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// Copyright (C) 2016 Klaralvdalens Datakonsult AB (KDAB).
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only WITH Qt-GPL-exception-1.0
// TODO Remove in Qt6
#include <QtCore/qcompilerdetection.h>
QT_WARNING_DISABLE_DEPRECATED
#include <QtTest/QTest>
#include <qbackendnodetester.h>
#include <qtextureimagedatagenerator.h>
#include <Qt3DRender/qtexture.h>
#include <Qt3DRender/qtextureimage.h>
#include <Qt3DRender/qtexturedata.h>
#include <renderer_p.h>
#include <glresourcemanagers_p.h>
#include <gltexture_p.h>
#include <Qt3DRender/private/texture_p.h>
#include <Qt3DRender/private/textureimage_p.h>
#include <Qt3DRender/private/nodemanagers_p.h>
#include <Qt3DRender/private/managers_p.h>
#include <Qt3DRender/private/qtexture_p.h>
#include <testrenderer.h>
/**
* @brief Dummy QTextureImageDataGenerator
*/
class TestImageDataGenerator : public Qt3DRender::QTextureImageDataGenerator
{
int m_id;
public:
TestImageDataGenerator(int id) : m_id(id) {}
Qt3DRender::QTextureImageDataPtr operator ()() override {
return Qt3DRender::QTextureImageDataPtr::create();
}
bool operator ==(const Qt3DRender::QTextureImageDataGenerator &other) const override {
const TestImageDataGenerator *otherFunctor = Qt3DCore::functor_cast<TestImageDataGenerator>(&other);
return (otherFunctor != nullptr && otherFunctor->m_id == m_id);
}
QT3D_FUNCTOR(TestImageDataGenerator)
};
/**
* @brief Dummy QTextureGenerator
*/
class TestTextureGenerator : public Qt3DRender::QTextureGenerator
{
int m_id;
public:
TestTextureGenerator(int id) : m_id(id) {}
Qt3DRender::QTextureDataPtr operator ()() override {
return Qt3DRender::QTextureDataPtr::create();
}
bool operator ==(const Qt3DRender::QTextureGenerator &other) const override {
const TestTextureGenerator *otherFunctor = Qt3DCore::functor_cast<TestTextureGenerator>(&other);
return (otherFunctor != nullptr && otherFunctor->m_id == m_id);
}
QT3D_FUNCTOR(TestTextureGenerator)
};
typedef QSharedPointer<TestTextureGenerator> TestTextureGeneratorPtr;
class TestTexturePrivate : public Qt3DRender::QAbstractTexturePrivate
{
public:
int genId;
};
/**
* @brief Test QTexture. Assign texture data functor if genId > 0.
*/
class TestTexture : public Qt3DRender::QAbstractTexture
{
public:
TestTexture(int genId, Qt3DCore::QNode *p = nullptr)
: QAbstractTexture(*new TestTexturePrivate(), p)
{
d_func()->genId = genId;
if (genId > 0)
d_func()->setDataFunctor(TestTextureGeneratorPtr::create(genId));
}
private:
Q_DECLARE_PRIVATE(TestTexture)
};
class TestSharedGLTexturePrivate : public Qt3DRender::QAbstractTexturePrivate
{
};
class TestSharedGLTexture : public Qt3DRender::QAbstractTexture
{
public:
TestSharedGLTexture(int textureId, Qt3DCore::QNode *p = nullptr)
: QAbstractTexture(*new TestSharedGLTexturePrivate(), p)
{
d_func()->m_sharedTextureId = textureId;
}
private:
Q_DECLARE_PRIVATE(TestSharedGLTexture)
};
/**
* @brief Test QTextureImage
*/
class TestTextureImage : public Qt3DRender::QAbstractTextureImage
{
public:
TestTextureImage(int genId, Qt3DCore::QNode *p = nullptr)
: QAbstractTextureImage(p)
, m_genId(genId)
{
}
void updateGenerator()
{
Qt3DRender::QAbstractTextureImage::notifyDataGeneratorChanged();
}
Qt3DRender::QTextureImageDataGeneratorPtr dataGenerator() const override
{
return Qt3DRender::QTextureImageDataGeneratorPtr(new TestImageDataGenerator(m_genId));
}
protected:
int m_genId;
};
class EmptyTextureImage : public Qt3DRender::QAbstractTextureImage
{
public:
EmptyTextureImage(Qt3DCore::QNode *p = nullptr)
: QAbstractTextureImage(p)
{
}
Qt3DRender::QTextureImageDataGeneratorPtr dataGenerator() const override
{
return {};
}
};
class tst_RenderTextures : public Qt3DCore::QBackendNodeTester
{
Q_OBJECT
Qt3DRender::QAbstractTexture *createQTexture(int genId,
const QList<int> &imgGenIds,
bool genMipMaps)
{
TestTexture *tex = new TestTexture(genId);
for (int imgGen : imgGenIds)
tex->addTextureImage(new TestTextureImage(imgGen));
tex->setGenerateMipMaps(genMipMaps);
return tex;
}
Qt3DRender::QAbstractTexture *createQTextureWithTextureId(int textureId)
{
return new TestSharedGLTexture(textureId);
}
Qt3DRender::Render::Texture *createBackendTexture(Qt3DRender::QAbstractTexture *frontend,
Qt3DRender::Render::TextureManager *texMgr,
Qt3DRender::Render::TextureImageManager *texImgMgr,
Qt3DRender::Render::AbstractRenderer *renderer)
{
Qt3DRender::Render::Texture *backend = texMgr->getOrCreateResource(frontend->id());
backend->setRenderer(renderer);
simulateInitializationSync(frontend, backend);
// create texture images
for (const auto texImgFrontend : frontend->textureImages()) {
// make sure TextureImageManager has backend node for this QTextureImage
if (!texImgMgr->contains(texImgFrontend->id())) {
Qt3DRender::Render::TextureImage *texImgBackend = texImgMgr->getOrCreateResource(texImgFrontend->id());
texImgBackend->setRenderer(renderer);
simulateInitializationSync(texImgFrontend, texImgBackend);
}
}
return backend;
}
private Q_SLOTS:
void shouldCreateSameGLTextures()
{
QSKIP("Texture Sharing is now disabled");
QScopedPointer<Qt3DRender::Render::NodeManagers> mgrs(new Qt3DRender::Render::NodeManagers());
Qt3DRender::Render::OpenGL::Renderer renderer;
renderer.setNodeManagers(mgrs.data());
// GIVEN
Qt3DRender::QAbstractTexture *tex1a = createQTexture(-1, {1,2}, true);
Qt3DRender::QAbstractTexture *tex1b = createQTexture(-1, {1,2}, true);
// WHEN
Qt3DRender::Render::Texture *bt1a = createBackendTexture(tex1a,
mgrs->textureManager(),
mgrs->textureImageManager(),
&renderer);
Qt3DRender::Render::Texture *bt1b = createBackendTexture(tex1b,
mgrs->textureManager(),
mgrs->textureImageManager(),
&renderer);
renderer.updateTexture(bt1a);
renderer.updateTexture(bt1b);
// THEN
QCOMPARE(renderer.glResourceManagers()->glTextureManager()->lookupResource(bt1a->peerId()),
renderer.glResourceManagers()->glTextureManager()->lookupResource(bt1b->peerId()));
renderer.shutdown();
}
void shouldCreateDifferentGLTexturess()
{
QScopedPointer<Qt3DRender::Render::NodeManagers> mgrs(new Qt3DRender::Render::NodeManagers());
Qt3DRender::Render::OpenGL::Renderer renderer;
renderer.setNodeManagers(mgrs.data());
// GIVEN
const QList<Qt3DRender::QAbstractTexture*> textures
= { createQTexture(-1, {1,2}, true),
createQTexture(-1, {1,2}, false),
createQTexture(1, {1,2}, true),
createQTexture(1, {1,2}, false),
createQTexture(1, {1,2,3}, true),
createQTexture(1, {1,2,3}, false) };
// WHEN
QList<Qt3DRender::Render::Texture *> backend;
for (auto *t : textures) {
Qt3DRender::Render::Texture *backendTexture = createBackendTexture(t,
mgrs->textureManager(),
mgrs->textureImageManager(),
&renderer);
backend.push_back(backendTexture);
renderer.updateTexture(backendTexture);
}
// THEN
// no 2 textures must be the same
for (int i = 0; i < backend.size(); i++)
for (int k = i+1; k < backend.size(); k++)
QVERIFY(renderer.glResourceManagers()->glTextureManager()->lookupResource(backend[i]->peerId()) !=
renderer.glResourceManagers()->glTextureManager()->lookupResource(backend[k]->peerId()));
QList<Qt3DRender::Render::OpenGL::GLTexture *> glTextures;
for (Qt3DRender::Render::Texture *t : backend)
glTextures.push_back(renderer.glResourceManagers()->glTextureManager()->lookupResource(t->peerId()));
// some texture generators must be the same
QVERIFY(glTextures[0]->textureGenerator().data() == nullptr);
QVERIFY(glTextures[1]->textureGenerator().data() == nullptr);
QCOMPARE(*(glTextures[2]->textureGenerator()), *(glTextures[3]->textureGenerator()));
// some images must be the same
QCOMPARE(glTextures[0]->images(), glTextures[1]->images());
QCOMPARE(glTextures[0]->images(), glTextures[2]->images());
QCOMPARE(glTextures[0]->images(), glTextures[3]->images());
QCOMPARE(glTextures[4]->images(), glTextures[5]->images());
QCOMPARE(glTextures[0]->properties(), glTextures[2]->properties());
QCOMPARE(glTextures[1]->properties(), glTextures[3]->properties());
QVERIFY(glTextures[0]->properties() != glTextures[1]->properties());
renderer.shutdown();
}
void shouldCreateDifferentGLTexturesWhenUsingSharedTextureIds()
{
QScopedPointer<Qt3DRender::Render::NodeManagers> mgrs(new Qt3DRender::Render::NodeManagers());
Qt3DRender::Render::OpenGL::Renderer renderer;
renderer.setNodeManagers(mgrs.data());
Qt3DRender::Render::OpenGL::GLResourceManagers *glMgrs = renderer.glResourceManagers();
// both texture having the same sharedTextureId
{
// GIVEN
Qt3DRender::QAbstractTexture *tex1a = createQTextureWithTextureId(1);
Qt3DRender::QAbstractTexture *tex1b = createQTextureWithTextureId(1);
// WHEN
Qt3DRender::Render::Texture *bt1 = createBackendTexture(tex1a,
mgrs->textureManager(),
mgrs->textureImageManager(),
&renderer);
Qt3DRender::Render::Texture *bt2 = createBackendTexture(tex1b,
mgrs->textureManager(),
mgrs->textureImageManager(),
&renderer);
// THEN
QCOMPARE(bt1->sharedTextureId(), 1);
QCOMPARE(bt2->sharedTextureId(), 1);
// WHEN
renderer.updateTexture(bt1);
renderer.updateTexture(bt2);
// THEN
Qt3DRender::Render::OpenGL::GLTexture *glt1 = glMgrs->glTextureManager()->lookupResource(bt1->peerId());
Qt3DRender::Render::OpenGL::GLTexture *glt2 = glMgrs->glTextureManager()->lookupResource(bt2->peerId());
QVERIFY(glt1 != glt2);
QCOMPARE(glt1->sharedTextureId(), bt1->sharedTextureId());
QCOMPARE(glt2->sharedTextureId(), bt2->sharedTextureId());
}
// textures having a different sharedTextureId
{
// GIVEN
Qt3DRender::QAbstractTexture *tex1a = createQTextureWithTextureId(1);
Qt3DRender::QAbstractTexture *tex1b = createQTextureWithTextureId(2);
// WHEN
Qt3DRender::Render::Texture *bt1 = createBackendTexture(tex1a,
mgrs->textureManager(),
mgrs->textureImageManager(),
&renderer);
Qt3DRender::Render::Texture *bt2 = createBackendTexture(tex1b,
mgrs->textureManager(),
mgrs->textureImageManager(),
&renderer);
// THEN
QCOMPARE(bt1->sharedTextureId(), 1);
QCOMPARE(bt2->sharedTextureId(), 2);
// WHEN
renderer.updateTexture(bt1);
renderer.updateTexture(bt2);
// THEN
Qt3DRender::Render::OpenGL::GLTexture *glt1 = glMgrs->glTextureManager()->lookupResource(bt1->peerId());
Qt3DRender::Render::OpenGL::GLTexture *glt2 = glMgrs->glTextureManager()->lookupResource(bt2->peerId());
QVERIFY(glt1 != glt2);
QCOMPARE(glt1->sharedTextureId(), bt1->sharedTextureId());
QCOMPARE(glt2->sharedTextureId(), bt2->sharedTextureId());
}
renderer.shutdown();
}
void generatorsShouldCreateSameData()
{
QScopedPointer<Qt3DRender::Render::NodeManagers> mgrs(new Qt3DRender::Render::NodeManagers());
Qt3DRender::Render::OpenGL::Renderer renderer;
renderer.setNodeManagers(mgrs.data());
// GIVEN
const QList<Qt3DRender::QAbstractTexture*> textures
= { createQTexture(1, {1}, true),
createQTexture(2, {1,2}, true),
createQTexture(1, {1,2}, true) };
// WHEN
QList<Qt3DRender::Render::Texture*> backend;
for (auto *t : textures) {
Qt3DRender::Render::Texture *backendTexture = createBackendTexture(t,
mgrs->textureManager(),
mgrs->textureImageManager(),
&renderer);
backend.push_back(backendTexture);
renderer.updateTexture(backendTexture);
}
Qt3DRender::QTextureImageDataGeneratorPtr idg1a = renderer.glResourceManagers()->glTextureManager()->lookupResource(backend[0]->peerId())->images()[0].generator;
Qt3DRender::QTextureImageDataGeneratorPtr idg1b = renderer.glResourceManagers()->glTextureManager()->lookupResource(backend[1]->peerId())->images()[0].generator;
Qt3DRender::QTextureImageDataGeneratorPtr idg2 = renderer.glResourceManagers()->glTextureManager()->lookupResource(backend[1]->peerId())->images()[1].generator;
Qt3DRender::QTextureGeneratorPtr tg1a = renderer.glResourceManagers()->glTextureManager()->lookupResource(backend[0]->peerId())->textureGenerator();
Qt3DRender::QTextureGeneratorPtr tg1b = renderer.glResourceManagers()->glTextureManager()->lookupResource(backend[2]->peerId())->textureGenerator();
Qt3DRender::QTextureGeneratorPtr tg2 = renderer.glResourceManagers()->glTextureManager()->lookupResource(backend[1]->peerId())->textureGenerator();
// THEN
QVERIFY(idg1a);
QVERIFY(idg1b);
QVERIFY(idg2);
QVERIFY(tg1a);
QVERIFY(tg1b);
QVERIFY(tg2);
QCOMPARE(*idg1a, *idg1b);
QVERIFY(!(*idg1a == *idg2));
QCOMPARE(*tg1a, *tg1b);
QVERIFY(!(*tg1a == *tg2));
renderer.shutdown();
}
void checkTextureImageInitialState()
{
// GIVEN
Qt3DRender::Render::TextureImage img;
// THEN
QCOMPARE(img.layer(), 0);
QCOMPARE(img.mipLevel(), 0);
QCOMPARE(img.isDirty(), false);
QCOMPARE(img.face(), Qt3DRender::QAbstractTexture::CubeMapPositiveX);
QVERIFY(img.dataGenerator().isNull());
}
void checkTextureImageCleanupState()
{
// GIVEN
Qt3DRender::Render::OpenGL::Renderer renderer;
TestTextureImage img(1);
img.setLayer(2);
img.setMipLevel(3);
// WHEN
Qt3DRender::Render::TextureImage texImgBackend;
texImgBackend.setRenderer(&renderer);
simulateInitializationSync(&img, &texImgBackend);
texImgBackend.cleanup();
// THEN
QCOMPARE(texImgBackend.isDirty(), false);
QCOMPARE(texImgBackend.layer(), 0);
QCOMPARE(texImgBackend.mipLevel(), 0);
QCOMPARE(texImgBackend.face(), Qt3DRender::QAbstractTexture::CubeMapPositiveX);
QVERIFY(texImgBackend.dataGenerator().isNull());
renderer.shutdown();
}
void checkTextureImageInitializeFromPeer()
{
// GIVEN
Qt3DRender::Render::OpenGL::Renderer renderer;
TestTextureImage img(1);
{
// WHEN
img.setLayer(2);
img.setMipLevel(3);
Qt3DRender::Render::TextureImage texImgBackend;
texImgBackend.setRenderer(&renderer);
simulateInitializationSync(&img, &texImgBackend);
// THEN
QCOMPARE(texImgBackend.isEnabled(), true);
QCOMPARE(texImgBackend.isDirty(), true);
QCOMPARE(texImgBackend.peerId(), img.id());
QCOMPARE(texImgBackend.layer(), 2);
QCOMPARE(texImgBackend.mipLevel(), 3);
QCOMPARE(texImgBackend.face(), Qt3DRender::QAbstractTexture::CubeMapPositiveX);
QVERIFY(!texImgBackend.dataGenerator().isNull());
}
{
// WHEN
img.setEnabled(false);
Qt3DRender::Render::TextureImage texImgBackend;
texImgBackend.setRenderer(&renderer);
simulateInitializationSync(&img, &texImgBackend);
// THEN
QCOMPARE(texImgBackend.isEnabled(), false);
QCOMPARE(texImgBackend.peerId(), img.id());
}
renderer.shutdown();
}
void checkTextureImageSceneChangeEvents()
{
// GIVEN
Qt3DRender::Render::TextureImage backendImage;
TestTextureImage textureImage(1);
TestRenderer renderer;
backendImage.setRenderer(&renderer);
simulateInitializationSync(&textureImage, &backendImage);
{
// WHEN
const bool newValue = false;
textureImage.setEnabled(newValue);
backendImage.syncFromFrontEnd(&textureImage, false);
// THEN
QCOMPARE(backendImage.isEnabled(), newValue);
QVERIFY(backendImage.isDirty());
QVERIFY(renderer.dirtyBits() & Qt3DRender::Render::AbstractRenderer::AllDirty);
renderer.clearDirtyBits(Qt3DRender::Render::AbstractRenderer::AllDirty);
backendImage.unsetDirty();
}
{
// WHEN
const int newValue = 7;
textureImage.setLayer(newValue);
backendImage.syncFromFrontEnd(&textureImage, false);
// THEN
QCOMPARE(backendImage.layer(), newValue);
QVERIFY(backendImage.isDirty());
QVERIFY(renderer.dirtyBits() & Qt3DRender::Render::AbstractRenderer::AllDirty);
renderer.clearDirtyBits(Qt3DRender::Render::AbstractRenderer::AllDirty);
backendImage.unsetDirty();
}
{
// WHEN
const int newValue = 3;
textureImage.setMipLevel(newValue);
backendImage.syncFromFrontEnd(&textureImage, false);
// THEN
QCOMPARE(backendImage.mipLevel(), newValue);
QVERIFY(backendImage.isDirty());
QVERIFY(renderer.dirtyBits() & Qt3DRender::Render::AbstractRenderer::AllDirty);
renderer.clearDirtyBits(Qt3DRender::Render::AbstractRenderer::AllDirty);
backendImage.unsetDirty();
}
{
// WHEN
const Qt3DRender::QAbstractTexture::CubeMapFace newValue = Qt3DRender::QAbstractTexture::CubeMapNegativeX;
textureImage.setFace(newValue);
backendImage.syncFromFrontEnd(&textureImage, false);
// THEN
QCOMPARE(backendImage.face(), newValue);
QVERIFY(backendImage.isDirty());
QVERIFY(renderer.dirtyBits() & Qt3DRender::Render::AbstractRenderer::AllDirty);
renderer.clearDirtyBits(Qt3DRender::Render::AbstractRenderer::AllDirty);
backendImage.unsetDirty();
}
{
// WHEN
textureImage.updateGenerator();
backendImage.syncFromFrontEnd(&textureImage, false);
// THEN
QVERIFY(backendImage.isDirty());
QVERIFY(renderer.dirtyBits() & Qt3DRender::Render::AbstractRenderer::AllDirty);
renderer.clearDirtyBits(Qt3DRender::Render::AbstractRenderer::AllDirty);
backendImage.unsetDirty();
// WHEN
textureImage.updateGenerator();
backendImage.syncFromFrontEnd(&textureImage, false);
// THEN
QVERIFY(backendImage.isDirty());
QVERIFY(renderer.dirtyBits() & Qt3DRender::Render::AbstractRenderer::AllDirty);
renderer.clearDirtyBits(Qt3DRender::Render::AbstractRenderer::AllDirty);
backendImage.unsetDirty();
}
renderer.shutdown();
}
void checkTextureImageProperlyReleaseGenerator()
{
QScopedPointer<Qt3DRender::Render::NodeManagers> mgrs(new Qt3DRender::Render::NodeManagers());
Qt3DRender::Render::OpenGL::Renderer renderer;
Qt3DRender::Render::TextureManager *texMgr = mgrs->textureManager();
Qt3DRender::Render::TextureImageManager *texImgMgr = mgrs->textureImageManager();
renderer.setNodeManagers(mgrs.data());
// GIVEN
Qt3DRender::QAbstractTexture* frontendTexture = createQTexture(1, {1}, true);
Qt3DRender::Render::Texture *backendTexture = texMgr->getOrCreateResource(frontendTexture->id());
backendTexture->setRenderer(&renderer);
simulateInitializationSync(frontendTexture, backendTexture);
// THEN
QCOMPARE(backendTexture->textureImageIds().size(), 1);
QCOMPARE(frontendTexture->textureImages().size(), 1);
// WHEN
TestTextureImage *texImgFrontend = static_cast<TestTextureImage *>(frontendTexture->textureImages().first());
const Qt3DRender::QTextureImageDataGeneratorPtr frontendGenerator = texImgFrontend->dataGenerator();
// THEN
QVERIFY(!frontendGenerator.isNull());
// WHEN
Qt3DRender::Render::TextureImage *texImgBackend = texImgMgr->getOrCreateResource(texImgFrontend->id());
texImgBackend->setRenderer(&renderer);
simulateInitializationSync(texImgFrontend, texImgBackend);
// THEN
qDebug() << frontendGenerator << texImgBackend->dataGenerator();
const Qt3DRender::QTextureImageDataGeneratorPtr backendGenerator = texImgFrontend->dataGenerator();
QVERIFY(frontendGenerator != backendGenerator);
QVERIFY(*frontendGenerator == *backendGenerator);
renderer.shutdown();
}
void checkTextureIsMarkedForDeletion()
{
QScopedPointer<Qt3DRender::Render::NodeManagers> mgrs(new Qt3DRender::Render::NodeManagers());
Qt3DRender::Render::OpenGL::Renderer renderer;
Qt3DRender::Render::TextureManager *texMgr = mgrs->textureManager();
renderer.setNodeManagers(mgrs.data());
Qt3DRender::Render::TextureFunctor textureBackendNodeMapper(&renderer,
texMgr);
// GIVEN
Qt3DRender::QAbstractTexture* frontendTexture = createQTexture(1, {1}, true);
Qt3DRender::Render::Texture *backendTexture = static_cast<Qt3DRender::Render::Texture *>(textureBackendNodeMapper.create(frontendTexture->id()));
backendTexture->setRenderer(&renderer);
simulateInitializationSync(frontendTexture, backendTexture);
// THEN
QVERIFY(backendTexture != nullptr);
QCOMPARE(texMgr->textureIdsToCleanup().size(), 0);
QCOMPARE(texMgr->lookupResource(frontendTexture->id()), backendTexture);
// WHEN
textureBackendNodeMapper.destroy(frontendTexture->id());
// THEN
QCOMPARE(texMgr->textureIdsToCleanup().size(), 1);
QCOMPARE(texMgr->textureIdsToCleanup().first(), frontendTexture->id());
QVERIFY(texMgr->lookupResource(frontendTexture->id()) == nullptr);
renderer.shutdown();
}
void checkTextureDestructionReconstructionWithinSameLoop()
{
QScopedPointer<Qt3DRender::Render::NodeManagers> mgrs(new Qt3DRender::Render::NodeManagers());
Qt3DRender::Render::OpenGL::Renderer renderer;
Qt3DRender::Render::TextureManager *texMgr = mgrs->textureManager();
renderer.setNodeManagers(mgrs.data());
Qt3DRender::Render::TextureFunctor textureBackendNodeMapper(&renderer,
texMgr);
// GIVEN
Qt3DRender::QAbstractTexture* frontendTexture = createQTexture(1, {1}, true);
Qt3DRender::Render::Texture *backendTexture = static_cast<Qt3DRender::Render::Texture *>(textureBackendNodeMapper.create(frontendTexture->id()));
backendTexture->setRenderer(&renderer);
simulateInitializationSync(frontendTexture, backendTexture);
// WHEN
textureBackendNodeMapper.destroy(frontendTexture->id());
// THEN
QCOMPARE(texMgr->textureIdsToCleanup().size(), 1);
QCOMPARE(texMgr->textureIdsToCleanup().first(), frontendTexture->id());
QVERIFY(texMgr->lookupResource(frontendTexture->id()) == nullptr);
// WHEN
backendTexture = static_cast<Qt3DRender::Render::Texture *>(textureBackendNodeMapper.create(frontendTexture->id()));
backendTexture->setRenderer(&renderer);
simulateInitializationSync(frontendTexture, backendTexture);
// THEN
QVERIFY(backendTexture != nullptr);
QCOMPARE(texMgr->textureIdsToCleanup().size(), 0);
QCOMPARE(texMgr->lookupResource(frontendTexture->id()), backendTexture);
renderer.shutdown();
}
void checkTextureImageDirtinessPropagatesToTextures()
{
// GIVEN
QScopedPointer<Qt3DRender::Render::NodeManagers> mgrs(new Qt3DRender::Render::NodeManagers());
Qt3DRender::Render::OpenGL::Renderer renderer;
Qt3DRender::Render::TextureManager *texMgr = mgrs->textureManager();
Qt3DRender::Render::TextureImageManager *texImgMgr = mgrs->textureImageManager();
renderer.setNodeManagers(mgrs.data());
Qt3DRender::QTexture2D *texture1 = new Qt3DRender::QTexture2D();
TestTextureImage *image1 = new TestTextureImage(1);
Qt3DRender::QTexture2D *texture2 = new Qt3DRender::QTexture2D();
TestTextureImage *image2 = new TestTextureImage(2);
Qt3DRender::QTexture2D *texture3 = new Qt3DRender::QTexture2D();
texture1->addTextureImage(image1);
texture2->addTextureImage(image2);
texture3->addTextureImage(image1);
texture3->addTextureImage(image2);
Qt3DRender::Render::Texture *backendTexture1 = texMgr->getOrCreateResource(texture1->id());
Qt3DRender::Render::Texture *backendTexture2 = texMgr->getOrCreateResource(texture2->id());
Qt3DRender::Render::Texture *backendTexture3 = texMgr->getOrCreateResource(texture3->id());
Qt3DRender::Render::TextureImage *backendImage1 = texImgMgr->getOrCreateResource(image1->id());
Qt3DRender::Render::TextureImage *backendImage2 = texImgMgr->getOrCreateResource(image2->id());
backendTexture1->setRenderer(&renderer);
backendTexture2->setRenderer(&renderer);
backendTexture3->setRenderer(&renderer);
backendImage1->setRenderer(&renderer);
backendImage2->setRenderer(&renderer);
simulateInitializationSync(texture1, backendTexture1);
simulateInitializationSync(texture2, backendTexture2);
simulateInitializationSync(texture3, backendTexture3);
simulateInitializationSync(image1, backendImage1);
simulateInitializationSync(image2, backendImage2);
// THEN
QCOMPARE(backendTexture1->textureImageIds().size(), 1);
QCOMPARE(backendTexture1->textureImageIds().first(), image1->id());
QCOMPARE(backendTexture2->textureImageIds().size(), 1);
QCOMPARE(backendTexture2->textureImageIds().first(), image2->id());
QCOMPARE(backendTexture3->textureImageIds().size(), 2);
QCOMPARE(backendTexture3->textureImageIds().first(), image1->id());
QCOMPARE(backendTexture3->textureImageIds().last(), image2->id());
// WHEN
backendTexture1->unsetDirty();
backendTexture2->unsetDirty();
backendTexture3->unsetDirty();
backendImage1->unsetDirty();
backendImage2->unsetDirty();
// THEN
QVERIFY(backendTexture1->dirtyFlags() == Qt3DRender::Render::Texture::NotDirty);
QVERIFY(backendTexture2->dirtyFlags() == Qt3DRender::Render::Texture::NotDirty);
QVERIFY(backendTexture3->dirtyFlags() == Qt3DRender::Render::Texture::NotDirty);
// WHEN
renderer.textureGathererJob()->run();
// THEN
QVERIFY(backendTexture1->dirtyFlags() == Qt3DRender::Render::Texture::NotDirty);
QVERIFY(backendTexture2->dirtyFlags() == Qt3DRender::Render::Texture::NotDirty);
QVERIFY(backendTexture3->dirtyFlags() == Qt3DRender::Render::Texture::NotDirty);
// WHEN
// Make Image1 dirty
image1->updateGenerator();
backendImage1->syncFromFrontEnd(image1, false);
// THEN
QVERIFY(backendImage1->isDirty());
QVERIFY(backendTexture1->dirtyFlags() == Qt3DRender::Render::Texture::NotDirty);
QVERIFY(backendTexture2->dirtyFlags() == Qt3DRender::Render::Texture::NotDirty);
QVERIFY(backendTexture3->dirtyFlags() == Qt3DRender::Render::Texture::NotDirty);
// WHEN
renderer.textureGathererJob()->run();
// THEN
QVERIFY(backendTexture1->dirtyFlags() & Qt3DRender::Render::Texture::DirtyImageGenerators);
QVERIFY(backendTexture2->dirtyFlags() == Qt3DRender::Render::Texture::NotDirty);
QVERIFY(backendTexture3->dirtyFlags() & Qt3DRender::Render::Texture::DirtyImageGenerators);
backendImage1->unsetDirty();
backendTexture1->unsetDirty();
backendTexture3->unsetDirty();
// WHEN
image2->updateGenerator();
backendImage2->syncFromFrontEnd(image2, false);
// THEN
QVERIFY(backendImage2->isDirty());
QVERIFY(backendTexture1->dirtyFlags() == Qt3DRender::Render::Texture::NotDirty);
QVERIFY(backendTexture2->dirtyFlags() == Qt3DRender::Render::Texture::NotDirty);
QVERIFY(backendTexture3->dirtyFlags() == Qt3DRender::Render::Texture::NotDirty);
// WHEN
renderer.textureGathererJob()->run();
QVERIFY(backendTexture1->dirtyFlags() == Qt3DRender::Render::Texture::NotDirty);
QVERIFY(backendTexture2->dirtyFlags() & Qt3DRender::Render::Texture::DirtyImageGenerators);
QVERIFY(backendTexture3->dirtyFlags() & Qt3DRender::Render::Texture::DirtyImageGenerators);
renderer.shutdown();
}
};
QTEST_MAIN(tst_RenderTextures)
#include "tst_textures.moc"
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