1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115
|
// Copyright (C) 2017 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
import Qt3D.Core 2.0
import Qt3D.Render 2.9
import Qt3D.Input 2.0
import QtQuick 2.0 as QQ2
import QtQuick.Scene3D 2.0
import QtQuick.Scene2D 2.9
import QtQuick.Window 2.0 as QW2
import Qt3D.Extras 2.9
QQ2.Item {
width: 1024
height: 768
Scene3D {
id: scene
focus: true
anchors.fill: parent
aspects: ["input", "logic"]
Entity {
id: sceneRoot
Camera {
id: camera
projectionType: CameraLens.PerspectiveProjection
fieldOfView: 45
aspectRatio: scene.width / scene.height
nearPlane : 0.1
farPlane : 1000.0
position: Qt.vector3d( 0.0, 0.0, 6.0 )
upVector: Qt.vector3d( 0.0, 1.0, 0.0 )
viewCenter: Qt.vector3d( 0.0, 0.0, 0.0 )
}
Scene2D {
id: qmlTexture
output: RenderTargetOutput {
attachmentPoint: RenderTargetOutput.Color0
texture: Texture2D {
id: offscreenTexture
width: 1024
height: 1024
format: Texture.RGBA8_UNorm
generateMipMaps: true
magnificationFilter: Texture.Linear
minificationFilter: Texture.LinearMipMapLinear
wrapMode {
x: WrapMode.ClampToEdge
y: WrapMode.ClampToEdge
}
}
}
entities: [plane1]
mouseEnabled: plane1.picker.pressed
InteractiveGui {
}
}
FirstPersonCameraController {
id: controller
camera: camera
enabled: !plane1.picker.pressed
}
components: [
RenderSettings {
pickingSettings.pickMethod: PickingSettings.TrianglePicking
activeFrameGraph:
ForwardRenderer {
camera: camera
}
},
InputSettings {}
]
PlaneMesh {
id: planeMesh
width: 4
height: 4
mirrored: true
}
Entity {
id: plane1
property Transform transform: Transform {
scale: 1
translation: Qt.vector3d(0,0,0)
rotation: fromAxisAndAngle(Qt.vector3d(1,0,0), 90)
}
property Material material: TextureMaterial {
texture: offscreenTexture
}
property ObjectPicker picker: ObjectPicker {
hoverEnabled: true
dragEnabled: true
}
components: [planeMesh, material, transform, picker]
}
}
}
}
|