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// Copyright (C) 2016 Klaralvdalens Datakonsult AB (KDAB).
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
#include "sceneentity.h"
#include "sceneeffect.h"
#include <Qt3DExtras/QSphereMesh>
#include <Qt3DRender/QMaterial>
#include <Qt3DRender/QParameter>
#include <Qt3DRender/QPointLight>
#include <Qt3DRender/QLayer>
#include <Qt3DRender/QGeometryRenderer>
#include <Qt3DCore/QTransform>
QT_BEGIN_NAMESPACE
SceneEntity::SceneEntity(Qt3DCore::QNode *parent)
: Qt3DCore::QEntity(parent)
, m_layer(new Qt3DRender::QLayer(this))
, m_effect(new SceneEffect(this))
{
Qt3DExtras::QSphereMesh *sphereMesh = new Qt3DExtras::QSphereMesh(this);
sphereMesh->setRings(50);
sphereMesh->setSlices(100);
{
Qt3DRender::QPointLight *light1 = new Qt3DRender::QPointLight(this);
light1->setColor(Qt::white);
light1->setIntensity(1.5f);
addComponent(light1);
}
{
Qt3DCore::QEntity *sphereOne = new Qt3DCore::QEntity(this);
Qt3DRender::QMaterial *sphereOneMaterial = new Qt3DRender::QMaterial(sphereOne);
sphereOneMaterial->setEffect(m_effect);
sphereOneMaterial->addParameter(new Qt3DRender::QParameter(QStringLiteral("meshColor"), QColor(Qt::blue)));
Qt3DCore::QTransform *sphereOneTransform = new Qt3DCore::QTransform(sphereOne);
sphereOneTransform->setTranslation(QVector3D(-10.0f, 0.0f, 25.0f));
Qt3DRender::QPointLight *light2 = new Qt3DRender::QPointLight(sphereOne);
light2->setColor(Qt::white);
light2->setIntensity(1.5f);
sphereOne->addComponent(sphereOneTransform);
sphereOne->addComponent(sphereOneMaterial);
sphereOne->addComponent(sphereMesh);
sphereOne->addComponent(m_layer);
sphereOne->addComponent(light2);
}
{
Qt3DCore::QEntity *sphereTwo = new Qt3DCore::QEntity(this);
Qt3DRender::QMaterial *sphereTwoMaterial = new Qt3DRender::QMaterial(sphereTwo);
sphereTwoMaterial->setEffect(m_effect);
sphereTwoMaterial->addParameter(new Qt3DRender::QParameter(QStringLiteral("meshColor"), QColor(Qt::yellow)));
Qt3DRender::QPointLight *light3 = new Qt3DRender::QPointLight(sphereTwo);
light3->setColor(Qt::blue);
light3->setIntensity(0.5f);
sphereTwo->addComponent(sphereMesh);
sphereTwo->addComponent(m_layer);
sphereTwo->addComponent(sphereTwoMaterial);
sphereTwo->addComponent(light3);
}
}
Qt3DRender::QLayer *SceneEntity::layer() const
{
return m_layer;
}
SceneEffect *SceneEntity::effect() const
{
return m_effect;
}
QT_END_NAMESPACE
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