File: texturing.frag

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qt6-3d 6.4.2%2Bdfsg-2
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#define FP highp

uniform FP vec3 eyePosition;

uniform sampler2D surfaceTexture;

varying FP vec3 worldPosition;
varying FP vec3 worldNormal;
varying FP vec2 texCoord;



void main()
{
    gl_FragColor = texture2D(surfaceTexture, texCoord);
}