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/****************************************************************************
**
** Copyright (C) 2015 The Qt Company Ltd.
** Contact: http://www.qt.io/licensing/
**
** This file is part of the QtCore module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:BSD$
** You may use this file under the terms of the BSD license as follows:
**
** "Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions are
** met:
** * Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** * Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in
** the documentation and/or other materials provided with the
** distribution.
** * Neither the name of The Qt Company Ltd nor the names of its
** contributors may be used to endorse or promote products derived
** from this software without specific prior written permission.
**
**
** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
**
** $QT_END_LICENSE$
**
****************************************************************************/
#include "animation.h"
#include "node.h"
#include "lifecycle.h"
#include "stickman.h"
#include "graphicsview.h"
#include "rectbutton.h"
#include <QtCore>
#include <QtGui>
int main(int argc, char **argv)
{
Q_INIT_RESOURCE(stickman);
QApplication app(argc, argv);
StickMan *stickMan = new StickMan;
stickMan->setDrawSticks(false);
#if defined(Q_WS_S60) || defined(Q_WS_MAEMO_5) || defined(Q_WS_SIMULATOR)
RectButton *buttonJump = new RectButton("Jump"); buttonJump->setPos(100, 125);
RectButton *buttonDance = new RectButton("Dance"); buttonDance->setPos(100, 200);
RectButton *buttonChill = new RectButton("Chill"); buttonChill->setPos(100, 275);
#else
QGraphicsTextItem *textItem = new QGraphicsTextItem();
textItem->setHtml("<font color=\"white\"><b>Stickman</b>"
"<p>"
"Tell the stickman what to do!"
"</p>"
"<p><i>"
"<li>Press <font color=\"purple\">J</font> to make the stickman jump.</li>"
"<li>Press <font color=\"purple\">D</font> to make the stickman dance.</li>"
"<li>Press <font color=\"purple\">C</font> to make him chill out.</li>"
"<li>When you are done, press <font color=\"purple\">Escape</font>.</li>"
"</i></p>"
"<p>If he is unlucky, the stickman will get struck by lightning, and never jump, dance or chill out again."
"</p></font>");
qreal w = textItem->boundingRect().width();
QRectF stickManBoundingRect = stickMan->mapToScene(stickMan->boundingRect()).boundingRect();
textItem->setPos(-w / 2.0, stickManBoundingRect.bottom() + 25.0);
#endif
QGraphicsScene scene;
scene.addItem(stickMan);
#if defined(Q_WS_S60) || defined(Q_WS_MAEMO_5) || defined(Q_WS_SIMULATOR)
scene.addItem(buttonJump);
scene.addItem(buttonDance);
scene.addItem(buttonChill);
#else
scene.addItem(textItem);
#endif
scene.setBackgroundBrush(Qt::black);
GraphicsView view;
view.setRenderHints(QPainter::Antialiasing);
view.setTransformationAnchor(QGraphicsView::NoAnchor);
view.setScene(&scene);
QRectF sceneRect = scene.sceneRect();
// making enough room in the scene for stickman to jump and die
view.resize(sceneRect.width() + 100, sceneRect.height() + 100);
view.setSceneRect(sceneRect);
#if defined(Q_WS_S60) || defined(Q_WS_MAEMO_5) || defined(Q_WS_SIMULATOR)
view.setHorizontalScrollBarPolicy(Qt::ScrollBarAlwaysOff);
view.setVerticalScrollBarPolicy(Qt::ScrollBarAlwaysOff);
view.showMaximized();
view.fitInView(scene.sceneRect(), Qt::KeepAspectRatio);
#else
view.show();
view.setFocus();
#endif
LifeCycle cycle(stickMan, &view);
cycle.setDeathAnimation(":/animations/dead");
#if defined(Q_WS_S60) || defined(Q_WS_MAEMO_5) || defined(Q_WS_SIMULATOR)
cycle.addActivity(":/animations/jumping", Qt::Key_J, buttonJump, SIGNAL(clicked()));
cycle.addActivity(":/animations/dancing", Qt::Key_D, buttonDance, SIGNAL(clicked()));
cycle.addActivity(":/animations/chilling", Qt::Key_C, buttonChill, SIGNAL(clicked()));
#else
cycle.addActivity(":/animations/jumping", Qt::Key_J);
cycle.addActivity(":/animations/dancing", Qt::Key_D);
cycle.addActivity(":/animations/chilling", Qt::Key_C);
#endif
cycle.start();
return app.exec();
}
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