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TEMPLATE = subdirs
qtConfig(private_tests) {
SUBDIRS += \
armature \
aspect \
attribute \
blitframebuffer \
buffer \
computecommand \
coordinatereader \
ddstextures \
effect \
entity \
filterentitybycomponent \
filterkey \
framegraphnode \
framegraphvisitor \
genericlambdajob \
geometry \
geometryrenderer \
joint \
ktxtextures \
layerfiltering \
levelofdetail \
loadscenejob \
material \
memorybarrier \
meshfunctors \
objectpicker \
parameter \
proximityfilter \
proximityfiltering \
qabstractlight \
qabstracttexture \
qabstracttextureimage \
qattribute \
qblitframebuffer \
qbuffer \
qcamera \
qcameralens \
qcameraselector \
qclearbuffers \
qcomputecommand \
qdispatchcompute \
qeffect \
qenvironmentlight \
qfilterkey \
qframegraphnode \
qgeometry \
qgeometryrenderer \
qgraphicsapifilter \
qlayerfilter \
qlevelofdetail \
qmemorybarrier \
qmesh \
qobjectpicker \
qparameter \
qproximityfilter \
qraycaster \
qrendercapture \
qrenderpass \
qrenderpassfilter \
qrendersettings \
qrenderstate \
qrenderstateset \
qrendersurfaceselector \
qrendertarget \
qrendertargetoutput \
qrendertargetselector \
qsceneloader \
qscreenraycaster \
qsetfence \
qshaderimage \
qshaderprogram \
qshaderprogrambuilder \
qsharedgltexture \
qsortpolicy \
qtechnique \
qtechniquefilter \
qtexturedataupdate \
qtextureimage \
qtextureimagedata \
qtextureloader \
qviewport \
qwaitfence \
raycaster \
rendercapture \
renderpass \
rendertarget \
sceneloader \
segmentvisitor \
setfence \
shader \
shaderbuilder \
shadergraph \
shaderimage \
skeleton \
sortpolicy \
technique \
texture \
transform \
trianglevisitor \
uniform \
vsyncframeadvanceservice \
waitfence
QT_FOR_CONFIG = 3dcore-private
# TO DO: These could be restored to be executed in all cases
# when aligned-malloc.pri becomes part of the test framework
!qtConfig(qt3d-simd-avx2): {
SUBDIRS += \
qray3d \
raycasting \
triangleboundingvolume \
}
qtHaveModule(quick) {
SUBDIRS += \
raycastingjob
}
}
# Tests related to the OpenGL renderer
QT_FOR_CONFIG += 3drender-private
qtConfig(qt3d-opengl-renderer):qtConfig(private_tests) {
SUBDIRS += \
opengl
qtConfig(qt3d-extras) {
qtHaveModule(quick) {
SUBDIRS += \
boundingsphere \
pickboundingvolumejob \
updateshaderdatatransformjob
}
SUBDIRS += \
qmaterial \
geometryloaders \
picking \
gltfplugins
}
qtConfig(qt3d-input) {
qtHaveModule(quick) {
SUBDIRS += \
qscene2d \
scene2d
}
}
qtConfig(qt3d-simd-avx2): SUBDIRS += alignedresourcesmanagers-avx
qtConfig(qt3d-simd-sse2):!qtConfig(qt3d-simd-avx2): SUBDIRS += alignedresourcesmanagers-sse
}
qtConfig(qt3d-rhi-renderer):qtConfig(private_tests):qtHaveModule(shadertools) {
SUBDIRS += \
rhi
}
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