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// Copyright (C) 2016 Klaralvdalens Datakonsult AB (KDAB).
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
import Qt3D.Core 2.0
import Qt3D.Render 2.0
import Qt3D.Extras 2.0
Entity {
readonly property Layer layer: debugLayer
components : [
Layer { id: debugLayer },
PlaneMesh {
width: 2.0
height: 2.0
meshResolution: Qt.size(2, 2)
},
Transform { // We rotate the plane so that it faces us
rotation: fromAxisAndAngle(Qt.vector3d(1, 0, 0), 90)
},
Material {
effect : Effect {
techniques: [
Technique {
graphicsApiFilter {api : GraphicsApiFilter.OpenGL; profile : GraphicsApiFilter.NoProfile; minorVersion : 0; majorVersion : 2 }
renderPasses: RenderPass {
filterKeys: FilterKey { name: "pass"; value: "final" }
shaderProgram: ShaderProgram {
vertexShaderCode: loadSource("qrc:/debug_es2.vert")
fragmentShaderCode: loadSource("qrc:/debug_es2.frag")
}
}
},
Technique {
graphicsApiFilter {api : GraphicsApiFilter.OpenGL; profile : GraphicsApiFilter.CoreProfile; minorVersion : 2; majorVersion : 3 }
renderPasses: RenderPass {
filterKeys: FilterKey { name: "pass"; value: "final" }
shaderProgram: ShaderProgram {
vertexShaderCode: loadSource("qrc:/debug_gl3.vert")
fragmentShaderCode: loadSource("qrc:/debug_gl3.frag")
}
}
}
]
}
}
]
}
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