1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176
|
// Copyright (C) 2017 Klaralvdalens Datakonsult AB (KDAB).
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
import Qt3D.Core 2.0
import Qt3D.Render 2.10
import Qt3D.Input 2.0
import Qt3D.Extras 2.0
Entity {
id: sceneRoot
Camera {
id: camera
projectionType: CameraLens.PerspectiveProjection
fieldOfView: 45
aspectRatio: 16/9
nearPlane : 0.1
farPlane : 1000.0
position: Qt.vector3d( 0.0, 0.0, 3.0 )
upVector: Qt.vector3d( 0.0, 1.0, 0.0 )
viewCenter: Qt.vector3d( 0.0, 0.0, 0.0 )
}
Camera {
id: backgroundCamera
projectionType: CameraLens.OrthographicProjection
left: -0.25
bottom: -0.25
top: 0.25
right: 0.25
nearPlane: 0.1
farPlane: 1.5
position: Qt.vector3d( 0.0, 0.0, 1.0 )
upVector: Qt.vector3d( 0.0, 1.0, 0.0 )
viewCenter: Qt.vector3d( 0.0, 0.0, 0.0 )
}
Layer {
id: backgroundLayer
recursive: true
}
Layer {
id: sceneLayer
recursive: true
}
Layer {
id: secondBackgroundLayer
}
RenderSettings {
id : external_forward_renderer
activeFrameGraph :
RenderSurfaceSelector {
Viewport {
normalizedRect: Qt.rect(0,0,1,1)
ClearBuffers {
buffers: ClearBuffers.ColorDepthStencilBuffer
clearColor: "white"
LayerFilter {
layers: [
backgroundLayer,
secondBackgroundLayer
]
CameraSelector {
camera: backgroundCamera
}
}
}
ClearBuffers {
buffers: ClearBuffers.DepthStencilBuffer
LayerFilter {
layers: [
backgroundLayer,
]
filterMode: LayerFilter.DiscardAnyMatchingLayers
CameraSelector {
camera: camera
}
}
}
}
}
}
OrbitCameraController {
camera: camera
}
InputSettings {
id: inputSettings
}
components: [external_forward_renderer, inputSettings]
PlaneMesh {
id: backgroundMesh
width: 0.5
height: 0.5
}
Transform {
id: backgroundTransform
rotation: fromAxisAndAngle(Qt.vector3d(1,0,0), 90)
}
Transform {
id: smallBackgroundTransform
translation: Qt.vector3d(0,0.5,0)
scale: 0.5
}
PhongMaterial {
id: backgroundMaterial
ambient: "black"
}
PhongMaterial {
id: smallBackgroundMaterial
ambient: "red"
}
GeometryRenderer {
id: mesh
view: PlaneMesh {
width: 1
height: 1
}
}
Transform {
id: transform
translation: Qt.vector3d(0,0,-1)
rotation: fromAxisAndAngle(Qt.vector3d(1,0,0), 90)
}
PhongMaterial {
id: material
ambient: "blue"
}
Entity {
id: backgroundFilterEntity
components: [backgroundLayer]
Entity {
id: backgroundEntity
objectName: "backgroundEntity"
components: [backgroundMesh, backgroundMaterial, backgroundTransform]
Entity {
id: smallBackground
objectName: "smallBackground"
components: [backgroundMesh, smallBackgroundMaterial, smallBackgroundTransform]
}
}
}
Entity {
components: [sceneLayer]
Entity {
id: mainEntity
objectName: "mainEntity"
components: [ mesh, material, transform ]
}
}
}
|