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// Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB).
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
import Qt3D.Core 2.15
import Qt3D.Render 2.15
import Qt3D.Input 2.0
import Qt3D.Extras 2.15
import QtQuick 2.0 as QQ2
Entity {
id: sceneRoot
property RenderCapabilities capabilities : renderSettings.renderCapabilities
property bool validBounds: sphereMesh.implicitPointsValid
property vector3d sphereMinPt: sphereMesh.implicitMinPoint
property vector3d sphereMaxPt: sphereMesh.implicitMaxPoint
Camera {
id: camera
projectionType: CameraLens.PerspectiveProjection
fieldOfView: 45
nearPlane : 0.1
farPlane : 1000.0
position: Qt.vector3d( 0.0, 0.0, 40.0 )
upVector: Qt.vector3d( 0.0, 1.0, 0.0 )
viewCenter: Qt.vector3d( 0.0, 0.0, 0.0 )
}
FirstPersonCameraController { camera: camera }
components: [
RenderSettings {
id: renderSettings
activeFrameGraph: ForwardRenderer {
camera: camera
clearColor: "transparent"
showDebugOverlay: true
}
},
InputSettings { }
]
PhongMaterial {
id: material
}
TorusMesh {
id: torusMesh
radius: 5
minorRadius: 1
rings: 100
slices: 20
}
Transform {
id: torusTransform
scale3D: Qt.vector3d(1.5, 1, 0.5)
rotation: fromAxisAndAngle(Qt.vector3d(1, 0, 0), 45)
}
Entity {
id: torusEntity
components: [ torusMesh, material, torusTransform ]
}
SphereMesh {
id: sphereMesh
radius: 3
generateTangents: true
}
Transform {
id: sphereTransform
property real userAngle: 0.0
matrix: {
var m = Qt.matrix4x4();
m.rotate(userAngle, Qt.vector3d(0, 1, 0))
m.translate(Qt.vector3d(20, 0, 0));
return m;
}
}
QQ2.NumberAnimation {
target: sphereTransform
property: "userAngle"
duration: 10000
from: 0
to: 360
loops: QQ2.Animation.Infinite
running: true
}
Entity {
id: sphereEntity
components: [ sphereMesh, material, sphereTransform ]
}
}
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