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// Copyright (C) 2017 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
import QtQuick 2.0
import QtQuick.Scene3D 2.0
import Qt3D.Render 2.0
import QtQuick.Controls 2.0
Item {
Rectangle {
id: scene
property bool colorChange: true
anchors.fill: parent
color: "#2d2d2d"
transform: Rotation {
id: sceneRotation
axis.x: 1
axis.y: 0
axis.z: 0
origin.x: scene.width / 2
origin.y: scene.height / 2
}
Rectangle {
id: controlsbg
anchors.fill: parent
anchors.leftMargin: 10
anchors.topMargin: 10
anchors.rightMargin: 1720
anchors.bottomMargin: 10
color: "grey"
Column {
anchors.fill: parent
anchors.leftMargin: 5
anchors.topMargin: 5
spacing: 10
Rectangle {
id: slidertexscale
width: 180
height: 60
color: "#2d2d2d"
Text {
id: scaletext
anchors.horizontalCenter: parent.horizontalCenter
anchors.top: parent.top
anchors.topMargin: 10
text: "TEXTURE SCALE"
color: "white"
font.bold: true
font.pointSize: 12
}
Slider {
id: slider1
anchors.fill: parent
anchors.topMargin: 30
anchors.rightMargin: 10
anchors.leftMargin: 10
value: 1.0
from: 0.3
}
}
Rectangle {
id: slidertexturespeed
width: 180
height: 60
color: "#2d2d2d"
Text {
id: texturespeedtext
anchors.horizontalCenter: parent.horizontalCenter
anchors.top: parent.top
anchors.topMargin: 10
text: "TEXTURE SPEED"
color: "white"
font.bold: true
font.pointSize: 12
}
Slider {
id: slider5
anchors.fill: parent
anchors.topMargin: 30
anchors.rightMargin: 10
anchors.leftMargin: 10
value: 1.1
to: 4.0
from: 0.0
}
}
Rectangle {
id: sliderspecularity
width: 180
height: 60
color: "#2d2d2d"
Text {
id: specularitytext
anchors.horizontalCenter: parent.horizontalCenter
anchors.top: parent.top
anchors.topMargin: 10
text: "SPECULARITY"
color: "white"
font.bold: true
font.pointSize: 12
}
Slider {
id: slider3
anchors.fill: parent
anchors.topMargin: 30
anchors.rightMargin: 10
anchors.leftMargin: 10
value: 1.0
to: 3.0
from: 0.0
}
}
Rectangle {
id: sliderdistortion
width: 180
height: 60
color: "#2d2d2d"
Text {
id: distortiontext
anchors.horizontalCenter: parent.horizontalCenter
anchors.top: parent.top
anchors.topMargin: 10
text: "DISTORTION"
color: "white"
font.bold: true
font.pointSize: 12
}
Slider {
id: slider7
anchors.fill: parent
anchors.topMargin: 30
anchors.rightMargin: 10
anchors.leftMargin: 10
value: 0.015
to: 0.1
from: 0.0
}
}
Rectangle {
id: slidernormal
width: 180
height: 60
color: "#2d2d2d"
Text {
id: normaltext
anchors.horizontalCenter: parent.horizontalCenter
anchors.top: parent.top
anchors.topMargin: 10
text: "NORMAL AMOUNT"
color: "white"
font.bold: true
font.pointSize: 12
}
Slider {
id: slider8
anchors.fill: parent
anchors.topMargin: 30
anchors.rightMargin: 10
anchors.leftMargin: 10
value: 2.2
to: 4.0
from: 0.0
}
}
Rectangle {
id: sliderwavespeed
width: 180
height: 60
color: "#2d2d2d"
Text {
id: wawespeedtext
anchors.horizontalCenter: parent.horizontalCenter
anchors.top: parent.top
anchors.topMargin: 10
text: "WAVE SPEED"
color: "white"
font.bold: true
font.pointSize: 12
}
Slider {
id: slider2
live: false
anchors.fill: parent
anchors.topMargin: 30
anchors.rightMargin: 10
anchors.leftMargin: 10
value: 0.75
to: 4.0
from: 0.1
}
}
Rectangle {
id: sliderwaveheight
width: 180
height: 60
color: "#2d2d2d"
Text {
id: waweheighttext
anchors.horizontalCenter: parent.horizontalCenter
anchors.top: parent.top
anchors.topMargin: 10
text: "WAVE HEIGHT"
color: "white"
font.bold: true
font.pointSize: 12
}
Slider {
id: slider6
anchors.fill: parent
anchors.topMargin: 30
anchors.rightMargin: 10
anchors.leftMargin: 10
value: 0.2
to: 0.5
from: 0.02
}
}
Rectangle {
id: slidermeshrotation
width: 180
height: 60
color: "#2d2d2d"
Text {
id: meshrotationtext
anchors.horizontalCenter: parent.horizontalCenter
anchors.top: parent.top
anchors.topMargin: 10
text: "MESH ROTATION"
color: "white"
font.bold: true
font.pointSize: 12
}
Slider {
id: slider4
anchors.fill: parent
anchors.topMargin: 30
anchors.rightMargin: 10
anchors.leftMargin: 10
value: 35.0
to: 360.0
from: 0.0
}
}
}
}
Scene3D {
id: scene3d
anchors.fill: parent
anchors.leftMargin: 200
anchors.topMargin: 10
anchors.rightMargin: 10
anchors.bottomMargin: 10
focus: true
aspects: ["input", "logic"]
cameraAspectRatioMode: Scene3D.AutomaticAspectRatio
SceneRoot {
id: root
}
}
}
}
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