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// Copyright (C) 2015 Paul Lemire
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
import Qt3D.Core 2.0
import Qt3D.Render 2.0
import Qt3D.Extras 2.0
Entity {
id: root
property Layer layer
property Material visualMaterial;
property real rotateAngle: 0.0
property vector3d rotateAxis: Qt.vector3d(1.0, 0.0, 0.0)
property vector3d center;
property vector3d normal;
readonly property vector4d equation: Qt.vector4d(normal.x,
normal.y,
normal.z,
-(normal.x * center.x +
normal.y * center.y +
normal.z * center.z))
PlaneMesh {
id: mesh
width: 20.0
height: 20.0
meshResolution: Qt.size(2, 2)
}
Transform {
id: transform
translation: root.center
rotation: fromAxisAndAngle(root.rotateAxis, root.rotateAngle)
}
components: [visualMaterial, mesh, transform, layer]
}
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