stationary">stationary</a>(), and let the instance run out of scope to commit the sequence to the event system.</p>
<p>Example:</p>
<pre class="cpp"> <span class="type"><a href="qwidget.html">QWidget</a></span> widget;
<span class="type"><a href="qtest.html">QTest</a></span><span class="operator">::</span>touchEvent(<span class="operator">&</span>widget)
<span class="operator">.</span>press(<span class="number">0</span><span class="operator">,</span> <span class="type"><a href="qpoint.html">QPoint</a></span>(<span class="number">10</span><span class="operator">,</span> <span class="number">10</span>));
<span class="type"><a href="qtest.html">QTest</a></span><span class="operator">::</span>touchEvent(<span class="operator">&</span>widget)
<span class="operator">.</span>stationary(<span class="number">0</span>)
<span class="operator">.</span>press(<span class="number">1</span><span class="operator">,</span> <span class="type"><a href="qpoint.html">QPoint</a></span>(<span class="number">40</span><span class="operator">,</span> <span class="number">10</span>));
<span class="type"><a href="qtest.html">QTest</a></span><span class="operator">::</span>touchEvent(<span class="operator">&</span>widget)
<span class="operator">.</span>move(<span class="number">0</span><span class="operator">,</span> <span class="type"><a href="qpoint.html">QPoint</a></span>(<span class="number">12</span><span class="operator">,</span> <span class="number">12</span>))
<span class="operator">.</span>move(<span class="number">1</span><span class="operator">,</span> <span class="type"><a href="qpoint.html">QPoint</a></span>(<span class="number">45</span><span class="operator">,</span> <span class="number">5</span>));
<span class="type"><a href="qtest.html">QTest</a></span><span class="operator">::</span>touchEvent(<span class="operator">&</span>widget)
<span class="operator">.</span>release(<span class="number">0</span>)
<span class="operator">.</span>release(<span class="number">1</span>);</pre>
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<div class="func">
<h2>Member Function Documentation</h2>
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<h3 class="fn"><a name="dtor.QTouchEventSequence"></a>QTouchEventSequence::<span class="name">~QTouchEventSequence</span> ()</h3>
<p>Commits this sequence of touch events and frees allocated resources.</p>
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<h3 class="fn"><a name="move"></a><span class="type">QTouchEventSequence</span> & QTouchEventSequence::<span class="name">move</span> ( <span class="type">int</span> <i>touchId</i>, const <span class="type"><a href="qpoint.html">QPoint</a></span> & <i>pt</i>, <span class="type"><a href="qwidget.html">QWidget</a></span> * <i>widget</i> = 0 )</h3>
<p>Adds a move event for touchpoint <i>touchId</i> at position <i>pt</i> to this sequence and returns a reference to this <a href="qtest-qtoucheventsequence.html">QTouchEventSequence</a>.</p>
<p>The position <i>pt</i> is interpreted as relative to <i>widget</i>. If <i>widget</i> is the null pointer, then <i>pt</i> is interpreted as relative to the widget provided when instantiating this <a href="qtest-qtoucheventsequence.html">QTouchEventSequence</a>.</p>
<p>Simulates that the user moved the finger identified by <i>touchId</i>.</p>
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<h3 class="fn"><a name="press"></a><span class="type">QTouchEventSequence</span> & QTouchEventSequence::<span class="name">press</span> ( <span class="type">int</span> <i>touchId</i>, const <span class="type"><a href="qpoint.html">QPoint</a></span> & <i>pt</i>, <span class="type"><a href="qwidget.html">QWidget</a></span> * <i>widget</i> = 0 )</h3>
<p>Adds a press event for touchpoint <i>touchId</i> at position <i>pt</i> to this sequence and returns a reference to this <a href="qtest-qtoucheventsequence.html">QTouchEventSequence</a>.</p>
<p>The position <i>pt</i> is interpreted as relative to <i>widget</i>. If <i>widget</i> is the null pointer, then <i>pt</i> is interpreted as relative to the widget provided when instantiating this <a href="qtest-qtoucheventsequence.html">QTouchEventSequence</a>.</p>
<p>Simulates that the user pressed the touch screen or pad with the finger identified by <i>touchId</i>.</p>
<!-- @@@press -->
<!-- $$$release[overload1]$$$releaseintconstQPoint&QWidget* -->
<h3 class="fn"><a name="release"></a><span class="type">QTouchEventSequence</span> & QTouchEventSequence::<span class="name">release</span> ( <span class="type">int</span> <i>touchId</i>, const <span class="type"><a href="qpoint.html">QPoint</a></span> & <i>pt</i>, <span class="type"><a href="qwidget.html">QWidget</a></span> * <i>widget</i> = 0 )</h3>
<p>Adds a release event for touchpoint <i>touchId</i> at position <i>pt</i> to this sequence and returns a reference to this <a href="qtest-qtoucheventsequence.html">QTouchEventSequence</a>.</p>
<p>The position <i>pt</i> is interpreted as relative to <i>widget</i>. If <i>widget</i> is the null pointer, then <i>pt</i> is interpreted as relative to the widget provided when instantiating this <a href="qtest-qtoucheventsequence.html">QTouchEventSequence</a>.</p>
<p>Simulates that the user lifted the finger identified by <i>touchId</i>.</p>
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<!-- $$$stationary[overload1]$$$stationaryint -->
<h3 class="fn"><a name="stationary"></a><span class="type">QTouchEventSequence</span> & QTouchEventSequence::<span class="name">stationary</span> ( <span class="type">int</span> <i>touchId</i> )</h3>
<p>Adds a stationary event for touchpoint <i>touchId</i> to this sequence and returns a reference to this <a href="qtest-qtoucheventsequence.html">QTouchEventSequence</a>.</p>
<p>Simulates that the user did not move the finger identified by <i>touchId</i>.</p>
<!-- @@@stationary -->
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