File: script-context2d-scripts-bezier-js.html

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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en_US" lang="en_US">
<head>
  <meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
  <title>Qt 4.8: bezier.js Example File (script/context2d/scripts/bezier.js)</title>
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    <a href="index.html" class="qtref"><span>Qt Reference Documentation</span></a>
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<h1 class="title">bezier.js Example File</h1>
<span class="small-subtitle">script/context2d/scripts/bezier.js</span>
<!-- $$$script/context2d/scripts/bezier.js-description -->
<div class="descr"> <a name="details"></a>
<pre class="js"> <span class="keyword">function</span> <span class="name">drawShape</span>() {
 <span class="comment">// get the canvas element using the DOM</span>
 var <span class="name">canvas</span> = <span class="name">document</span>.<span class="name">getElementById</span>(<span class="string">'tutorial'</span>);

   <span class="comment">// Make sure we don't execute when canvas isn't supported</span>
   <span class="keyword">if</span> (<span class="name">canvas</span>.<span class="name">getContext</span>){

     <span class="comment">// use getContext to use the canvas for drawing</span>
     var <span class="name">ctx</span> = <span class="name">canvas</span>.<span class="name">getContext</span>(<span class="string">'2d'</span>);

     <span class="comment">// Draw shapes</span>

     <span class="name">ctx</span>.<span class="name">beginPath</span>();
     <span class="name">ctx</span>.<span class="name">moveTo</span>(<span class="number">75</span>,<span class="number">40</span>);
     <span class="name">ctx</span>.<span class="name">bezierCurveTo</span>(<span class="number">75</span>,<span class="number">37</span>,<span class="number">70</span>,<span class="number">25</span>,<span class="number">50</span>,<span class="number">25</span>);
     <span class="name">ctx</span>.<span class="name">bezierCurveTo</span>(<span class="number">20</span>,<span class="number">25</span>,<span class="number">20</span>,<span class="number">62.5</span>,<span class="number">20</span>,<span class="number">62.5</span>);
     <span class="name">ctx</span>.<span class="name">bezierCurveTo</span>(<span class="number">20</span>,<span class="number">80</span>,<span class="number">40</span>,<span class="number">102</span>,<span class="number">75</span>,<span class="number">120</span>);
     <span class="name">ctx</span>.<span class="name">bezierCurveTo</span>(<span class="number">110</span>,<span class="number">102</span>,<span class="number">130</span>,<span class="number">80</span>,<span class="number">130</span>,<span class="number">62.5</span>);
     <span class="name">ctx</span>.<span class="name">bezierCurveTo</span>(<span class="number">130</span>,<span class="number">62.5</span>,<span class="number">130</span>,<span class="number">25</span>,<span class="number">100</span>,<span class="number">25</span>);
     <span class="name">ctx</span>.<span class="name">bezierCurveTo</span>(<span class="number">85</span>,<span class="number">25</span>,<span class="number">75</span>,<span class="number">37</span>,<span class="number">75</span>,<span class="number">40</span>);
     <span class="name">ctx</span>.<span class="name">fill</span>();
     <span class="name">ctx</span>.<span class="name">globalAlpha</span> <span class="operator">=</span> <span class="number">0.5</span>;
  }
 }

 <span class="name">drawShape</span>();</pre>
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<!-- @@@script/context2d/scripts/bezier.js -->
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